Fixed Freddy Fazbear not activating the bad effect at all since 1.6.3
1.6.5
Fixed
Fixed weather related code if WeatherRegistry is not installed (soft dependency)
1.6.4
Updated
Made the uno cards collider bigger so it's easier to grab (again)
1.6.3
Updated
Updated to now be compatible with v81 of the game
Added jiggle audios to Moai Statue (small sounds while walking with the item in hands)
1.6.2
Updated
Changed ShipInventoryUpdated soft dependency detection to be compatible with the latest update
New harmless unlucky effect for Moai Statue
Fixed
Fixed Ocarina, Emergency meeting, Uno Reverse Card and Uno Reverse Card DX all having teleportation effects only being half synced for other players
Fixed Dance Note 'warning UI' blocking other UI interactions
1.6.1
Fixed
Fixed soft dependencies management
1.6.0
Updated
Updated networking to work for v73 of Lethal Company
Ocarina
Added a new variation effect for Song of Storms when the Blood Moon weather is active, use it outside to spawn a disturbing blood rain [requires Wesleys_Weathers]
When this effect is triggered, the Song of Storms will not be able to be used again until the weather is cleared and if the number of allowed usage was not already exceeded
1.5.13
Fixed
Updated compatibility with the latest version of WeatherRegistry
1.5.12
Updated
Recompiled for v70
You can now kill GiantKiwi enemies with the Death Note
1.5.11
Updated
Improved audio loading
Fixed
Fixed some Ocarina effects not working properly when CodeRebirth was not installed
Added 1 more allowed usage for Zelda's Lullaby (for a total of 3 max per moons)
Sun's Song can now be used by simply playing it outside, there is no need to be in altitude anymore
Sun's Song will now fail if you try to play it during the Majora Moon weather
Song of Storms weather change is now a combined weather effect if you have WeatherRegistry installed
Song of Storms "super stormy" effect is now more dangerous
Added a new variation effect for Oath to Order when the Majora Moon weather is active, use it in altitude when the moon is about to crash to destroy Majora
Updated
Added particle effect when using Boink
Added particle effect and sound when jumping with Super Sneakers
Added particle effect when Freddy Fazbear hurts the player
Added particle effect when activating the Totem of Undying
Improve material visuals for some items
1.5.8
Updated
Added a custom condition for SelfSortingStorage to prevent certain items from being stored
Updated ShipInventory soft dependency to now target ShipInventoryUpdated, and updated some items conditions hehehe
Super Sneakers unlucky effect is a little bit less dangerous now
Fixed
You can FINALLY scroll the Death Note / Dance Note list with the mouse wheel
1.5.7
Updated
Death Note will now display enemies names instead of enemy types names
Added a config Death Note no limit that removes the 'one use per players' condition for the Death Note, false by default. This mode allows the Death Note to be used 3 times max before starting the recharge phase
The Master Sword will now select a new hero when the actual hero disconnects from the game
The Master Sword now has 40% chance of selecting a new hero when the actual hero is dead (if this chance does not hit, then the actual hero will be able to use the sword again on the next moon)
1.5.6
Updated
Reduced Dance Note dance time just a little bit
Reduced Dance Note explosion range just a little bit
Fixed
Removed Freddy Fazbear special unlucky effect when in orbit
1.5.5
Updated
Added a config to allow Death Note to automatically enter the recharge state when in orbit
Fixed
Fixed Death Note sometimes starting the recharge state when it's not supposed to
Fixed Death Note scan node text not displaying correctly when in recharge state for late join players
1.5.4
Updated
Removed the charging batteries effect of Ocarina's Sun's Song
Buffed Ocarina's Sun's Song clearing weather effect so it can now be used with 2 times less altitude
Greatly increased stamina regeneration by Cup Noodle
Freddy Fazbear and Super Sneakers got some special upgrades when used by unlucky players
Fixed
Changed how time is calculated when reversing time with Ocarina's Song of Time, should fix some issues
Added a custom condition for ShipInventory to prevent certain items from being stored
1.5.3
Updated
Dance Note will now play a small sound for the local player to know when the dance is over
Death Note and Dance Note will now enter a recharge state after beeing used a certain amount of time: during this state the texture of the book will become gray and it's going to slowly turn back to normal over time, after that it can be used again
Adjusted Freddy Fazbear audio music curve during the invisibility phase
Fixed
Fixed Uno Reverse Card DX sometimes teleporting players at the wrong position
Fixed a NullReferenceException for Uno Reverse Card DX when it's trying to sync the state of the card for late join players
Fixed item tool tips sometimes overlaping with other tool tips
1.5.2
Updated
Dance Note will now kill players performing the vanilla "point" emote (yeah, it's not a dance!)
Added a config to change the Freddy Fazbear chance of starting the invisibility phase
Restored the meme sound of the original mod as a sound variation played by Freddy Fazbear during the normal phase
Fixed
Grab collider of Freddy Fazbear is now disabled during the invisibility phase
Optimized all "get players" effects (now faster and works in LAN)
1.5.1
Updated
Made the uno cards collider 2 times bigger so it's easier to grab
1.5.0 New scraps
Added
Imported from the original ChillaxScraps mod: Freddy Fazbear
Added: Uno Reverse Card DX (previously known as the Red Uno Reverse Card)
Updated
Freddy Fazbear
This item has been fully reworked
Is now a bit dangerous...
Uno Reverse Card DX
Very different from the og Red Uno Card
You'll have to use it to see the new effect
Death Note
Unlucky effect will now be activated at 80% chance (previously it was 100%)
Super Sneakers
Changed how the jump boost effect is calculated to avoid conflicts with other sources of jump boost effects (BetterStamina is sill not compatible)
Nokia
Music audio can now be heard by monsters
Misc
Updated default spawn chance for some items
Fixed
Fixed Dance Note sometimes not killing non-dancing players
Dance Note state is now synced for late join players
Old versions (click to reveal)
1.4.0 New scraps
Added
Imported from the original ChillaxScraps mod: Dance Note and Nokia
Updated
Dance Note
Can now be used up to 6 times globaly, each use with a different effect music (will not be destroyed after beeing used)
Restored particle effects that were not playing in the original mod
Fixed the "area kill" effect not working in the original mod, and made it only happen if the player was not dancing
Nokia
This item has been fully reworked
Now with some custom fun effects
Death Note
Will now play the famous Death Note music theme when a player opens the book
Misc
All new items have received some various fix (similarly to all previously imported scraps)
1.3.4
Added
Added a config to set custom min,max scrap value for all items (can be left empty for default values)
Fixed
Ocarina's Song of Storms is now compatible with WeatherRegistry
1.3.3
Updated
Increased Moai Statue audio
Fixed
Fixed a soft dependency issue
1.3.2
Updated
Better teleportation code for Emergency meeting, Uno Reverse Card and Ocarina
Better audio code for all items
Improve Totem of Undying effect: now gives you 0.5s of invincibility when it's activated, should fix modded cause of death not working
Fixed
Various fix for Ocarina's Song of Storms
Fixed tornados still beeing active even if the weather is changed by something else
Prevent the creation of lightning bolts inside objects/houses
Fixed rain sometimes beeing created inside the facility
1.3.1
Updated
Ocarina's Sun's Song has a new variation effet when you use it in altitude
Adjusted the launch angle of Ocarina's Song of Soaring effect
Compatibility with PremiumScraps if you have it installed
Death Note got a special upgrade when used by unlucky players
Unlucky players can be chosen in the PremiumScraps config file
Fixed
Fixed Ocarina's Song of Storms "super stormy" effect persisting even if the weather is changed by something else
Fixed "special Zelda enemies" summoned by Ocarina's songs only having their sound changed for the host (Thank you Xu Xiaolan for the help!)
Fixed The Master Sword yellow crystal beeing a bit too yellow
Small optimization of Ocarina particles
1.3.0 The Ocarina update
Added
Added a custom effect for every song of the Ocarina !
Song effects are kept secret... You need to play the song yourself to discover the behaviour !
All songs have a specific number of allowed usage per moons (some are 1 time use, some are 2). This can be disabled in the config but it's preferable to not modify this as it will become unbalanced
There is special compatibility effects with CodeRebirth
Fixed
The Ocarina animation got a rework, hopefully it's working great now
Fixed Ocarina still playing audio if you cancel it by using the ship's terminal or when you place it in the ship's cupboard
1.2.4
Fixed
Fixed every damage and heal not working as intended if (somehow) you have more than max health
1.2.3
Updated
Changed how The Master Sword reacts to unworthy players
1.2.2
Updated
Added a new config "Ocarina unique songs", false by default. You can activate it to give every player a randomly selected song assigned to them (note that with this enabled, it's not possible to select other songs anymore)
Fixed
I tried another fix for the Ocarina animation, but this time it's stronger
Lunxara has reported that it's possible to use the Death Note on players that are no longer in the lobby, I didn't find a way to replicate this issue but I still modified the code to hopefully fix it
1.2.1
Updated
The feature of the Boink added in the last update "Have a small chance of launching you in the wrong direction" has been reverted by default, but can be re-enabled with the newly added "Evil Boink" config
Fixed
Fixed The Master Sword dropping all your items when you are unworthy
A Glitched Npc has reported that the Death Note UI is displayed for other players when the item is used by the host, I didn't find a way to replicate this issue but I still modified the code to hopefully fix it (but it's probably a mod incompatibility thing)
1.2.0 Improvements
Added
Imported from the original ChillaxScraps mod: Totem of Undying
Updated
Totem of Undying
The code for this item is completly new, it now works exactly like in Minecraft
Multiple fix that I can't remember but trust me there is no issues 😎
Boink
Now requires battery to be used
Have a small chance of launching you in the wrong direction
Audio is now properly assigned to the item
Fixed
I tried a fix for the Ocarina animation (in particular, the rotation of the item when you use it)
1.1.1
Updated
Added a config to set The Master Sword's damage
Added custom scrap icons to Eevee, Froggy Chair and Moai Statue
Changed how music is played with the Ocarina: you now have to hold the button to play a sound and it will be stopped when you release it
1.1.0 New scraps
Added
Imported from the original ChillaxScraps mod: Emergency meeting, Super Sneakers, The Master Sword and Ocarina
Updated
Emergency meeting
Using it in orbit or if there is no players in the facility will cancel the effect and display a message
Updated material values
Super Sneakers
You can now activate or deactivate the jump boost effect by using the item : this consumes battery over time but can be charged in the ship
When activated, putting the item in your pocket will keep the effect active, this will only reset when droped, deactivated, when out of batteries, or on certain conditions
The Master Sword
Now with a custom effect : only the hero can grab and use the sword 🙂
It's supposed to be the sword that banished evil so it now deals more damage
Changed sound to be the ones from Zelda OoT
Updated material values
Ocarina
Now with a special animation when playing music with it
You can now select what song to play (small music notes if none are selected)
Tweaked sounds volume and added new ones
Model and texture have been reworked
Death Note
Changed how control tips are displayed to the local player and modified some messages
If you try to use it in orbit, you will now be punished
Removed daytime entities from the targetable enemies list
Moai Statue
Updated material values to make it look better
Misc
Updated to v65/v66
All new items have received some various fix (similarly to the last update)
1.0.1
Fixed
Fixed Death Note and Cup Noodle audio beeing played on the host player instead of the local player
1.0.0 Initial release
Added
Imported from the original ChillaxScraps mod: Death Note, Boink, Eevee, Cup Noodle, Moai Statue, Uno Reverse Card and Froggy Chair
Updated
Death Note
Can be used multiple times, one use per player, so watch out for your friends 🤫
Info message is displayed if you try to use it in orbit
Eevee
Updated grab animation
Cup Noodle
Now with a special animation when used
Healing effect is now visually synchronized to all players
If used in orbit, will have no effect but will not be consumed
Moai Statue
It's now BIG !
Updated grab animation
Can spawn using one of the 4 new color variations (1 common, 2 rares and 1 ultra rare)
Uno Reverse Card
Completly removed the red variant in the code (it was supposed to be already removed but was still spawning in game)
Using it in orbit or if there is no players to swap with (if all other players are dead for example) will cancel the effect and display a message
Model and texture have been reworked
Froggy Chair
Can spawn using one of the 6 new color variations
All items
Various fix
Fixed
Various fix from the original ChillaxScraps mod for all imported items : this includes the purge of the "floatiness/flying position" bug, some rotation and position adjustments, the addition of custom sound to some grab and drop animation, as well as other things