using System;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using LCSoundTool;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("SaferDoomShotgun")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Only play the music when the safety is off")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SaferDoomShotgun")]
[assembly: AssemblyTitle("SaferDoomShotgun")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace SaferDoomShotgun
{
[BepInPlugin("SaferDoomShotgun", "SaferDoomShotgun", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(ShotgunItem), "Start")]
public static class ShotgunPatch
{
public static void Postfix(ShotgunItem __instance)
{
AudioSource val = ((Component)__instance).gameObject.AddComponent<AudioSource>();
val.clip = _doomMusic;
val.loop = true;
val.volume = _volume;
}
}
[HarmonyPatch(typeof(ShotgunItem), "EquipItem")]
public static class ShotgunEquipPatch
{
public static void Postfix(ShotgunItem __instance)
{
if (!__instance.safetyOn)
{
StartShotgunMusic(__instance);
}
}
}
[HarmonyPatch(typeof(ShotgunItem), "ItemInteractLeftRight")]
public static class ShotgunInteractPatch
{
public static void Postfix(ShotgunItem __instance)
{
if (__instance.safetyOn)
{
StopShotgunMusic(__instance);
}
else
{
StartShotgunMusic(__instance);
}
}
}
[HarmonyPatch(typeof(ShotgunItem), "StopUsingGun")]
public static class ShotgunStopPatch
{
public static void Postfix(ShotgunItem __instance)
{
StopShotgunMusic(__instance);
}
}
private static AudioClip _doomMusic;
private static ConfigEntry<float> _volumeC;
private static float _volume;
private void Awake()
{
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00a7: Expected O, but got Unknown
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin SaferDoomShotgun is loaded.");
_doomMusic = SoundTool.GetAudioClip("aRealHumanBean-SaferDoomShotgun", "doom.mp3");
((BaseUnityPlugin)this).Logger.LogInfo((object)"Sound loaded");
_volumeC = ((BaseUnityPlugin)this).Config.Bind<float>("General", "volume", 0.7f, "Set the volume of the music");
_volume = _volumeC.Value;
float volume = _volume;
float num = volume;
if (!(num > 1f))
{
if (num < 0f)
{
_volume = 0f;
}
}
else
{
_volume = 1f;
}
Harmony val = new Harmony("SaferDoomShotgun");
val.PatchAll();
}
private static void StopShotgunMusic(ShotgunItem shotgun)
{
Debug.Log((object)"Stopping shotgun music.");
AudioSource val = ((Component)shotgun).gameObject.GetComponents<AudioSource>().First((AudioSource x) => (Object)(object)x.clip == (Object)(object)_doomMusic);
val.Pause();
}
private static void StartShotgunMusic(ShotgunItem shotgun)
{
Debug.Log((object)"Starting shotgun music.");
AudioSource val = ((Component)shotgun).gameObject.GetComponents<AudioSource>().First((AudioSource x) => (Object)(object)x.clip == (Object)(object)_doomMusic);
if (!val.isPlaying)
{
val.Play();
}
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "SaferDoomShotgun";
public const string PLUGIN_NAME = "SaferDoomShotgun";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}