using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using ModelReplacement.AvatarBodyUpdater;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("Popopoka_Model")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Popopoka_Model")]
[assembly: AssemblyTitle("Popopoka_Model")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace PopopokaModel
{
public class BLONDY : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Blondy";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
protected override void AddModelScripts()
{
Model_Script model_Script = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(Model_Script)) as Model_Script;
model_Script.player = ((BodyReplacementBase)this).controller;
model_Script.Player_Setup(((BodyReplacementBase)this).LoadAssetsAndReturnModel().gameObject.GetComponentInChildren<OffsetBuilder>());
}
}
public class BLIND_GIRL : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Blind_girl";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
protected override void AddModelScripts()
{
Model_Script model_Script = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(Model_Script)) as Model_Script;
model_Script.player = ((BodyReplacementBase)this).controller;
model_Script.Player_Setup(((BodyReplacementBase)this).LoadAssetsAndReturnModel().gameObject.GetComponentInChildren<OffsetBuilder>());
}
}
public class Model_Script : MonoBehaviour
{
private Model_Script modelScript;
public PlayerControllerB player;
private Vector3 rootScale = Vector3.zero;
private readonly Harmony harmony = new Harmony("ZephyModelScripts");
private static bool harmonyPatched;
public bool isHelmetDisable => Plugin.disableHelmet.Value;
public bool isAllowHardcore => Plugin.allowHardcore.Value;
public void Player_Setup(OffsetBuilder offsetBuilder)
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
((Component)player).gameObject.transform.localScale = offsetBuilder.rootScale;
rootScale = ((Component)player).gameObject.transform.localScale;
}
private void ForceScaling()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Expected O, but got Unknown
//IL_0020: Expected O, but got Unknown
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
if ((Object)player == (Object)StartOfRound.Instance.localPlayerController && rootScale != Vector3.zero && rootScale != ((Component)player).gameObject.transform.localScale && !player.inTerminalMenu)
{
((Component)player).gameObject.transform.localScale = rootScale;
}
}
private void Awake()
{
if (!harmonyPatched)
{
harmony.PatchAll(typeof(Model_Script));
harmonyPatched = true;
}
modelScript = this;
}
private void OnEnable()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Expected O, but got Unknown
//IL_0020: Expected O, but got Unknown
if ((Object)player == (Object)StartOfRound.Instance.localPlayerController && isHelmetDisable)
{
((Component)player.localVisor).gameObject.SetActive(false);
}
}
private void Update()
{
if (!player.isPlayerDead)
{
ForceScaling();
}
}
[HarmonyPatch(typeof(Terminal), "BeginUsingTerminal")]
[HarmonyPostfix]
private static void EnableModelAdjust()
{
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController;
Model_Script model_Script = Object.FindObjectOfType<Model_Script>();
if ((Object)(object)model_Script != (Object)null && !model_Script.isAllowHardcore)
{
((Component)localPlayerController).gameObject.transform.localScale = Vector3.one;
}
}
[HarmonyPatch(typeof(ModelReplacementAPI), "RemovePlayerModelReplacement")]
[HarmonyPrefix]
private static void DisableModelAdjustment(PlayerControllerB player)
{
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
((Component)player.localVisor).gameObject.SetActive(true);
((Component)player).gameObject.transform.localScale = Vector3.one;
((Component)player.gameplayCamera).transform.localPosition = Vector3.zero;
}
}
[BepInPlugin("com.zephy.popopoka_model", "Popopoka Model", "0.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public static ConfigFile config;
public static ConfigEntry<bool> allowHardcore { get; private set; }
public static ConfigEntry<bool> disableHelmet { get; private set; }
private static void InitConfig()
{
allowHardcore = config.Bind<bool>("Allow model to use accurate camera while on Terminal", "Confirm", false, "True or false");
disableHelmet = config.Bind<bool>("Disable helmet while using the suit", "Confirm", true, "True or false");
}
private void Awake()
{
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Expected O, but got Unknown
config = ((BaseUnityPlugin)this).Config;
InitConfig();
Assets.PopulateAssets();
Dictionary<string, Type> dictionary = new Dictionary<string, Type>();
dictionary.Add("Blondy", typeof(BLONDY));
dictionary.Add("Blind_girl", typeof(BLIND_GIRL));
Dictionary<string, Type> dictionary2 = dictionary;
foreach (KeyValuePair<string, Type> item in dictionary2)
{
ModelReplacementAPI.RegisterSuitModelReplacement(item.Key, item.Value);
}
Harmony val = new Harmony("com.zephy.popopoka_model");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.zephy.popopoka_model is loaded!");
}
}
public static class Assets
{
public static string mainAssetBundleName = "PopopokaModel";
public static AssetBundle MainAssetBundle = null;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName))
{
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}