
Testudinationv9
[v69] A special version of our Testudination Modpack, for the VersionNine mod. Please check the original modpack page for details about the modpack itself!
CHANGELOG
Changelog
1.0.2
- Updated PathfindingLib, StarlancerAIFix, ScienceBird Tweaks, ModelReplacementAPI and ScannableCodes
- Removed JesterStompShake due to screen shaking even when the Jester isn't popped yet
- Removed DissonanceVoiceSettings
- Increased Dine item count from 30-38 --> 34-38, and increased Risk level from A+ --> S-
- Added Manticoils and Boom Birds to Rend, lowered chance of Redwood Giants
- Lowered SDM Foyer Main Path min/max length from 4-5 --> 3-4
- Lowered SDM Basement Main Path min/max length from 6-7 --> 4-5
- Decreased Mini Nuke chance to explode from 5% --> 2%
- Increased Mini Nuke activation check timer from 10s --> 30s (A random value between 0 and this value is pulled to see how long to wait before rolling the 2% chance for it to explode)
- Added Zap-Gun to reserved utility slot (again)
- Masked can no longer be spectated
- Butler Bees can no longer escape/enter the facility
- Reduced log spam from Casino
- The Ship's floodlight now rotates by default
- Increased the amount of dropship items + items you can sell at once from 24 --> 48
- Tweaked some LethalPerformance settings
- Fixed enemies walking through the walls of the ship
1.0.1
- Added KickWithoutBan
- Added SafeSoloScrap
- Enabled Blacklisted Animators for ScienceBird's Blackout
- Added links to other packs in Readme
1.0.0
- Initial release, imported all the changes from Testudination v1.0.2
- Updated JetpackFixes, WeedkillerFixes, MeleeFixes, and ScienceBird Tweaks