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Decompiled source of NoClockSound v1.0.0
NoClockSound.dll
Decompiled 2 years agousing System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("NoClockSound")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("NoClockSound")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("3b5568e8-7674-4c2b-995a-afbfa752a6fe")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace NoClockSound; [HarmonyPatch(typeof(ClockProp))] public class ClockPropPatch { [HarmonyPatch("Update")] [HarmonyTranspiler] public static IEnumerable<CodeInstruction> disableClockSound(IEnumerable<CodeInstruction> instructions) { //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Expected O, but got Unknown List<CodeInstruction> list = new List<CodeInstruction>(instructions); int num = -1; for (int i = 0; i < list.Count; i++) { if (list[i].opcode == OpCodes.Brfalse) { num = i - 8; break; } } if (num < 0) { NCSBase.Log.LogInfo((object)"Could not find if statement. Cant disable clock sound!"); return list.AsEnumerable(); } list.RemoveRange(num, list.Count - num - 1); list.Append(new CodeInstruction(OpCodes.Ret, (object)null)); NCSBase.Log.LogInfo((object)"Clock sound disabled.."); return list.AsEnumerable(); } } [BepInPlugin("Zesa.NoClockSound", "NoClockSound", "1.0.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class NCSBase : BaseUnityPlugin { private const string modGUID = "Zesa.NoClockSound"; private const string modName = "NoClockSound"; private const string modVersion = "1.0.0.0"; private static NCSBase Instance; private readonly Harmony harmony = new Harmony("Zesa.NoClockSound"); public static ManualLogSource Log => ((BaseUnityPlugin)Instance).Logger; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } Log.LogInfo((object)"Patched clock sound.."); harmony.PatchAll(typeof(ClockPropPatch)); } }