Decompiled source of StaminAndGrabbin v1.0.2

StaminAndGrabbin.dll

Decompiled 2 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Threading.Tasks;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("StaminAndGrabbin")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("StaminAndGrabbin")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("713ee666-bacf-4c21-9552-dfef16ee9771")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace StaminAndGrabbin
{
	[BepInPlugin("StaminAndGrabbin", "StaminAndGrabbin", "1.0.0.2")]
	public class StaminAndGrabbin : BaseUnityPlugin
	{
		private const string modGUID = "StaminAndGrabbin";

		private const string modName = "StaminAndGrabbin";

		private const string modVersion = "1.0.0.2";

		private readonly Harmony harmony = new Harmony("StaminAndGrabbin");

		private static StaminAndGrabbin Instance;

		internal ManualLogSource mls;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("StaminAndGrabbin");
			mls.LogInfo((object)"Mods loaded: Stamina Patch, LandmineUponDeath, MetalRecharging");
			harmony.PatchAll(Assembly.GetExecutingAssembly());
		}
	}
}
namespace StaminAndGrabbin.Recharge_Metal_Objects
{
	[HarmonyPatch(typeof(HUDManager))]
	internal class ChatPatch
	{
		private static bool _justExploded;

		private static SpawnableMapObject _landmine;

		[HarmonyPatch("AddPlayerChatMessageServerRpc")]
		[HarmonyPatch("AddChatMessage")]
		[HarmonyPostfix]
		private static void onServerMessageAdded(HUDManager __instance, ref string chatMessage)
		{
			//IL_016e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0182: Unknown result type (might be due to invalid IL or missing references)
			//IL_0187: Unknown result type (might be due to invalid IL or missing references)
			//IL_018c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0197: Unknown result type (might be due to invalid IL or missing references)
			//IL_0198: Unknown result type (might be due to invalid IL or missing references)
			if (_justExploded || (Object)(object)((NetworkBehaviour)__instance).NetworkManager == (Object)null || !chatMessage.Contains("iexplode"))
			{
				return;
			}
			string[] array = chatMessage.Split(new char[1] { '-' });
			if (array.Length != 3)
			{
				return;
			}
			ulong playerID = ulong.Parse(array[1]);
			PlayerControllerB val = ((IEnumerable<PlayerControllerB>)__instance.playersManager.allPlayerScripts).FirstOrDefault((Func<PlayerControllerB, bool>)((PlayerControllerB x) => x.playerClientId == playerID));
			if (_landmine == null)
			{
				_landmine = __instance.playersManager.levels.SelectMany((SelectableLevel x) => x.spawnableMapObjects).FirstOrDefault((Func<SpawnableMapObject, bool>)((SpawnableMapObject x) => ((Object)x.prefabToSpawn).name == "Landmine"));
			}
			if (!((Object)(object)val == (Object)null) && _landmine != null)
			{
				if (!((NetworkBehaviour)__instance).NetworkManager.IsHost && !((NetworkBehaviour)__instance).NetworkManager.IsServer)
				{
					LandminePatch.LastExplosionWasCharger = true;
					return;
				}
				LandminePatch.LastExplosionWasCharger = true;
				Debug.Log((object)"GO BOOM!");
				_justExploded = true;
				Vector3 val2 = ((Component)val).transform.position - new Vector3(0f, 0.25f, 0f);
				GameObject val3 = Object.Instantiate<GameObject>(_landmine.prefabToSpawn, val2, Quaternion.identity, RoundManager.Instance.mapPropsContainer.transform);
				Landmine componentInChildren = val3.GetComponentInChildren<Landmine>();
				val3.GetComponent<NetworkObject>().Spawn(true);
				componentInChildren.ExplodeMineServerRpc();
				Unexplode();
			}
		}

		private static async Task Unexplode()
		{
			await Task.Delay(200);
			_justExploded = false;
		}

		public static void sendExplosionChat()
		{
			if (!((Object)(object)GameNetworkManager.Instance == (Object)null) && !((Object)(object)GameNetworkManager.Instance.localPlayerController == (Object)null))
			{
				int num = (int)GameNetworkManager.Instance.localPlayerController.playerClientId;
				HUDManager.Instance.AddTextToChatOnServer("<size=0>-" + num + "-iexplode</size>", num);
			}
		}
	}
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class InteractPerformedPatch
	{
		private static bool _swappingTwoHandedValue;

