Decompiled source of HEARTSTEEL v0.1.0

plugins/Heartsteel.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HEARTSTEEL;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("Heartsteel")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Heartsteel")]
[assembly: AssemblyTitle("Heartsteel")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace ModelReplacement
{
	[BepInPlugin("nya.Zhonya.Heartsteel", "HEARTSTEEL", "0.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		private const string modGUID = "nya.Zhonya.Heartsteel";

		private const string modName = "HEARTSTEEL";

		private const string modVersion = "0.1.0.0";

		private void Awake()
		{
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00da: Expected O, but got Unknown
			string path = Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location));
			Assets.PopulateAssets(path);
			ModelReplacementAPI.RegisterSuitModelReplacement("Heartsteel Kayn", typeof(HeartsteelKaynReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Heartsteel Aphelios", typeof(HeartsteelApheliosReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Heartsteel Rhaast", typeof(HeartsteelRhaastReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Heartsteel Shadow Assassin", typeof(HeartsteelSAReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Heartsteel K'Sante", typeof(HeartsteelKSanteReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Heartsteel Yone", typeof(HeartsteelYoneReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Heartsteel Sett", typeof(HeartsteelSettReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Heartsteel Ezreal", typeof(HeartsteelEzrealReplacement));
			Harmony val = new Harmony("nya.Zhonya.Heartsteel");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin nya.Zhonya.Heartsteel loaded.");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "heartsteel_assetbundle";

		public static AssetBundle mainAssetBundle;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().FullName.Split(',')[0];
		}

		public static void PopulateAssets(string path)
		{
			if ((Object)(object)mainAssetBundle == (Object)null)
			{
				mainAssetBundle = AssetBundle.LoadFromFile(Path.Combine(path, mainAssetBundleName));
			}
		}
	}
}
namespace HEARTSTEEL
{
	public class HeartsteelKaynReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			return Assets.mainAssetBundle.LoadAsset<GameObject>("Kayn_HS");
		}
	}
	public class HeartsteelApheliosReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			return Assets.mainAssetBundle.LoadAsset<GameObject>("Aphelios_HS");
		}
	}
	public class HeartsteelRhaastReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			return Assets.mainAssetBundle.LoadAsset<GameObject>("Rhaast_HS");
		}
	}
	public class HeartsteelSAReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			return Assets.mainAssetBundle.LoadAsset<GameObject>("SA_HS");
		}
	}
	public class HeartsteelKSanteReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			return Assets.mainAssetBundle.LoadAsset<GameObject>("KSante_HS");
		}
	}
	public class HeartsteelYoneReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			return Assets.mainAssetBundle.LoadAsset<GameObject>("Yone_HS");
		}
	}
	public class HeartsteelSettReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			return Assets.mainAssetBundle.LoadAsset<GameObject>("Sett_HS");
		}
	}
	public class HeartsteelEzrealReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			return Assets.mainAssetBundle.LoadAsset<GameObject>("Ezreal HS");
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}