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FATAL COMPANY
A modpack of over 150+ preconfigured mods to make the game scarier while rebalancing the game and still similar to vanilla.
By aBento
CHANGELOG
v1.0.0
- Initial release
v1.0.1
- Breaker boxes now disable all hazards if the lights are off
- Screen now shakes when Jester is running
- Added the Chameleon mod
- Removed flashlight dimming
- MarkiplierIsLethal is no longer a required mod (caused issues when downloading the modpack)
v1.0.2
- Insanity is reverted to vanilla mechanics
v1.0.3
- HUD is no longer disabled on boot. HUD can also no longer be disabled.
- Dine exterior change.
- The voice icon in spectator mode should be more accurately displayed now.
v1.0.4
- Added monitor labels mod.
- Added revisit stingers mod.
- Fixed the MoreCompany logo showing up in the loading screen.
- Updated mods list.
v1.0.5
- Added more cosmetics
- Added Oxygen mod (New Oxygen mechanic)
- Added EladsHUD mod (HUD overhaul)
- Added SpookyCompany mod (Haunt your friends while spectating them by using your mic, I haven't tested it yet)
- Removed medkit item
- Walkies have a reserved slot now (They are the only equipment that does this)
- Scanner is now brighter and lasts slightly longer
- Fire exits are scannable now
- Screen no longer shakes when Jester is nearby
- Debug console no longer shows up on game boot
- Actually added the MonitorLabels mod this time
v1.0.6
- Quick Jester fix
v1.0.7
- Quick HUD fix
v1.0.8
- Added the NiceChat mod to the pack
- Finally updated the configs for mods
v1.0.9
- Easter eggs only explode when thrown now
- Added Coroner mod
- Added "enemies" command to scan for a list of entities on the map
- You can now check the shells in a shotgun
- Radar Booster just got a massive buff (EnhancedRadarBooster mod)
- Minor config tweaks