Lethal Company
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Last Updated
First Uploaded
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4.2K
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2
Size
368MB
Dependency string
akiracked-lethalsounds-3.0.0
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Categories

What It Does:

- Replaces sounds in game. Here's a list of sounds replaced by this mod:
- Thumper roar - Reaper Leviathan from Subnautica
- Jester pop - YOOUUUUUUUUUUUU
- PurchaseSFX - Thank you for shoping at Walmart
- Reached Quota - Test Passed!
- Company Desk bell - Ring Doorbell
- Company voice - several meme sound effects from my TikTok fyp
- Terminal - Windows XP
- These are just a few. I plan to add so much more as this mod updates

Terminal Commands:

  • CUSTOMSOUNDS LIST/L: Displays all currently loaded sounds
  • CUSTOMSOUNDS RELOAD/RL: Reloads and applies sounds from the 'CustomSounds' folder and its subfolders
  • CUSTOMSOUNDS REVERT/RV: Unloads all custom sounds and restores original game sounds
  • CUSTOMSOUNDS HELP/H: Provides a list of all CustomSounds commands

SYNCING HAS BEEN REMOVED IN VERSION 2.3.0. IT WILL BE ADDED BACK SOON!

Syncing Custom Sounds with Clients (Experimental Feature):

CustomSounds now introduces an experimental feature allowing the host to sync their custom sounds with all clients in the lobby. This feature ensures that everyone in the game experiences the same custom audio environment. However, it requires all clients to have the CustomSounds mod installed.

How to Sync:

As a host, you can initiate the sync process through terminal commands. This will send your custom sounds to all connected clients who have CustomSounds installed.

Terminal Commands for Sync:

- CUSTOMSOUNDS SYNC/S: Starts the synchronization process of custom sounds with all clients. - CUSTOMSOUNDS FORCE-UNSYNC/FU: Forces all clients to unsync and revert to their original sounds. - CUSTOMSOUNDS UNSYNC/U: Allows clients to manually unsync from the host's custom sounds and revert to their original audio setup.

When the host initiates a sync, clients will receive a notification to accept the sync request. On acceptance, custom sounds from the host will be downloaded and applied to the client's game.

Note: The sync feature is experimental and might not work as expected in all scenarios. Feedback and bug reports are appreciated to improve this functionality!

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