		[HarmonyPatch("Interact_performed")]
		[HarmonyPrefix]
		internal static void interactPerformedPrefix(PlayerControllerB __instance)
		{
			if (!((Object)(object)__instance.hoveringOverTrigger == (Object)null) && __instance.twoHanded)
			{
				Transform parent = ((Component)__instance.hoveringOverTrigger).transform.parent;
				if (!((Object)(object)parent == (Object)null) && !(((Object)((Component)parent).gameObject).name != "ChargeStationTrigger"))
				{
					_swappingTwoHandedValue = true;
					__instance.twoHanded = false;
				}
			}
		}

		[HarmonyPatch("Interact_performed")]
		[HarmonyPostfix]
		internal static void interactPerformedPostFix(PlayerControllerB __instance)
		{
			if (_swappingTwoHandedValue)
			{
				_swappingTwoHandedValue = false;
				__instance.twoHanded = true;
			}
		}
	}
	[HarmonyPatch(typeof(ItemCharger))]
	internal class ItemChargerPatch
	{
		[HarmonyPatch("Update")]
		[HarmonyPrefix]
		private static bool itemChargerUpdate(ItemCharger __instance, ref float ___updateInterval, ref InteractTrigger ___triggerScript)
		{
			if ((Object)(object)NetworkManager.Singleton == (Object)null)
			{
				return false;
			}
			if (___updateInterval > 1f)
			{
				___updateInterval = 0f;
				if ((Object)(object)GameNetworkManager.Instance != (Object)null && (Object)(object)GameNetworkManager.Instance.localPlayerController != (Object)null)
				{
					GrabbableObject currentlyHeldObjectServer = GameNetworkManager.Instance.localPlayerController.currentlyHeldObjectServer;
					if ((Object)(object)currentlyHeldObjectServer == (Object)null || (!currentlyHeldObjectServer.itemProperties.isConductiveMetal && !currentlyHeldObjectServer.itemProperties.requiresBattery))
					{
						___triggerScript.interactable = false;
						___triggerScript.disabledHoverTip = "(Requires battery-powered or metal item)";
					}
					else
					{
						___triggerScript.interactable = true;
					}
					___triggerScript.twoHandedItemAllowed = true;
					return false;
				}
			}
			___updateInterval += Time.deltaTime;
			return false;
		}

		[HarmonyPatch("ChargeItem")]
		[HarmonyPrefix]
		private static void itemChargerCharge(ItemCharger __instance)
		{
			GrabbableObject currentlyHeldObjectServer = GameNetworkManager.Instance.localPlayerController.currentlyHeldObjectServer;
			if ((Object)(object)currentlyHeldObjectServer != (Object)null && !currentlyHeldObjectServer.itemProperties.requiresBattery && currentlyHeldObjectServer.itemProperties.isConductiveMetal)
			{
				LandminePatch.LastExplosionWasLocalPlayer = true;
				ChatPatch.sendExplosionChat();
			}
		}
	}
	[HarmonyPatch(typeof(Landmine))]
	internal class LandminePatch
	{
		public static bool LastExplosionWasLocalPlayer;

		public static bool LastExplosionWasCharger;

