Decompiled source of Popopoka Model v0.1.1

Popopoka_Model.dll

Decompiled 2 weeks ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using Dissonance;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using ModelReplacement.AvatarBodyUpdater;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("Popopoka_Model")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Popopoka_Model")]
[assembly: AssemblyTitle("Popopoka_Model")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace PopopokaModel
{
	public class BLONDY : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Blondy";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			Model_Script model_Script = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(Model_Script)) as Model_Script;
			model_Script.player = ((BodyReplacementBase)this).controller;
			model_Script.Player_Setup(((BodyReplacementBase)this).LoadAssetsAndReturnModel().gameObject.GetComponentInChildren<OffsetBuilder>());
		}
	}
	public class BLIND_GIRL : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Blind_girl";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			Model_Script model_Script = ((Component)base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>()).gameObject.AddComponent(typeof(Model_Script)) as Model_Script;
			model_Script.player = ((BodyReplacementBase)this).controller;
			model_Script.Player_Setup(((BodyReplacementBase)this).LoadAssetsAndReturnModel().gameObject.GetComponentInChildren<OffsetBuilder>());
		}
	}
	public class Model_Script : MonoBehaviour
	{
		private Model_Script modelScript;

		public PlayerControllerB player;

		private readonly Harmony harmony = new Harmony("ZephyModelScripts");

		private static bool harmonyPatched;

		private VoicePlayerState voice;

		private Vector3 rootScale = Vector3.zero;

		private int eyesIndex;

		private int mouthIndex;

		private float shapekey_defautlt = 0f;

		private bool isRandomEnable = true;

		private int random = 0;

		private float interval = 0f;

		public bool isHelmetDisable => Plugin.disableHelmet.Value;

		public bool isAllowHardcore => Plugin.allowHardcore.Value;

		public float sensitivity => Plugin.voiceSensitivity.Value;

		public bool devMode => Plugin.devMode.Value;

		public void Player_Setup(OffsetBuilder offsetBuilder)
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			voiceRecognize();
			((Component)player).gameObject.transform.localScale = offsetBuilder.rootScale;
			rootScale = ((Component)player).gameObject.transform.localScale;
		}

		private void ForceScaling()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Expected O, but got Unknown
			//IL_0020: Expected O, but got Unknown
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)player == (Object)StartOfRound.Instance.localPlayerController && rootScale != Vector3.zero && rootScale != ((Component)player).gameObject.transform.localScale && !player.inTerminalMenu)
			{
				((Component)player).gameObject.transform.localScale = rootScale;
			}
		}

		private void voiceRecognize()
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Expected O, but got Unknown
			//IL_0044: Expected O, but got Unknown
			StartOfRound.Instance.RefreshPlayerVoicePlaybackObjects();
			voice = player.voicePlayerState;
			if (voice == null && (Object)player == (Object)StartOfRound.Instance.localPlayerController)
			{
				voice = StartOfRound.Instance.voiceChatModule.FindPlayer(StartOfRound.Instance.voiceChatModule.LocalPlayerName);
			}
		}

		private void ActivateMouthMovement()
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Expected O, but got Unknown
			if ((Object)StartOfRound.Instance.voiceChatModule == (Object)null)
			{
				return;
			}
			if (voice == null)
			{
				voiceRecognize();
				return;
			}
			float num = Mathf.Clamp(Map(voice.Amplitude * sensitivity, 0f, 0.2f, shapekey_defautlt, 100f), shapekey_defautlt, 100f);
			float num2 = ((voice.IsSpeaking && !player.isPlayerDead && num > sensitivity - 1f) ? 100f : 0f);
			if (devMode)
			{
				Debug.Log((object)num);
			}
			if (mouthIndex != -1)
			{
				((Component)this).gameObject.GetComponent<SkinnedMeshRenderer>().SetBlendShapeWeight(mouthIndex, num2);
			}
		}

		private void Facial_Expression(bool _isBlinking)
		{
			interval += Time.deltaTime;
			((Component)this).gameObject.GetComponent<SkinnedMeshRenderer>().SetBlendShapeWeight(eyesIndex, shapekey_defautlt);
			if (!isRandomEnable)
			{
				if (random == Mathf.FloorToInt(interval) && interval % 1f < 0.3f)
				{
					((Component)this).gameObject.GetComponent<SkinnedMeshRenderer>().SetBlendShapeWeight(eyesIndex, 100f);
				}
			}
			else
			{
				random = Random.Range(0, 5);
				isRandomEnable = false;
			}
			if (interval > 5f)
			{
				interval = 0f;
				if (!isRandomEnable)
				{
					isRandomEnable = true;
				}
			}
		}

		private float Map(float value, float min1, float max1, float min2, float max2)
		{
			float num = (value - min1) / (max1 - min1);
			return num * (max2 - min2) + min2;
		}

		private void Awake()
		{
			if (!harmonyPatched)
			{
				harmony.PatchAll(typeof(Model_Script));
				harmonyPatched = true;
			}
			modelScript = this;
		}

		private void Start()
		{
			Mesh sharedMesh = ((Component)this).gameObject.GetComponent<SkinnedMeshRenderer>().sharedMesh;
			eyesIndex = sharedMesh.GetBlendShapeIndex("Blink");
			mouthIndex = sharedMesh.GetBlendShapeIndex("Talk");
		}

		private void OnEnable()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Expected O, but got Unknown
			//IL_0020: Expected O, but got Unknown
			if ((Object)player == (Object)StartOfRound.Instance.localPlayerController && isHelmetDisable)
			{
				((Component)player.localVisor).gameObject.SetActive(false);
			}
		}

		private void Update()
		{
			if (!player.isPlayerDead)
			{
				ForceScaling();
				ActivateMouthMovement();
				Facial_Expression(eyesIndex != -1 && mouthIndex != -1);
			}
		}

		[HarmonyPatch(typeof(Terminal), "BeginUsingTerminal")]
		[HarmonyPostfix]
		private static void EnableModelAdjust()
		{
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController;
			Model_Script model_Script = Object.FindObjectOfType<Model_Script>();
			if ((Object)(object)model_Script != (Object)null && !model_Script.isAllowHardcore)
			{
				((Component)localPlayerController).gameObject.transform.localScale = Vector3.one;
			}
		}

		[HarmonyPatch(typeof(BodyReplacementBase), "OnDeath")]
		[HarmonyPrefix]
		private static void FaceEmoteOnDeath()
		{
			Model_Script model_Script = Object.FindObjectOfType<Model_Script>();
			SkinnedMeshRenderer component = ((Component)model_Script).gameObject.GetComponent<SkinnedMeshRenderer>();
			int blendShapeIndex = component.sharedMesh.GetBlendShapeIndex("Blink");
			if (blendShapeIndex != -1 && component.GetBlendShapeWeight(blendShapeIndex) != 100f)
			{
				component.SetBlendShapeWeight(blendShapeIndex, 100f);
			}
		}

		[HarmonyPatch(typeof(ModelReplacementAPI), "RemovePlayerModelReplacement")]
		[HarmonyPrefix]
		private static void DisableModelAdjustment(PlayerControllerB player)
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			((Component)player.localVisor).gameObject.SetActive(true);
			((Component)player).gameObject.transform.localScale = Vector3.one;
			((Component)player.gameplayCamera).transform.localPosition = Vector3.zero;
		}
	}
	[BepInPlugin("com.zephy.popopoka_model", "Popopoka Model", "0.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public static ConfigEntry<bool> allowHardcore { get; private set; }

		public static ConfigEntry<bool> disableHelmet { get; private set; }

		public static ConfigEntry<float> voiceSensitivity { get; private set; }

		public static ConfigEntry<bool> devMode { get; private set; }

		private static void InitConfig()
		{
			allowHardcore = config.Bind<bool>("Allow model to use accurate camera while on Terminal", "Confirm", false, "True or false");
			disableHelmet = config.Bind<bool>("Disable helmet while using the suit", "Confirm", true, "True or false");
			voiceSensitivity = config.Bind<float>("Config the minimum volume for the mouth start to move", "Enter value", 50f, "From 1 to 100");
			devMode = config.Bind<bool>("Developer mode", "Confirm", false, (ConfigDescription)null);
		}

		private void Awake()
		{
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			Dictionary<string, Type> dictionary = new Dictionary<string, Type>();
			dictionary.Add("Blondy", typeof(BLONDY));
			dictionary.Add("Blind_girl", typeof(BLIND_GIRL));
			Dictionary<string, Type> dictionary2 = dictionary;
			foreach (KeyValuePair<string, Type> item in dictionary2)
			{
				ModelReplacementAPI.RegisterSuitModelReplacement(item.Key, item.Value);
			}
			Harmony val = new Harmony("com.zephy.popopoka_model");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.zephy.popopoka_model is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "PopopokaModel";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName))
				{
					MainAssetBundle = AssetBundle.LoadFromStream(stream);
				}
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}