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Decompiled source of MarvelRivals DarkPhoenix v0.1.1
Lethal_Marvel_Rivals_Build.dll
Decompiled 6 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using Dissonance; using GameNetcodeStuff; using HarmonyLib; using LethalMarvel.AssetLoader; using Microsoft.CodeAnalysis; using ModelReplacement; using ModelReplacement.AvatarBodyUpdater; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("Lethal_Marvel_Rivals_Build")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Lethal_Marvel_Rivals_Build")] [assembly: AssemblyTitle("Lethal_Marvel_Rivals_Build")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace LethalMarvel { public class ModelScript : MonoBehaviour { [HarmonyPatch(typeof(ModelReplacementAPI), "SetPlayerModelReplacement")] private static class ResetModelScale { private static bool Prefix(PlayerControllerB player, Type type) { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) if (((Component)player.gameplayCamera).transform.localPosition != Vector3.zero) { ((Component)player.gameplayCamera).transform.localPosition = Vector3.zero; } if (((Component)player).gameObject.transform.localScale != Vector3.one) { ((Component)player).gameObject.transform.localScale = Vector3.one; } return true; } } private ModelScript modelScript = null; protected VoicePlayerState voice; public PlayerControllerB player; private readonly Harmony harmony = new Harmony("LethalMarvel_ModelScripts"); private static bool harmonyPatched; private readonly Dictionary<string, int> blendshapeIndex = new Dictionary<string, int>(); private bool isRandomEnable = true; private int mouthIndex = -1; private int eyesIndex = -1; private float blendShapeValue = 0f; private int random = 0; private float interval = 0f; private readonly List<string> eyesName = new List<string> { "Blink" }; public bool isHelmetDisable => Plugin.disableHelmet.Value; public bool isAllowHardcore => Plugin.allowHardcore.Value; public float sensitivity => Plugin.voiceSensitivity.Value; private float Map(float value, float min1, float max1, float min2, float max2) { float num = (value - min1) / (max1 - min1); return num * (max2 - min2) + min2; } public void Model_Initialize(OffsetBuilder offsetBuilder) { if ((Object)(object)offsetBuilder != (Object)null) { voiceRecognize(); } } private void voiceRecognize() { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Expected O, but got Unknown //IL_0044: Expected O, but got Unknown StartOfRound.Instance.RefreshPlayerVoicePlaybackObjects(); voice = player.voicePlayerState; if (voice == null && (Object)player == (Object)StartOfRound.Instance.localPlayerController) { voice = StartOfRound.Instance.voiceChatModule.FindPlayer(StartOfRound.Instance.voiceChatModule.LocalPlayerName); } } private void UsingMouthMovement() { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown if ((Object)StartOfRound.Instance.voiceChatModule == (Object)null) { return; } if (voice == null) { voiceRecognize(); return; } float num = Mathf.Clamp(Map(voice.Amplitude * sensitivity, 0f, 0.2f, 0f, 50f), 0f, 50f); float num2 = ((voice.IsSpeaking && !player.isPlayerDead) ? num : 0f); if (mouthIndex != -1) { ((Component)this).gameObject.GetComponent<SkinnedMeshRenderer>().SetBlendShapeWeight(mouthIndex, num2); } } private void IsBlinking(bool blink) { if (!blink) { return; } interval += Time.deltaTime; ((Component)this).gameObject.GetComponent<SkinnedMeshRenderer>().SetBlendShapeWeight(eyesIndex, 0f); if (!isRandomEnable) { blendShapeValue += Time.deltaTime * 5000f; if (random == Mathf.FloorToInt(interval) && interval % 1f < 0.3f) { ((Component)this).gameObject.