Decompiled source of NoClockSound v1.0.0

NoClockSound.dll

Decompiled 3 months ago
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("NoClockSound")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("NoClockSound")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("3b5568e8-7674-4c2b-995a-afbfa752a6fe")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace NoClockSound;

[HarmonyPatch(typeof(ClockProp))]
public class ClockPropPatch
{
	[HarmonyPatch("Update")]
	[HarmonyTranspiler]
	public static IEnumerable<CodeInstruction> disableClockSound(IEnumerable<CodeInstruction> instructions)
	{
		//IL_006a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0074: Expected O, but got Unknown
		List<CodeInstruction> list = new List<CodeInstruction>(instructions);
		int num = -1;
		for (int i = 0; i < list.Count; i++)
		{
			if (list[i].opcode == OpCodes.Brfalse)
			{
				num = i - 8;
				break;
			}
		}
		if (num < 0)
		{
			NCSBase.Log.LogInfo((object)"Could not find if statement. Cant disable clock sound!");
			return list.AsEnumerable();
		}
		list.RemoveRange(num, list.Count - num - 1);
		list.Append(new CodeInstruction(OpCodes.Ret, (object)null));
		NCSBase.Log.LogInfo((object)"Clock sound disabled..");
		return list.AsEnumerable();
	}
}
[BepInPlugin("Zesa.NoClockSound", "NoClockSound", "1.0.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class NCSBase : BaseUnityPlugin
{
	private const string modGUID = "Zesa.NoClockSound";

	private const string modName = "NoClockSound";

	private const string modVersion = "1.0.0.0";

	private static NCSBase Instance;

	private readonly Harmony harmony = new Harmony("Zesa.NoClockSound");

	public static ManualLogSource Log => ((BaseUnityPlugin)Instance).Logger;

	private void Awake()
	{
		if ((Object)(object)Instance == (Object)null)
		{
			Instance = this;
		}
		Log.LogInfo((object)"Patched clock sound..");
		harmony.PatchAll(typeof(ClockPropPatch));
	}
}