Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of SkwurlRunnerHead v1.0.0
SkwurlRunnerHead/SkwurlRunnerHead.dll
Decompiled 2 years agousing System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using LethalLib.Modules; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("SkwurlRunnerHead")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("SkwurlRunnerHead")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("00edee5d-bc9b-4fe0-bbb6-f7146e2dfcc2")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace SkwurlRunnerHead; [BepInPlugin("atastymelon.skwurlrunnerhead", "Skwurl Runner Head", "0.0.0.1")] public class Plugin : BaseUnityPlugin { private readonly Harmony harmony = new Harmony("skwurlrunnerhead"); internal ManualLogSource mls; private void Awake() { mls = Logger.CreateLogSource("skwurlrunnerhead"); mls.LogInfo((object)"SK Head Loading!"); string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "skwurlrunner"); AssetBundle val = AssetBundle.LoadFromFile(text); if ((Object)(object)val == (Object)null) { mls.LogError((object)"COULD NOT FIND SKWURL RUNNER ASSET BUNDLE"); return; } Item val2 = val.LoadAsset<Item>("assets/SkwurlRunnerSkwurl/SkwurlHead.asset"); NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab); Utilities.FixMixerGroups(val2.spawnPrefab); Items.RegisterScrap(val2, 45, (LevelTypes)(-1)); harmony.PatchAll(); mls.LogInfo((object)"Skwurl Runner Head Item patched successfully"); } }