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TestudinationIronman
[v73] A special version of our Testudination Modpack, setup for our own take on the Ironman challenge. Please check the original modpack page for details about the modpack itself!
CHANGELOG
1.6.2
- Imported changes from Testudination v1.8.2
1.6.1
- Imported changes from Testudination v1.8.1
1.6.0
- Imported changes from Testudination v1.6.6, v1.7.0 and v1.8.0
- Adjusted rules for Oxyde related runs
- Oxyde is force-unlocked at all times now
- Hydro has replaced Bozoros
- Quota 2 now consists of 3 moons (Assurance+Espira, and now Collateral), in case we decide to remove Collateral and to keep the moon pairs the same
1.5.4
- Imported changes from Testudination v1.6.4 and v1.6.5
1.5.3
- Imported changes from Testudination v1.6.3
- Latergame moons no longer have their scrap value bonus (Except Embrion)
1.5.2
- Imported changes from Testudination v1.6.2
1.5.1
- Updated SellMyScrap, TerminalFormatter and Supercharger
- Added Thumper Bodies, Plushes, Fumos, Harps and many other scraps to the Merge command
- Disabled Chuxia's FixPlayerName patch, since thats a new one in v73 so hopefully thats the cause of the teleporter desync
- Disabled LobbyControl's radar sync name settings as well
- Lowered Majora Mask base value from 150-250 --> 117-147 (Which, due to the weather, is actually 285-475 --> 200-250)
- Lowered Majora Moon weather scrap value from +75% --> +70%
- Lowered Majora + Heatwave weather scrap value from +90% --> +80%
- Lowered Majora + Earthquake weather scrap value from +85% --> +75%
- Fixed Eclipsed + Majora weather scrap value from +0% --> +100%
- Hallowed weather now causes Arachnoheads to spawn inside and outside a bit
- Lowered Oxyde Tablet value from 40-60 --> 20-30
- Increased Deep Sewers random size min/max from 10 --> 14
- Increased Storehouse random size min/max from 6 --> 8
- Disabled the teleport command to avoid conflicts with getting the teleporter from storage
- Removed outdated "route" and "constellations" info from the terminal home screen
- Barbers, CountryRoadsCreatures, Jesters (Very rare), Butlers, Ghost Girl, Mistress, Coilheads and Bruce can now spawn on Oxyde
- Possibly fixed NightShift not appearing on Oxyde
- Increased Espira max outside power from 2 --> 4
- Increased outside masked chance on Espira slightly, and added the Sapsucker
1.5.0
- Imported changes from Testudination v1.5.2 and v1.6.0
- Removed IncreasedDeadline
- The levels you visit during the Ironman is now updated with all the new moons
1.4.0
- Imported changes from Testudination v1.5.0 and v1.5.1
- Removed the "Deaths increase quota" mechanic
- Removed "Moon Sales" and "Route Random" mechanics
- Swapped moons around based on the new moon additions in Testudination v1.5.0
1.3.2
- Imported all changes from Testudination v1.3.4, v1.3.5, v1.3.6, v1.3.7, v1.3.8, v1.3.9, v1.4.0, v1.4.1
- Added back ModelReplacement suits
- Added DisplayHiddenRoutesAfterTravelling, and now the terminal is formatted better to show the moon pairings
- Added AutoCompanyBuilding, so it will now automatically route back to the company on the final day
- Removed Extend Deadline
- Set the sell rate to 0% outside of the final day, as you shouldn't be selling early in the Ironman anyways
- Set the starting moon to the Company
- Reworked the early quotas, so it now goes:
-Quota 1 - Experimentation/Vow
-Quota 2 - Assurance/Solace
-Quota 3 - Gorgonzola/March
-Quota 4 - Asteroid-13/Aquatis
-Quota 5 - Offense/Adamance
-Quota 6 - Thallasic/Atlantica
1.3.1
- Imported changes from Testudination v1.3.3
1.3.0
- Imported all changes from Testudination v1.3.0, v1.3.1, and v1.3.2
- Removed Casino, Farming/Cooking Mod, all ModelReplacementAPI suits
- Added back Doms Basic Suit Colors, Fashionable Company, Nintendo Hats and SimpleCompany
- Re-enabled IKEA
- Moons are shifted, so now Quota 1 is just Experimentation, Quota 2 is Assurance/Vow, then continuing in pairs up until IKEA being solo again
- Oxyde is now force-enabled from the beginning, and acts as an alternative company to sell at
- Categories for records are now split into Oxyde and Oxydeless records
1.2.0
- Imported all changes from Testudination v1.2.0 -Added AutoCompanyBuilding
- Swapped the Quota 3 and 4 moons around, so now Quota 3 is March/Derelict and Quota 4 is Aquatis/Gorgonzola, which more accurately reflects their difficulty
1.1.1
- Disabled LethalPerformance entrance caching to prevent errors with the Tomb interior
- Facility doors when slammed no longer kill enemies
- Removed vertical offset from the Gambler dice since it doesn't seem to work regardless
1.1.0
- Imported all changes from Testudination v1.1.0
- The pack description now lists each pair of moons for the Challenge
- Fixed up the terminal text to be aligned better
- Synthesis has been swapped for Gratar, no other change there
- Etern is now paired with Titan, meaning Auralis is paired with Gloom, and Artifice is paired with StarlancerZero
- Swapped around Adamance/Asteroid-13, so now Quota 5 is Offense+Adamance and Quota 6 is Asteroid-13+Atlantica
1.0.2
- Updated PathfindingLib, StarlancerAIFix, StarlancerMoons, ScienceBird Tweaks, ModelReplacementAPI and ScannableCodes
- Removed JesterStompShake due to screen shaking even when the Jester isn't popped yet
- Removed DissonanceVoiceSettings
- Removed InfiniteEmote, and Force disabled moving while emoting in the TooManyEmotes settings
- Increased Dine item count from 30-38 --> 34-38, and increased Risk level from A+ --> S-
- Added Manticoils and Boom Birds to Rend, lowered chance of Redwood Giants
- Made the Museum, Rubber Rooms, Atlantean Citadel, Red Apartments and Gray Apartments interiors smaller
- Lowered SDM Foyer Main Path min/max length from 4-5 --> 3-4
- Lowered SDM Basement Main Path min/max length from 6-7 --> 4-5
- Decreased day speed multiplier for Pinnacle, Auralis, Gloom, Artifice, StarlancerZero from 1 --> 0.75 (+25% extra time on the moon)
- Decreased day speed multiplier for Dine, Titan, SecretLabs, Sorrow and Atlantica from 1 --> 0.9 (+10% exta time on the moon)
- Removed Candy from Bozoros scrap list, generally buffing the quality of scrap overall
- Decreased Mini Nuke chance to explode from 5% --> 2%
- Increased Mini Nuke activation check timer from 10s --> 30s (A random value between 0 and this value is pulled to see how long to wait before rolling the 2% chance for it to explode)
- Added Zap-Gun to reserved utility slot (again)
- Masked can no longer be spectated
- Butler Bees can no longer escape/enter the facility
- Reduced log spam from Casino
- The Ship's floodlight now rotates by default
- Increased the amount of dropship items + items you can sell at once from 24 --> 48
- Tweaked some LethalPerformance settings
#1.0.1
- Updated some mods
- Added KickWithoutBan
- Added SafeSoloScrap
- Added Slenderman Pages to Desolation
- Set Easter Eggs to only explode when thrown (25% chance)
- Enabled Blacklisted Animators for ScienceBird's Blackout
- Added links to other packs in Readme
1.0.0
- Initial release, imported all the changes from Testudination v1.0.2
- Updated JetpackFixes, WeedkillerFixes, MeleeFixes, and ScienceBird Tweaks