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Decompiled source of SaferDoomShotgun v0.0.1
SaferDoomShotgun.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using LCSoundTool; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("SaferDoomShotgun")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Only play the music when the safety is off")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("SaferDoomShotgun")] [assembly: AssemblyTitle("SaferDoomShotgun")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace SaferDoomShotgun { [BepInPlugin("SaferDoomShotgun", "SaferDoomShotgun", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { [HarmonyPatch(typeof(ShotgunItem), "Start")] public static class ShotgunPatch { public static void Postfix(ShotgunItem __instance) { AudioSource val = ((Component)__instance).gameObject.AddComponent<AudioSource>(); val.clip = _doomMusic; val.loop = true; val.volume = _volume; } } [HarmonyPatch(typeof(ShotgunItem), "EquipItem")] public static class ShotgunEquipPatch { public static void Postfix(ShotgunItem __instance) { if (!__instance.safetyOn) { StartShotgunMusic(__instance); } } } [HarmonyPatch(typeof(ShotgunItem), "ItemInteractLeftRight")] public static class ShotgunInteractPatch { public static void Postfix(ShotgunItem __instance) { if (__instance.safetyOn) { StopShotgunMusic(__instance); } else { StartShotgunMusic(__instance); } } } [HarmonyPatch(typeof(ShotgunItem), "StopUsingGun")] public static class ShotgunStopPatch { public static void Postfix(ShotgunItem __instance) { StopShotgunMusic(__instance); } } private static AudioClip _doomMusic; private static ConfigEntry<float> _volumeC; private static float _volume; private void Awake() { //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Expected O, but got Unknown ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin SaferDoomShotgun is loaded."); _doomMusic = SoundTool.GetAudioClip("aRealHumanBean-SaferDoomShotgun", "doom.mp3"); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Sound loaded"); _volumeC = ((BaseUnityPlugin)this).Config.Bind<float>("General", "volume", 0.7f, "Set the volume of the music"); _volume = _volumeC.Value; float volume = _volume; float num = volume; if (!(num > 1f)) { if (num < 0f) { _volume = 0f; } } else { _volume = 1f; } Harmony val = new Harmony("SaferDoomShotgun"); val.PatchAll(); } private static void StopShotgunMusic(ShotgunItem shotgun) { Debug.Log((object)"Stopping shotgun music."); AudioSource val = ((Component)shotgun).gameObject.GetComponents<AudioSource>().First((AudioSource x) => (Object)(object)x.clip == (Object)(object)_doomMusic); val.Pause(); } private static void StartShotgunMusic(ShotgunItem shotgun) { Debug.Log((object)"Starting shotgun music."); AudioSource val = ((Component)shotgun).gameObject.GetComponents<AudioSource>().First((AudioSource x) => (Object)(object)x.clip == (Object)(object)_doomMusic); if (!val.isPlaying) { val.Play(); } } } public static class PluginInfo { public const string PLUGIN_GUID = "SaferDoomShotgun"; public const string PLUGIN_NAME = "SaferDoomShotgun"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }