using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TimeScaleSetter.patches;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.InputSystem;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("CrouchRunBug")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Your Mod Description Goes Here")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("CrouchRunBug")]
[assembly: AssemblyTitle("CrouchRunBug")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace TimeScaleSetter.patches
{
[HarmonyPatch(typeof(PlayerControllerB))]
internal class HudManagerPatch
{
[HarmonyPatch(typeof(PlayerControllerB), "Crouch_performed")]
[HarmonyPrefix]
private static bool recheckCrouch(PlayerControllerB __instance, ref CallbackContext context, ref bool ___isJumping)
{
if (((CallbackContext)(ref context)).performed && !__instance.quickMenuManager.isMenuOpen && ((((NetworkBehaviour)__instance).IsOwner && __instance.isPlayerControlled && (!((NetworkBehaviour)__instance).IsServer || __instance.isHostPlayerObject)) || __instance.isTestingPlayer) && !__instance.inSpecialInteractAnimation && !___isJumping && !__instance.isTypingChat && __instance.thisController.isGrounded)
{
__instance.Crouch(!__instance.isCrouching);
}
return false;
}
}
}
namespace CrouchRunBug
{
[BepInPlugin("org.agmas.CrouchRunBug", "CrouchRunBug", "0.1.0")]
public class Plugin : BaseUnityPlugin
{
private const string modGUID = "org.agmas.CrouchRunBug";
private const string modName = "CrouchRunBug";
private const string modVersion = "0.1.0";
public ConfigEntry<string> url;
private readonly Harmony harmony = new Harmony("org.agmas.CrouchRunBug");
public static Plugin Instance;
public ManualLogSource mls;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("org.agmas.CrouchRunBug");
mls.LogInfo((object)"We're up and running!");
harmony.PatchAll(typeof(HudManagerPatch));
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "CrouchRunBug";
public const string PLUGIN_NAME = "CrouchRunBug";
public const string PLUGIN_VERSION = "1.0.0";
}
}