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Decompiled source of NoLevellingSound v1.0.1
NoLevellingSound.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("NoLevellingSound")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("NoLevellingSound")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("e07e7a89-879b-48c2-a3d7-07dd593163ee")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace NoLevellingSound; public class HUDManagerPatch { [HarmonyTranspiler] public static IEnumerable<CodeInstruction> disableLevellingSound(IEnumerable<CodeInstruction> instructions) { List<CodeInstruction> list = new List<CodeInstruction>(instructions); for (int i = 0; i < list.Count; i++) { if (list[i].opcode == OpCodes.Callvirt && (list[i].operand.ToString().Contains("Play()") || list[i].operand.ToString().Contains("Stop()"))) { for (int j = 0; j < 3; j++) { list[i - j].opcode = OpCodes.Nop; list[i - j].operand = null; } NoLevellingSoundBase.Log.LogInfo((object)"Play/Stop call nulled"); } } return list.AsEnumerable(); } } [BepInPlugin("Zesa.NoLevellingSound", "NoLevellingSound", "1.0.1.0")] public class NoLevellingSoundBase : BaseUnityPlugin { private const string modGUID = "Zesa.NoLevellingSound"; private const string modName = "NoLevellingSound"; private const string modVersion = "1.0.1.0"; private static NoLevellingSoundBase Instance; private readonly Harmony harmony = new Harmony("Zesa.NoLevellingSound"); public static ManualLogSource Log => ((BaseUnityPlugin)Instance).Logger; private void Awake() { //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Expected O, but got Unknown if ((Object)(object)Instance == (Object)null) { Instance = this; } harmony.Patch((MethodBase)AccessTools.Method(typeof(HUDManager).GetNestedType("<SetPlayerLevelSmoothly>d__278", BindingFlags.Instance | BindingFlags.NonPublic), "MoveNext", (Type[])null, (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, new HarmonyMethod(typeof(HUDManagerPatch), "disableLevellingSound", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null); Log.LogInfo((object)"Patched levelling sound.."); } }