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Decompiled source of StaminAndGrabbin v1.0.4
StaminAndGrabbin.dll
Decompiled a year agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Threading.Tasks; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using Unity.Netcode; using UnityEngine; using UnityEngine.Animations.Rigging; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("StaminAndGrabbin")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("StaminAndGrabbin")] [assembly: AssemblyCopyright("Copyright © 2025")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("7d22372b-e41e-4090-b0b6-931d22879b31")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace StaminAndGrabbin { [BepInPlugin("StaminAndGrabbin", "StaminAndGrabbin", "1.0.0.4")] public class modBase : BaseUnityPlugin { private const string modGUID = "StaminAndGrabbin"; private const string modName = "StaminAndGrabbin"; private const string modVersion = "1.0.0.4"; private readonly Harmony harmony = new Harmony("StaminAndGrabbin"); private static modBase Instance; internal ManualLogSource mls; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("StaminAndGrabbin"); mls.LogInfo((object)"Mods loaded: Stamina, FOV and Quota Patch, MetalRecharging"); harmony.PatchAll(Assembly.GetExecutingAssembly()); } } } namespace StaminAndGrabbin.Patches { [HarmonyPatch(typeof(PlayerControllerB))] internal class FOVPatches { [HarmonyPatch("Update")] [HarmonyPostfix] private static void doFOV(ref bool ___inTerminalMenu, ref float ___targetFOV, ref bool ___IsInspectingItem, ref ChainIKConstraint ___rightArmProceduralRig, ref bool ___isSprinting) { if (___inTerminalMenu) { ___targetFOV = 60f; return; } if (___IsInspectingItem) { ((RigConstraint<ChainIKConstraintJob, ChainIKConstraintData, ChainIKConstraintJobBinder<ChainIKConstraintData>>)(object)___rightArmProceduralRig).weight = Mathf.Lerp(((RigConstraint<ChainIKConstraintJob, ChainIKConstraintData, ChainIKConstraintJobBinder<ChainIKConstraintData>>)(object)___rightArmProceduralRig).weight, 1f, 25f * Time.deltaTime); ___targetFOV = 46f; return; } ((RigConstraint<ChainIKConstraintJob, ChainIKConstraintData, ChainIKConstraintJobBinder<ChainIKConstraintData>>)(object)___rightArmProceduralRig).weight = Mathf.Lerp(((RigConstraint<ChainIKConstraintJob, ChainIKConstraintData, ChainIKConstraintJobBinder<ChainIKConstraintData>>)(object)___rightArmProceduralRig).weight, 0f, 25f * Time.deltaTime); if (___isSprinting) { ___targetFOV = 95f; } else { ___targetFOV = 90f; } } } [HarmonyPatch(typeof(TimeOfDay))] internal class QuotaPatches { [HarmonyPatch("Awake")] [HarmonyPrefix] private static void patchQuota(ref TimeOfDay __instance) { QuotaSettings quotaVariables = __instance.quotaVariables; quotaVariables.startingQuota = 300; quotaVariables.baseIncrease = 200f; quotaVariables.increaseSteepness = 4f; quotaVariables.randomizerMultiplier = 1f; quotaVariables.startingCredits = 200; quotaVariables.deadlineDaysAmount = 4; } } [HarmonyPatch(typeof(PlayerControllerB))] internal class StaminaPatch { [HarmonyPatch("Update")] [HarmonyPrefix] private static void betterSprint(ref float ___sprintMultiplier, ref bool ___isSprinting) { if (___isSprinting) { ___sprintMultiplier = 3f; } else { ___sprintMultiplier = 1.5f; } } [HarmonyPatch("Update")] [HarmonyPostfix] private static void betterStamina(ref float ___sprintMeter, ref float ___sprintTime, ref bool ___isSprinting) { ___sprintTime = 25f; if (___isSprinting) { ___sprintMeter = Mathf.Clamp(___sprintMeter - Time.deltaTime / ___sprintTime, 0f, 1f); } else { ___sprintMeter = Mathf.Clamp(___sprintMeter + Time.deltaTime * 0.2f, 0f, 1f); } } } } namespace StaminAndGrabbin.MetalRecharge { [HarmonyPatch(typeof(HUDManager))] internal class ChatPatch { private static bool _justExploded; private static SpawnableMapObject _landmine; [HarmonyPatch("AddPlayerChatMessageServerRpc")] [HarmonyPatch("AddChatMessage")] [HarmonyPostfix] private static void onServerMessageAdded(HUDManager __instance, ref string chatMessage) { //IL_016e: Unknown result type (might be due to invalid IL or missing references) //IL_0182: Unknown result type (might be due to invalid IL or missing references) //IL_0187: Unknown result type (might be due to invalid IL or missing references) //IL_018c: Unknown result type (might be due to invalid IL or missing references) //IL_0197: Unknown result type (might be due to invalid IL or missing references) //IL_0198: Unknown result type (might be due to invalid IL or missing references) if (_justExploded || (Object)(object)((NetworkBehaviour)__instance).NetworkManager == (Object)null || !chatMessage.Contains("iexplode")) { return; } string[] array = chatMessage.Split(new char[1] { '-' }); if (array.Length != 3) { return; } ulong playerID = ulong.Parse(array[1]); PlayerControllerB val = ((IEnumerable<PlayerControllerB>)__instance.playersManager.allPlayerScripts).FirstOrDefault((Func<PlayerControllerB, bool>)((PlayerControllerB x) => x.playerClientId == playerID)); if (_landmine == null) { _landmine = __instance.playersManager.levels.SelectMany((SelectableLevel x) => x.spawnableMapObjects).FirstOrDefault((Func<SpawnableMapObject, bool>)((SpawnableMapObject x) => ((Object)x.prefabToSpawn).name == "Landmine")); } if (!((Object)(object)val == (Object)null) && _landmine != null) { if (!((NetworkBehaviour)__instance).NetworkManager.IsHost && !((NetworkBehaviour)__instance).NetworkManager.IsServer) { LandminePatch.LastExplosionWasCharger = true; return; } LandminePatch.LastExplosionWasCharger = true; Debug.Log((object)"GO BOOM!"); _justExploded = true; Vector3 val2 = ((Component)val).transform.position - new Vector3(0f, 0.25f, 0f); GameObject val3 = Object.Instantiate<GameObject>(_landmine.prefabToSpawn, val2, Quaternion.identity, RoundManager.Instance.mapPropsContainer.transform); Landmine componentInChildren = val3.GetComponentInChildren<Landmine>(); val3.GetComponent<NetworkObject>().Spawn(true); componentInChildren.ExplodeMineServerRpc(); Unexplode(); } } private static async Task Unexplode() { await Task.Delay(200); _justExploded = false; } public static void sendExplosionChat() { if (!((Object)(object)GameNetworkManager.Instance == (Object)null) && !((Object)(object)GameNetworkManager.Instance.localPlayerController == (Object)null)) { int num = (int)GameNetworkManager.Instance.localPlayerController.playerClientId; HUDManager.Instance.AddTextToChatOnServer("<size=0>-" + num + "-iexplode</size>", num); } } } [HarmonyPatch(typeof(PlayerControllerB))] internal class InteractPerformedPatch { private static bool _swappingTwoHandedValue; [HarmonyPatch("Interact_performed")] [HarmonyPrefix] internal static void interactPerformedPrefix(PlayerControllerB __instance) { if (!((Object)(object)__instance.hoveringOverTrigger == (Object)null) && __instance.twoHanded) { Transform parent = ((Component)__instance.hoveringOverTrigger).transform.parent; if (!((Object)(object)parent == (Object)null) && !