Decompiled source of LoadingMusic v1.0.0

LoadingMusic.dll

Decompiled 3 hours ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("LoadingMusic")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LoadingMusic")]
[assembly: AssemblyCopyright("Copyright ©  2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("85a1a463-8a4d-4d58-b958-04333df36a3d")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace LoadingMusic;

[BepInPlugin("ZetaArcade.LoadingMusic", "LoadingMusic", "1.0.0")]
public class LoadingMusicBase : BaseUnityPlugin
{
	private const string modGUID = "ZetaArcade.LoadingMusic";

	private const string modName = "LoadingMusic";

	private const string modVersion = "1.0.0";

	private readonly Harmony harmony = new Harmony("ZetaArcade.LoadingMusic");

	public static ManualLogSource ThisLogger;

	public static LoadingMusicBase Instance;

	public ConfigEntry<bool> ToggleLoadingMusic;

	public ConfigEntry<bool> ToggleLoadingMusicLoop;

	public ConfigEntry<float> MusicFadeTime;

	public ConfigEntry<float> MusicVolume;

	private void Awake()
	{
		if ((Object)(object)Instance == (Object)null)
		{
			Instance = this;
		}
		ToggleLoadingMusic = ((BaseUnityPlugin)this).Config.Bind<bool>("Loading Music Settings", "Should loading music play", true, "Toggles the loading music in the ship");
		ToggleLoadingMusicLoop = ((BaseUnityPlugin)this).Config.Bind<bool>("Loading Music Settings", "Should loading music loop", true, "When enabled, the loading music will loop until it fades out rather than ending early");
		MusicFadeTime = ((BaseUnityPlugin)this).Config.Bind<float>("Loading Music Settings", "Loading music fade time", 15f, "How long it should take for the music to fade out");
		MusicVolume = ((BaseUnityPlugin)this).Config.Bind<float>("Loading Music Settings", "Loading music volume", 0.75f, "The volume of the loading music");
		ThisLogger = ((BaseUnityPlugin)this).Logger;
		ThisLogger.LogInfo((object)"Plugin is loaded!");
		harmony.PatchAll(typeof(LoadingMusicBase));
		harmony.PatchAll(typeof(RoundManager));
		harmony.PatchAll(typeof(RoundManagerMusicPatches));
	}
}
[HarmonyPatch(typeof(RoundManager))]
public class RoundManagerMusicPatches
{
	[CompilerGenerated]
	private sealed class <FadeOutMusic>d__6 : IEnumerator<object>, IDisposable, IEnumerator
	{
		private int <>1__state;

		private object <>2__current;

		public AudioSource source;

		private float <originalVolume>5__1;

		private float <timeElapsed>5__2;

		object IEnumerator<object>.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		object IEnumerator.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		[DebuggerHidden]
		public <FadeOutMusic>d__6(int <>1__state)
		{
			this.<>1__state = <>1__state;
		}

		[DebuggerHidden]
		void IDisposable.Dispose()
		{
			<>1__state = -2;
		}

		private bool MoveNext()
		{
			switch (<>1__state)
			{
			default:
				return false;
			case 0:
				<>1__state = -1;
				<originalVolume>5__1 = source.volume;
				<timeElapsed>5__2 = 0f;
				break;
			case 1:
				<>1__state = -1;
				break;
			}
			if ((double)source.volume > 0.01)
			{
				source.volume = Mathf.Lerp(<originalVolume>5__1, 0f, <timeElapsed>5__2);
				<timeElapsed>5__2 += Time.deltaTime / LoadingMusicBase.Instance.MusicFadeTime.Value;
				<>2__current = null;
				<>1__state = 1;
				return true;
			}
			source.Stop();
			source.volume = <originalVolume>5__1;
			ThisLogger.LogDebug((object)"Music faded and stopped");
			return false;
		}

		bool IEnumerator.MoveNext()
		{
			//ILSpy generated this explicit interface implementation from .override directive in MoveNext
			return this.MoveNext();
		}

		[DebuggerHidden]
		void IEnumerator.Reset()
		{
			throw new NotSupportedException();
		}
	}

	internal static AudioSource loadingAudioSource;

	internal static AudioClip loadingAudioClip = null;

	public static ManualLogSource ThisLogger = LoadingMusicBase.ThisLogger;

	[HarmonyPatch("Awake")]
	[HarmonyPrefix]
	private static void CreateAudioSource()
	{
		//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a7: Invalid comparison between Unknown and I4
		ThisLogger.LogDebug((object)"Audio source being created");
		if ((Object)(object)loadingAudioSource != (Object)null)
		{
			Object.Destroy((Object)(object)loadingAudioSource);
		}
		if ((Object)(object)loadingAudioClip == (Object)null)
		{
			loadingAudioClip = Resources.FindObjectsOfTypeAll(typeof(AudioClip)).Cast<AudioClip>().FirstOrDefault((Func<AudioClip, bool>)((AudioClip a) => ((Object)a).name == "ElevatorJingle"));
		}
		if ((Object)(object)loadingAudioClip == (Object)null)
		{
			ThisLogger.LogDebug((object)"Unable to find elevator jingle");
		}
		if ((int)loadingAudioClip.loadState != 2)
		{
			loadingAudioClip.LoadAudioData();
		}
		loadingAudioSource = Object.Instantiate<AudioSource>(StartOfRound.Instance.speakerAudioSource);
		((Object)loadingAudioSource).name = "LoadingMusic";
		loadingAudioSource.clip = Object.Instantiate<AudioClip>(loadingAudioClip);
		((Object)loadingAudioSource.clip).name = ((Object)loadingAudioSource).name;
		((Component)loadingAudioSource).transform.parent = ((Component)StartOfRound.Instance.speakerAudioSource).transform;
	}

	[HarmonyPatch("GenerateNewLevelClientRpc")]
	[HarmonyPrefix]
	private static void PlayWaitingMusicPatch()
	{
		ThisLogger.LogDebug((object)"PlayWaitingMusicPatch is running");
		if (LoadingMusicBase.Instance.ToggleLoadingMusic.Value)
		{
			loadingAudioSource.loop = LoadingMusicBase.Instance.ToggleLoadingMusicLoop.Value;
			loadingAudioSource.volume = LoadingMusicBase.Instance.MusicVolume.Value;
			loadingAudioSource.Play();
			ThisLogger.LogDebug((object)"Music triggered");
		}
	}

	[HarmonyPatch("ResetEnemySpawningVariables")]
	[HarmonyPostfix]
	private static void StopWaitingMusicPatch()
	{
		ThisLogger.LogDebug((object)"Music fadeout triggered");
		((MonoBehaviour)RoundManager.Instance).StartCoroutine(FadeOutMusic(loadingAudioSource));
	}

	[IteratorStateMachine(typeof(<FadeOutMusic>d__6))]
	private static IEnumerator FadeOutMusic(AudioSource source)
	{
		//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
		return new <FadeOutMusic>d__6(0)
		{
			source = source
		};
	}
}