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(eyesIndex, Mathf.Clamp(blendShapeValue, 0f, 100f)); } } else { random = Random.Range(0, 5); isRandomEnable = false; } if (interval > 5f) { interval = 0f; blendShapeValue = 0f; if (!isRandomEnable) { isRandomEnable = true; } } } private void Awake() { if (!harmonyPatched) { harmony.PatchAll(typeof(ModelScript)); harmonyPatched = true; } modelScript = this; } private void OnEnable() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_0020: Expected O, but got Unknown //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) if ((Object)player == (Object)StartOfRound.Instance.localPlayerController && isHelmetDisable && ((Component)player.localVisor).transform.localScale != Vector3.zero) { ((Component)player.localVisor).transform.localScale = Vector3.zero; } } private void OnDisable() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_0020: Expected O, but got Unknown //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) if ((Object)player == (Object)StartOfRound.Instance.localPlayerController) { if (((Component)player.gameplayCamera).transform.localPosition != Vector3.zero) { ((Component)player.gameplayCamera).transform.localPosition = Vector3.zero; } if (isHelmetDisable && ((Component)player.localVisor).transform.localScale != new Vector3(0.36f, 0.49f, 0.49f)) { ((Component)player.localVisor).transform.localScale = new Vector3(0.36f, 0.49f, 0.49f); } } } private void Start() { Mesh sharedMesh = ((Component)this).gameObject.GetComponent<SkinnedMeshRenderer>().sharedMesh; if (sharedMesh.blendShapeCount > 0) { for (int i = 0; i < sharedMesh.blendShapeCount; i++) { blendshapeIndex.Add(sharedMesh.GetBlendShapeName(i), i); } eyesIndex = (blendshapeIndex.ContainsKey("Blink") ? blendshapeIndex["Blink"] : (-1)); mouthIndex = (blendshapeIndex.ContainsKey("Talk") ? blendshapeIndex["Talk"] : (-1)); } } private void Update() { if (!player.isPlayerDead) { if (mouthIndex != -1) { UsingMouthMovement(); } IsBlinking(eyesIndex != -1); } } [HarmonyPatch(typeof(BodyReplacementBase), "OnDeath")] [HarmonyPrefix] private static void FaceEmoteOnDeath() { ModelScript modelScript = Object.FindObjectOfType<ModelScript>(); SkinnedMeshRenderer component = ((Component)modelScript).gameObject.GetComponent<SkinnedMeshRenderer>(); int blendShapeIndex = component.sharedMesh.GetBlendShapeIndex(modelScript.eyesName[0]); if (blendShapeIndex != -1) { component.SetBlendShapeWeight(blendShapeIndex, 100f); } } } [BepInPlugin("Zephy.Lethal_MarvelRivals", "Marvel Rivals - Dark Phoenix", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static Plugin Instance; public static ConfigFile config; public static ConfigEntry<float> voiceSensitivity { get; private set; } public static ConfigEntry<bool> allowHardcore { get; private set; } public static ConfigEntry<bool> disableHelmet { get; private set; } private static void InitConfig() { voiceSensitivity = config.Bind<float>("Features Setting", "Sensitivity Value", 50f, "Change mic sensitivity value for mouth to open"); allowHardcore = config.Bind<bool>("Features Setting", "Allow hardcore", false, "Apply accurate height when using terminal.\n\nCause model become too tall or too short to use terminal."); disableHelmet = config.Bind<bool>("Features Setting", "Disable helmet", true, "Remove helmet on player.\n\nRemove all the crack and blur on screen, make the visual clearer"); } private void Awake() { //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); Dictionary<string, Type> dictionary = new Dictionary<string, Type>(); dictionary.Add("JeanGrey_DarkPhoenix", typeof(JEANGREY_DARKPHOENIX)); Dictionary<string, Type> dictionary2 = dictionary; foreach (KeyValuePair<string, Type> item in dictionary2) { ModelReplacementAPI.RegisterSuitModelReplacement(item.Key, item.Value); } Harmony val = new Harmony("Zephy.Lethal_MarvelRivals"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Zephy.Lethal_MarvelRivals is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "LethalMarvel"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace LethalMarvel.AssetLoader { public class JEANGREY_DARKPHOENIX : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "JeanGrey_DarkPhoenix"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { ModelScript modelScript = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(ModelScript)) as ModelScript; modelScript.player = ((BodyReplacementBase)this).controller; modelScript.Model_Initialize(((BodyReplacementBase)this).LoadAssetsAndReturnModel().gameObject.GetComponentInChildren<OffsetBuilder>()); } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }