


This is a mod i made for personal use in my own modpack, though it may be of use to you! It comes with 3 core features:
You can set the Company buying rate (how many credits you get for selling stuff) to whatever you want for the deadline day, as well as for non-deadline days separately.
Previously in my modpack, i used LethalQuantities to set the moon route prices between each moon to setup a discount system. With LethalQuantities broken in v73, i made this mod to replicate the system i had setup. It works like this:
All of the above effects are configurable to your liking. With default settings:
With this system, there is more flexibility in where you can route, yet there is still fees in place which keeps credits being useful, which is important for game balance around collecting crewmate bodies.
Another custom thing i setup in LethalQuantities for one of my modpacks was an Ironman system, whereby each moon was "paired" with another one, and the goal was to complete each pair of moons from start to finish. Unlike a traditional Ironman, where you would either visit a new moon each day or quota, this one has you visit each pair. This is important because players are still given a CHOICE as to which out of the 2 moons they want to visit each day, which plays nicely with Weather Multipliers creating interesting decision making.
This config, when enabled, allows you to group moons together in a list (or on their own!!), prefixed with their route cost. From there, whilst at the company, the route price for every moon is taken from the config, and once you route to a moon, every other moon besides the ones in that group (and the company) costs 9999 to route to, effectively preventing routing outside of there, locking you to the moon(s) in that group.
To make the Ironman more restrictive, you can enable "Restrict Routing", which fully locks any moons besides the ones for that current part of the Ironman, and you can also enable "Auto routing" so the ship forcibly takes the players to each set of moons.
e.g. by putting 0@Experimentation;0@Assurance;0@Vow; in the config, and enabling "Restrict Routing" and "Auto Routing", this will mean for Quota 1 you can only visit Experimentation (And it will automatically take you there once loaded, and lock all other moons besides the Company/Oxyde). When the Quota is done and you are routed back to the company and finish selling, it will then automatically route you to Assurance for the 2nd quota, etc. etc.
When enabled, this system allows for the risk levels of moons to be increased based on what weather is there currently. A config is used to specify the "danger level" of each weather, and that is then used to determine what risk level it should have. It works like this:
A* difficulty would be 5.9, whereas A- would likely be around 5.1, and 5.5 would just be A