Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of HEARTSTEEL v0.1.0
plugins/Heartsteel.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HEARTSTEEL; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("Heartsteel")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Heartsteel")] [assembly: AssemblyTitle("Heartsteel")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { [BepInPlugin("nya.Zhonya.Heartsteel", "HEARTSTEEL", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private const string modGUID = "nya.Zhonya.Heartsteel"; private const string modName = "HEARTSTEEL"; private const string modVersion = "0.1.0.0"; private void Awake() { //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Expected O, but got Unknown string path = Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location)); Assets.PopulateAssets(path); ModelReplacementAPI.RegisterSuitModelReplacement("Heartsteel Kayn", typeof(HeartsteelKaynReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Heartsteel Aphelios", typeof(HeartsteelApheliosReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Heartsteel Rhaast", typeof(HeartsteelRhaastReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Heartsteel Shadow Assassin", typeof(HeartsteelSAReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Heartsteel K'Sante", typeof(HeartsteelKSanteReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Heartsteel Yone", typeof(HeartsteelYoneReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Heartsteel Sett", typeof(HeartsteelSettReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Heartsteel Ezreal", typeof(HeartsteelEzrealReplacement)); Harmony val = new Harmony("nya.Zhonya.Heartsteel"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin nya.Zhonya.Heartsteel loaded."); } } public static class Assets { public static string mainAssetBundleName = "heartsteel_assetbundle"; public static AssetBundle mainAssetBundle; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().FullName.Split(',')[0]; } public static void PopulateAssets(string path) { if ((Object)(object)mainAssetBundle == (Object)null) { mainAssetBundle = AssetBundle.LoadFromFile(Path.Combine(path, mainAssetBundleName)); } } } } namespace HEARTSTEEL { public class HeartsteelKaynReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { return Assets.mainAssetBundle.LoadAsset<GameObject>("Kayn_HS"); } } public class HeartsteelApheliosReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { return Assets.mainAssetBundle.LoadAsset<GameObject>("Aphelios_HS"); } } public class HeartsteelRhaastReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { return Assets.mainAssetBundle.LoadAsset<GameObject>("Rhaast_HS"); } } public class HeartsteelSAReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { return Assets.mainAssetBundle.LoadAsset<GameObject>("SA_HS"); } } public class HeartsteelKSanteReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { return Assets.mainAssetBundle.LoadAsset<GameObject>("KSante_HS"); } } public class HeartsteelYoneReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { return Assets.mainAssetBundle.LoadAsset<GameObject>("Yone_HS"); } } public class HeartsteelSettReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { return Assets.mainAssetBundle.LoadAsset<GameObject>("Sett_HS"); } } public class HeartsteelEzrealReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { return Assets.mainAssetBundle.LoadAsset<GameObject>("Ezreal HS"); } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }