[v73] A special version of our Testudination Modpack, for the VersionNine mod. Please check the original modpack page for details about the modpack itself!
Wooden Crates have their items reduced from 1-3 --> 1-2, and Safes from 1-4 --> 1-2
Disabled GeneralImprovements Overtime Bonus changes to prevent conflicts
1.2.0
Imported changes from Testudination v1.4.2 --> 1.8.1
Bees are now capped at 2 on all moons
Swapped the 1 modded moon included from Gorgonzola to Espira
Removed the Flesh, Vehicle Hanger, SCP, Gothic Monastery and Museum interiors due to a lack of moon for them
1.1.3
Imported all changes from Testudination v1.3.5, v1.3.6, v1.3.7, v1.3.8, v1.3.9, v1.4.0, v1.4.1
Removed Extend Deadline
Disabled selling rate changes from my pack customisations
1.1.2
Imported changes from Testudination v1.3.4
1.1.1
Imported changes from Testudination v1.3.3
Removed ProblematicPilotry and EasyQuota
Oxyde is no longer allowed to be sold on for v9 for record runs, but can still be visited for the shop
Bees are now removed from all moons temporarily until the v9 mod is updated for v72
Updated Loading Tips with v9 exclusive tip
1.1.0
Imported all changes from Testudination v1.3.0, v1.3.1, and v1.3.2
Removed all modded interiors that primarily existed on modded moons not carried into v9, e.g. Flesh interior since Desolation is gone
Made Gorgonzola the 1 remaining modded moon instead of Aquatis
Added Tower to Gorgonzola
Doubled Facility weight on Experimentation and Assurance to make up for the lack of Fractured Complex
1.0.2
Updated PathfindingLib, StarlancerAIFix, ScienceBird Tweaks, ModelReplacementAPI and ScannableCodes
Removed JesterStompShake due to screen shaking even when the Jester isn't popped yet
Removed DissonanceVoiceSettings
Increased Dine item count from 30-38 --> 34-38, and increased Risk level from A+ --> S-
Added Manticoils and Boom Birds to Rend, lowered chance of Redwood Giants
Lowered SDM Foyer Main Path min/max length from 4-5 --> 3-4
Lowered SDM Basement Main Path min/max length from 6-7 --> 4-5
Decreased Mini Nuke chance to explode from 5% --> 2%
Increased Mini Nuke activation check timer from 10s --> 30s (A random value between 0 and this value is pulled to see how long to wait before rolling the 2% chance for it to explode)
Added Zap-Gun to reserved utility slot (again)
Masked can no longer be spectated
Butler Bees can no longer escape/enter the facility
Reduced log spam from Casino
The Ship's floodlight now rotates by default
Increased the amount of dropship items + items you can sell at once from 24 --> 48
Tweaked some LethalPerformance settings
Fixed enemies walking through the walls of the ship
1.0.1
Added KickWithoutBan
Added SafeSoloScrap
Enabled Blacklisted Animators for ScienceBird's Blackout
Added links to other packs in Readme
1.0.0
Initial release, imported all the changes from Testudination v1.0.2
Updated JetpackFixes, WeedkillerFixes, MeleeFixes, and ScienceBird Tweaks