Replaces the Loadstone loading theme with different music
Replaces the Loadstone loading theme with a variety of music depending on the in-game weather. The mod's name comes from when it originally always replaced it with Lalalatte.
The music choices are just tracks i felt arbitrarily fit in well with each weather, particularly with how they are balanced in my modpack.
For this mod to work, you must be using Loadstone / LoadstoneNightly, and in the config for Loadstone/LoadstoneNightly you need to enable the music in the LCSoundTool section. You may want to turn up the music fadeout time to hear more of it!
This mod comes with a config to toggle each music replacement off, for compatibility with any other sound replacements.
Credits
Changelog
- 1.0.0 Initial upload
- 1.0.1 Removed Loadstone as a Dependency
- 1.0.2 SoundAPI update, added new music for each weather, compressed original music
- 1.0.3 Fixed Foggy + Snowfall music, reduced volume of some tracks
- 1.0.4 Lowered Dust Clouds music volume (Rogue Satellite)
- 1.0.5 Added tracks for NightShift, Oxyde Moon and Majora Weather
- 1.0.6 Fixed "Clear" Weather music playing on Oxyde instead of the unique theme
- 1.0.7 Fixed "Clear" Weather music NOT playing outside of Oxyde
- 1.0.8 Added SoundAPI Bindings as a Dependency
- 1.0.9 Added SoundAPIWeatherBinding as a Dependency, removed the custom condition code from this mod to SoundAPIWeatherBinding, added config to toggle each track, added support for Blood Moon, Hallowed, Forsaken, Hurricane, Blue and Black Fog, added custom moon tracks for the Company, Gorgonzola, Halation, Black Mesa, IKEA and Sanguine, added automated support for Combined Weathers
- 1.0.10 Fixed combined weather config causing issues. For now, it "detects" combined weather by identifying that the name isn't any other known weather. I will need to look into fixing SoundAPIWeatherBindings to get the iscombinedweather condition fixed.
- 1.0.11 Added Earthquakes loading music, swapped IKEA music replacements for Maritopia, fixed up some music links in the ReadMe, and updated dependencies