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Decompiled source of WOAH v0.6.9
WOAH.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using LethalCompanyInputUtils.Api; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.InputSystem; using WOAH.patches; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("WOAH")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Your Mod Description Goes Here")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("WOAH")] [assembly: AssemblyTitle("WOAH")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } public class InputClass : LcInputActions { [InputAction("<Keyboard>/3", Name = "woah")] public InputAction WoahKey { get; set; } } namespace WOAH { [BepInPlugin("org.agmas.WOAH", "Woah", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private const string modGUID = "org.agmas.WOAH"; private const string modName = "Woah"; public InputClass InputActionsInstance = new InputClass(); private const string modVersion = "0.1.0"; private readonly Harmony harmony = new Harmony("org.agmas.WOAH"); public static Plugin Instance; public ManualLogSource mls; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("org.agmas.WOAH"); mls.LogInfo((object)"We're up and running!"); harmony.PatchAll(typeof(PlayerControllerBPatch)); } } public static class PluginInfo { public const string PLUGIN_GUID = "WOAH"; public const string PLUGIN_NAME = "WOAH"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace WOAH.patches { [HarmonyPatch(typeof(PlayerControllerB))] internal class PlayerControllerBPatch { [HarmonyPatch(typeof(PlayerControllerB), "Update")] [HarmonyPostfix] private static void undo(PlayerControllerB __instance) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) if (Plugin.Instance.InputActionsInstance.WoahKey.WasPressedThisFrame()) { __instance.DamagePlayer(0, true, true, (CauseOfDeath)0, 0, false, default(Vector3)); if (StartOfRound.Instance.inShipPhase) { HUDManager.Instance.DisplayTip("WOAH", "You can only woah when you're on a planet.\nwoah :(", false, false, "LC_Tip1"); } } } } }