Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
FATAL COMPANY
A modpack of over 150+ preconfigured mods to make the game scarier while rebalancing the game and still similar to vanilla.
By aBento
CHANGELOG
v1.0.0
- Initial release
v1.0.1
- Breaker boxes now disable all hazards if the lights are off
- Screen now shakes when Jester is running
- Added the Chameleon mod
- Removed flashlight dimming
- MarkiplierIsLethal is no longer a required mod (caused issues when downloading the modpack)
v1.0.2
- Insanity is reverted to vanilla mechanics
v1.0.3
- HUD is no longer disabled on boot. HUD can also no longer be disabled.
- Dine exterior change.
- The voice icon in spectator mode should be more accurately displayed now.
v1.0.4
- Added monitor labels mod.
- Added revisit stingers mod.
- Fixed the MoreCompany logo showing up in the loading screen.
- Updated mods list.
v1.0.5
- Added more cosmetics
- Added Oxygen mod (New Oxygen mechanic)
- Added EladsHUD mod (HUD overhaul)
- Added SpookyCompany mod (Haunt your friends while spectating them by using your mic, I haven't tested it yet)
- Removed medkit item
- Walkies have a reserved slot now (They are the only equipment that does this)
- Scanner is now brighter and lasts slightly longer
- Fire exits are scannable now
- Screen no longer shakes when Jester is nearby
- Debug console no longer shows up on game boot
- Actually added the MonitorLabels mod this time
v1.0.6
- Quick Jester fix
v1.0.7
- Quick HUD fix
v1.0.8
- Added the NiceChat mod to the pack
- Finally updated the configs for mods
v1.0.9
- Easter eggs only explode when thrown now
- Added Coroner mod
- Added "enemies" command to scan for a list of entities on the map
- You can now check the shells in a shotgun
- Radar Booster just got a massive buff (EnhancedRadarBooster mod)
- Minor config tweaks