		[HarmonyPatch("SpawnExplosion")]
		[HarmonyPrefix]
		private static bool SpawnExplosion(Vector3 explosionPosition, bool spawnExplosionEffect = false, float killRange = 1f, float damageRange = 1f)
		{
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_0121: Unknown result type (might be due to invalid IL or missing references)
			Debug.Log((object)"Spawning Explosion");
			Debug.Log((object)"Charger:");
			Debug.Log((object)LastExplosionWasCharger);
			Debug.Log((object)LastExplosionWasLocalPlayer);
			if (!LastExplosionWasLocalPlayer)
			{
				return true;
			}
			PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController;
			Vector3 val = (((Component)localPlayerController.gameplayCamera).transform.position - explosionPosition) * 80f / Vector3.Distance(((Component)localPlayerController.gameplayCamera).transform.position, explosionPosition);
			if (LastExplosionWasLocalPlayer)
			{
				localPlayerController.KillPlayer(val, true, (CauseOfDeath)3, 0, default(Vector3));
			}
			LastExplosionWasCharger = false;
			LastExplosionWasLocalPlayer = false;
			int num = ~LayerMask.GetMask(new string[1] { "Room" });
			num = ~LayerMask.GetMask(new string[1] { "Colliders" });
			Collider[] array = Physics.OverlapSphere(explosionPosition, 10f, num);
			for (int i = 0; i < array.Length; i++)
			{
				Rigidbody component = ((Component)array[i]).GetComponent<Rigidbody>();
				if ((Object)(object)component != (Object)null)
				{
					component.AddExplosionForce(70f, explosionPosition, 10f);
				}
			}
			return false;
		}
	}
}
namespace StaminAndGrabbin.Patches
{
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class StaminaPatch
	{
		[HarmonyPatch("Update")]
		[HarmonyPrefix]
		private static void betterSprint(ref float ___sprintMultiplier, ref bool ___isSprinting, ref float ___exhaustionEffectLerp, ref bool ___isExhausted, ref float ___sprintMeter)
		{
			if (___isSprinting)
			{
				___sprintMultiplier = 3f;
			}
			else
			{
				___sprintMultiplier = 1.5f;
			}
		}

		[HarmonyPatch("LateUpdate")]
		[HarmonyPrefix]
		private static void longerSprint(ref bool ___isWalking, ref int ___isMovementHindered, ref float ___sprintTime, ref bool ___isSprinting, ref bool ___isExhausted, ref float ___sprintMeter)
		{
			___sprintTime = 25f;
		}

		[HarmonyPatch("LateUpdate")]
		[HarmonyPostfix]
		private static void fasterRecharge(ref float ___carryWeight, ref float ___drunkness, ref bool ___isExhausted, ref bool ___isSprinting, ref float ___sprintTime, ref float ___sprintMeter, ref bool ___isWalking, ref int ___isMovementHindered)
		{
			float num = 1f;
			if (___drunkness > 0.02f)
			{
				num *= Mathf.Abs(StartOfRound.Instance.drunknessSpeedEffect.Evaluate(___drunkness) - 1.25f);
			}
			if (___isSprinting)
			{
				___sprintMeter = Mathf.Clamp(___sprintMeter - Time.deltaTime / ___sprintTime * ___carryWeight * num, 0f, 1f);
				return;
			}
			if (___isMovementHindered > 0)
			{
				if (___isWalking)
				{
					___sprintMeter = Mathf.Clamp(___sprintMeter - Time.deltaTime / ___sprintTime * num * 0.5f, 0f, 1f);
				}
				return;
			}
			if (!___isWalking)
			{
				___sprintMeter = Mathf.Clamp(___sprintMeter + Time.deltaTime / (___sprintTime - 9f) * num, 0f, 1f);
			}
			else
			{
				___sprintMeter = Mathf.Clamp(___sprintMeter + Time.deltaTime / (___sprintTime - 4f) * num, 0f, 1f);
			}
			if (___isExhausted && ___sprintMeter > 0.2f)
			{
				___isExhausted = false;
			}
		}
	}
}
namespace StaminAndGrabbin.LandMineUponDeath
{
	internal class LandMineUponDeath : Landmine
	{
	}
}