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TestudinationIronman

[v72] A special version of our Testudination Modpack, setup for our own take on the Ironman challenge. Please check the original modpack page for details about the modpack itself!

CHANGELOG

Changelog

1.3.1

  • Imported changes from Testudination v1.3.3

1.3.0

  • Imported all changes from Testudination v1.3.0, v1.3.1, and v1.3.2
  • Removed Casino, Farming/Cooking Mod, all ModelReplacementAPI suits
  • Added back Doms Basic Suit Colors, Fashionable Company, Nintendo Hats and SimpleCompany
  • Re-enabled IKEA
  • Moons are shifted, so now Quota 1 is just Experimentation, Quota 2 is Assurance/Vow, then continuing in pairs up until IKEA being solo again
  • Oxyde is now force-enabled from the beginning, and acts as an alternative company to sell at
  • Categories for records are now split into Oxyde and Oxydeless records

1.2.0

  • Imported all changes from Testudination v1.2.0 -Added AutoCompanyBuilding
  • Swapped the Quota 3 and 4 moons around, so now Quota 3 is March/Derelict and Quota 4 is Aquatis/Gorgonzola, which more accurately reflects their difficulty

1.1.1

  • Disabled LethalPerformance entrance caching to prevent errors with the Tomb interior
  • Facility doors when slammed no longer kill enemies
  • Removed vertical offset from the Gambler dice since it doesn't seem to work regardless

1.1.0

  • Imported all changes from Testudination v1.1.0
  • The pack description now lists each pair of moons for the Challenge
  • Fixed up the terminal text to be aligned better
  • Synthesis has been swapped for Gratar, no other change there
  • Etern is now paired with Titan, meaning Auralis is paired with Gloom, and Artifice is paired with StarlancerZero
  • Swapped around Adamance/Asteroid-13, so now Quota 5 is Offense+Adamance and Quota 6 is Asteroid-13+Atlantica

1.0.2

  • Updated PathfindingLib, StarlancerAIFix, StarlancerMoons, ScienceBird Tweaks, ModelReplacementAPI and ScannableCodes
  • Removed JesterStompShake due to screen shaking even when the Jester isn't popped yet
  • Removed DissonanceVoiceSettings
  • Removed InfiniteEmote, and Force disabled moving while emoting in the TooManyEmotes settings
  • Increased Dine item count from 30-38 --> 34-38, and increased Risk level from A+ --> S-
  • Added Manticoils and Boom Birds to Rend, lowered chance of Redwood Giants
  • Made the Museum, Rubber Rooms, Atlantean Citadel, Red Apartments and Gray Apartments interiors smaller
  • Lowered SDM Foyer Main Path min/max length from 4-5 --> 3-4
  • Lowered SDM Basement Main Path min/max length from 6-7 --> 4-5
  • Decreased day speed multiplier for Pinnacle, Auralis, Gloom, Artifice, StarlancerZero from 1 --> 0.75 (+25% extra time on the moon)
  • Decreased day speed multiplier for Dine, Titan, SecretLabs, Sorrow and Atlantica from 1 --> 0.9 (+10% exta time on the moon)
  • Removed Candy from Bozoros scrap list, generally buffing the quality of scrap overall
  • Decreased Mini Nuke chance to explode from 5% --> 2%
  • Increased Mini Nuke activation check timer from 10s --> 30s (A random value between 0 and this value is pulled to see how long to wait before rolling the 2% chance for it to explode)
  • Added Zap-Gun to reserved utility slot (again)
  • Masked can no longer be spectated
  • Butler Bees can no longer escape/enter the facility
  • Reduced log spam from Casino
  • The Ship's floodlight now rotates by default
  • Increased the amount of dropship items + items you can sell at once from 24 --> 48
  • Tweaked some LethalPerformance settings

#1.0.1

  • Updated some mods
  • Added KickWithoutBan
  • Added SafeSoloScrap
  • Added Slenderman Pages to Desolation
  • Set Easter Eggs to only explode when thrown (25% chance)
  • Enabled Blacklisted Animators for ScienceBird's Blackout
  • Added links to other packs in Readme

1.0.0

  • Initial release, imported all the changes from Testudination v1.0.2
  • Updated JetpackFixes, WeedkillerFixes, MeleeFixes, and ScienceBird Tweaks