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TestudinationChallenge
[v73] A special version of our Testudination Modpack, to put your skills to the test! Please check the original modpack page for details about the modpack itself!
CHANGELOG
Changelog
1.4.1
- Imported changes from Testudination v1.8.2
- Infestations now occur at a 3% chance (0% in the main pack)
1.4.0
- Imported changes from Testudination v1.6.6 --> v1.8.1
- Removed Walkie Slot
- Increased price of Switchboard from 400 --> 800
- Coins no longer spawn indoors
- The Denomination Analyzer is force-unlocked from the beginning
- For Record runs, selling on Oxyde is still prohibited, but you can tip the merchant there to lower future quotas.
1.3.4
- Imported changes from Testudination v1.6.4 and v1.6.5
1.3.3
- Imported changes from Testudination v1.6.3
1.3.2
- Imported changes from Testudination v1.6.2
- Explosive beartraps are now just 2 clusters on every moon
1.3.1
- Added back UnlockOnStart
1.3.0
- Imported changes from Testudination v1.5.2, v1.6.0, v1.61
- Added back SellMyScrap
- Removed Abort Teleport By Emote and UnlockOnStart
- Increased Jackenstein spawn chance from 25% --> 100% when Apparatus is taken
- Reduced company selling rate outside of deadline day from 75% --> 70%
- The Crashed Ship is no longer restricted to only Embrion
- Doubled Gal upgrade cost from 2k --> 4k
- 1 extra enemy spawns during Eclipsed on top of the normal spawns
- Random lightning is boosted slightly during Stormy
- Explosive Beartraps now spawn again, mimicking the spawns of normal Beartraps
1.2.0
- Imported changes from Testudination v1.5.0 and v1.5.1
- Removed ScanShipEverywhere
- Removed ModelReplacementSuits again, added back SimpleCompany, FashionableCompany, Dom's basic Suits and Nintendo Hats
- Added MikesCosmeticPack
- Poltergeist, ScanShipEverywhere, SellMyScrap and ShipInventory is now also removed
- Removed RouteRandom command
- Decreased company selling price outside of the final day from 90% --> 75%
- Increased credit fines for death from 20% --> 25%
- Credit fines are now only cut in half when the body is recovered instead of nullified completely (12.5% per body instead of 25%)
- Unrecovered bodies will increase the quota by 10% instead of 2%
1.1.3
- Imported all changes from Testudination v1.3.5, v1.3.6, v1.3.7, v1.3.8, v1.3.9, v1.4.0, v1.4.1
1.1.2
- Imported changes from Testudination v1.3.4
1.1.1 (Soft Rework)
- Imported changes from Testudination v1.3.3
- Added back Longer Days
- Removed Crate Mimics from being on all moons besides Desolation and StarlancerZero
- Removed Weapon Slot, Elite Flashlight, Scannable Codes
- Removed Elads HUD, and HP numbers no longer show in the HUD
- Holdable Gifts now have a 100% chance to spawn a creature when opened
- Clear weather is now blacklisted, so it shouldnt spawn often past day 1 anymore
- Increased starting quota from 200 --> 500
- Increased quota base increase from 300 --> 350
1.1.0
- Imported all changes from Testudination v1.3.0, v1.3.1, and v1.3.2
- Reverted Easter Egg changes, so they behave like they do in the Normal pack
- Removed Cooking Mod, IKEA, ModelReplacementAPI Suits, NoLostSignal, LethalHands
- Added back Doms Basic Suit Colors, Fashionable Company, Nintendo Hats and SimpleCompany
- 2 Wooden Crate mimics and 2 Metal Crate mimics will now spawn on every moon
- The Crashed Ship to unlock Oxyde will now ONLY spawn on Embrion
- Disabled moving whilst emoting
- All enemies can now be spectated, since you can no longer speak through enemies
1.0.2
- Updated PathfindingLib, StarlancerAIFix, StarlancerMoons, ScienceBird Tweaks, ModelReplacementAPI and ScannableCodes
- Removed JesterStompShake due to screen shaking even when the Jester isn't popped yet
- Removed DissonanceVoiceSettings
- Removed InfiniteEmote, and Force disabled moving while emoting in the TooManyEmotes settings
- Increased Dine item count from 30-38 --> 34-38, and increased Risk level from A+ --> S-
- Added Manticoils and Boom Birds to Rend, lowered chance of Redwood Giants
- Made the Museum, Rubber Rooms, Atlantean Citadel, Red Apartments and Gray Apartments interiors smaller
- Lowered SDM Foyer Main Path min/max length from 4-5 --> 3-4
- Lowered SDM Basement Main Path min/max length from 6-7 --> 4-5
- Decreased day speed multiplier for Pinnacle, Auralis, Gloom, Artifice, StarlancerZero from 1 --> 0.75 (+25% extra time on the moon)
- Decreased day speed multiplier for Dine, Titan, SecretLabs, Sorrow and Atlantica from 1 --> 0.9 (+10% exta time on the moon)
- Removed Candy from Bozoros scrap list, generally buffing the quality of scrap overall
- Decreased Mini Nuke chance to explode from 5% --> 2%
- Increased Mini Nuke activation check timer from 10s --> 30s (A random value between 0 and this value is pulled to see how long to wait before rolling the 2% chance for it to explode)
- Added Zap-Gun to reserved utility slot (again)
- Almost all enemies can now be spectated
- Butler Bees can no longer escape/enter the facility
- Reduced log spam from Casino
- The Ship's floodlight now rotates by default
- Increased the amount of dropship items + items you can sell at once from 24 --> 48
- Tweaked some LethalPerformance settings
1.0.1
- Added KickWithoutBan
- Added Slenderman Pages to Desolation
- Enabled Blacklisted Animators for ScienceBird's Blackout
- Added links to other packs in Readme
1.0.0
- Initial release, imported all the changes from Testudination v1.0.2
- Updated JetpackFixes, WeedkillerFixes, MeleeFixes, and ScienceBird Tweaks
- Easter eggs always have a chance to explode, regardless of if they are dropped or thrown