using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HEARTSTEEL;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("Heartsteel")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Heartsteel")]
[assembly: AssemblyTitle("Heartsteel")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace ModelReplacement
{
[BepInPlugin("nya.Zhonya.Heartsteel", "HEARTSTEEL", "0.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
private const string modGUID = "nya.Zhonya.Heartsteel";
private const string modName = "HEARTSTEEL";
private const string modVersion = "0.1.0.0";
private void Awake()
{
//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Expected O, but got Unknown
string path = Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location));
Assets.PopulateAssets(path);
ModelReplacementAPI.RegisterSuitModelReplacement("Heartsteel Kayn", typeof(HeartsteelKaynReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Heartsteel Aphelios", typeof(HeartsteelApheliosReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Heartsteel Rhaast", typeof(HeartsteelRhaastReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Heartsteel Shadow Assassin", typeof(HeartsteelSAReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Heartsteel K'Sante", typeof(HeartsteelKSanteReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Heartsteel Yone", typeof(HeartsteelYoneReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Heartsteel Sett", typeof(HeartsteelSettReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Heartsteel Ezreal", typeof(HeartsteelEzrealReplacement));
Harmony val = new Harmony("nya.Zhonya.Heartsteel");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin nya.Zhonya.Heartsteel loaded.");
}
}
public static class Assets
{
public static string mainAssetBundleName = "heartsteel_assetbundle";
public static AssetBundle mainAssetBundle;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().FullName.Split(',')[0];
}
public static void PopulateAssets(string path)
{
if ((Object)(object)mainAssetBundle == (Object)null)
{
mainAssetBundle = AssetBundle.LoadFromFile(Path.Combine(path, mainAssetBundleName));
}
}
}
}
namespace HEARTSTEEL
{
public class HeartsteelKaynReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
return Assets.mainAssetBundle.LoadAsset<GameObject>("Kayn_HS");
}
}
public class HeartsteelApheliosReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
return Assets.mainAssetBundle.LoadAsset<GameObject>("Aphelios_HS");
}
}
public class HeartsteelRhaastReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
return Assets.mainAssetBundle.LoadAsset<GameObject>("Rhaast_HS");
}
}
public class HeartsteelSAReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
return Assets.mainAssetBundle.LoadAsset<GameObject>("SA_HS");
}
}
public class HeartsteelKSanteReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
return Assets.mainAssetBundle.LoadAsset<GameObject>("KSante_HS");
}
}
public class HeartsteelYoneReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
return Assets.mainAssetBundle.LoadAsset<GameObject>("Yone_HS");
}
}
public class HeartsteelSettReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
return Assets.mainAssetBundle.LoadAsset<GameObject>("Sett_HS");
}
}
public class HeartsteelEzrealReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
return Assets.mainAssetBundle.LoadAsset<GameObject>("Ezreal HS");
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}