Lethal Company
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Lost and Found

Version 0.1.2 — for Lethal Company v81

A free, movable trash can for your ship that collects dead players' dropped equipment when the ship departs.

How it works

  • The bin starts in the middle of the ship. Press B to move it using normal furniture controls.
  • Equipment held at death is tracked in normal inventory slots, extra inventory slots, the v81 utility slot, and inside carried belt bags.
  • At departure, eligible items are collected into the bin. Non-scrap equipment and terminal store items qualify; ordinary scrap is left behind.
  • Equipment picked up by a living teammate is removed from the recovery list.
  • Look at the bin and press E to dump all available contents onto the floor in front of it. Rebound controls follow your game settings.

Unclaimed contents are saved with the host's save file, including native item save data and battery charge. Contents survive a team wipe and are cleared when the ship is reset after being fired. Storing the furniture does not empty the bin; retrieve it using the terminal's storage menu.

Installation

The host and every client need this mod, BepInExPack, and LethalLib 1.2.0 or newer. LethalSmokes is not required.

Install with your mod manager, or copy the ZIP's LostAndFound folder into BepInEx/plugins in your game directory or mod manager profile folder. Restart the game after installing.

Compatibility notes

The mod collects existing dropped items; it cannot recover equipment already destroyed, consumed, or removed by another mod before collection. Belt bag equipment is also recovered, including nested belt bags that use the native bag system. The bin returns the bag and its eligible contents as separate loose items. Other container types are not supported. If a bag has excluded or unsupported contents, the bag stays in place with those remaining items. Modded items retain the data their native save hook supports; custom state outside that hook may not be preserved. Missing item definitions remain saved in the bin until their mod is available again.

This mod has compilation, logic, and API checks. Live multiplayer and save/reload testing are still needed. To test, have a client die holding equipment in both normal and utility slots, depart, and empty the bin after returning to orbit. Also test saving with unclaimed contents.

If something fails, provide the host's and affected client's BepInEx/LogOutput.log files.

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