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spookydookie
modpack to test if it fixes my friend's issue of codes not properly importingRequired mods (96)
This package requires the following packages to work.Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Version:1.4.3
Adds a heavy reverb effect to a player's final moment before death.
Version:1.0.1
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Version:3.8.4
Allows enemies to travel both into and out of the facility while seamlessly switching AI modes.
Version:2.5.7
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2100
Adds new features and mechanics to the insanity mechanic of Lethal Company.
Version:1.1.2
Fixes the stamina meter display on the HUD, so it more accurately represents your current stamina percentage.
Version:2.2.0
Fixes several issues with Barbers. Now allows restoring spawn behaviors from previous versions of the game.
Version:1.1.0
Fixes a lot of miscellaneous gameplay issues with vanilla. See store description for more details (and recommendations for other great bugfix packages)
Version:1.10.7
Aesthetic changes to make moon environments feel more cohesive.
Version:1.1.3
Fixes numerous issues with missing sound effects, or SFX playing when they shouldn't.
Version:1.5.10
Fixes multiple bugs with the jetpack, most notably the random explosions, battery drain, and tulip snakes dropping you out of the sky. (See the description for full details!)
Version:1.5.0
Allows indoor enemies to spawn in groups larger than 1, like outdoor and daytime enemies can.
Version:1.2.2
Fixes several gamebreaking issues with weed killer, including a softlock with the Company Cruiser.
Version:1.1.0