(((Object)((Component)parent).gameObject).name != "ChargeStationTrigger")) { _swappingTwoHandedValue = true; __instance.twoHanded = false; } } } [HarmonyPatch("Interact_performed")] [HarmonyPostfix] internal static void interactPerformedPostFix(PlayerControllerB __instance) { if (_swappingTwoHandedValue) { _swappingTwoHandedValue = false; __instance.twoHanded = true; } } } [HarmonyPatch(typeof(ItemCharger))] internal class ItemChargerPatch { [HarmonyPatch("Update")] [HarmonyPrefix] private static bool itemChargerUpdate(ItemCharger __instance, ref float ___updateInterval, ref InteractTrigger ___triggerScript) { if ((Object)(object)NetworkManager.Singleton == (Object)null) { return false; } if (___updateInterval > 1f) { ___updateInterval = 0f; if ((Object)(object)GameNetworkManager.Instance != (Object)null && (Object)(object)GameNetworkManager.Instance.localPlayerController != (Object)null) { GrabbableObject currentlyHeldObjectServer = GameNetworkManager.Instance.localPlayerController.currentlyHeldObjectServer; if ((Object)(object)currentlyHeldObjectServer == (Object)null || (!currentlyHeldObjectServer.itemProperties.isConductiveMetal && !currentlyHeldObjectServer.itemProperties.requiresBattery)) { ___triggerScript.interactable = false; ___triggerScript.disabledHoverTip = "(Requires battery-powered or metal item)"; } else { ___triggerScript.interactable = true; } ___triggerScript.twoHandedItemAllowed = true; return false; } } ___updateInterval += Time.deltaTime; return false; } [HarmonyPatch("ChargeItem")] [HarmonyPrefix] private static void itemChargerCharge(ItemCharger __instance) { GrabbableObject currentlyHeldObjectServer = GameNetworkManager.Instance.localPlayerController.currentlyHeldObjectServer; if ((Object)(object)currentlyHeldObjectServer != (Object)null && !currentlyHeldObjectServer.itemProperties.requiresBattery && currentlyHeldObjectServer.itemProperties.isConductiveMetal) { LandminePatch.LastExplosionWasLocalPlayer = true; ChatPatch.sendExplosionChat(); } } } [HarmonyPatch(typeof(Landmine))] internal class LandminePatch { public static bool LastExplosionWasLocalPlayer; public static bool LastExplosionWasCharger; [HarmonyPatch("SpawnExplosion")] [HarmonyPrefix] private static bool SpawnExplosion(Vector3 explosionPosition, bool spawnExplosionEffect = false, float killRange = 1f, float damageRange = 1f) { //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) Debug.Log((object)"Spawning Explosion"); Debug.Log((object)"Charger:"); Debug.Log((object)LastExplosionWasCharger); Debug.Log((object)LastExplosionWasLocalPlayer); if (!LastExplosionWasLocalPlayer) { return true; } PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController; Vector3 val = (((Component)localPlayerController.gameplayCamera).transform.position - explosionPosition) * 80f / Vector3.Distance(((Component)localPlayerController.gameplayCamera).transform.position, explosionPosition); if (LastExplosionWasLocalPlayer) { localPlayerController.KillPlayer(val, true, (CauseOfDeath)3, 0, default(Vector3)); } LastExplosionWasCharger = false; LastExplosionWasLocalPlayer = false; int num = ~LayerMask.GetMask(new string[1] { "Room" }); num = ~LayerMask.GetMask(new string[1] { "Colliders" }); Collider[] array = Physics.OverlapSphere(explosionPosition, 10f, num); for (int i = 0; i < array.Length; i++) { Rigidbody component = ((Component)array[i]).GetComponent<Rigidbody>(); if ((Object)(object)component != (Object)null) { component.AddExplosionForce(70f, explosionPosition, 10f); } } return false; } } } namespace StaminAndGrabbin.LandMineUponDeath { internal class LandMineUponDeath : WhoopieCushionItem { } }