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QualityCompany Fork

Fork of QualityCompany to hopefully fix some bugs.

CHANGELOG

v1.5.4

  • Decided to turn it off NSFW, as I don't mind a little more publicity, and it might help others who had the same problem as me!

v1.5.3

  • Forgot to add that the original author has an MIT License (One again, I'm new)

v1.5.2

  • Forgot to apply changes from v1.5.1 (I'm new at this)

v1.5.1

  • Updated README
  • Possibly fixed the phantom item duplicate glitch

v1.5.0

  • Some MORE fixes to the Terminal Commands & Patching
  • Improved scan command to show items list, configurable (default: disabled)
  • Implemented force refresh of scrap ui every second, configurable (default: disabled)

v1.4.0

  • Some minor fixes to the Terminal Commands & Patching
  • Better Game Events logic & less debug logs
  • Fixed the LootMonitor from going out of sync (mod compatibility)
  • Fixed some issues with terminal command values & help descriptions

v1.3.6: Sell commands

  • Fixed a bug where 'sell' commands wouldn't total scrap values correctly when selling mid-way through the quota
  • Fixed a bug with 'sell <item><condition>' command did not take into account company buying rate & equals condition
  • Added visibility on actual scrap value when selling mid-way through the quota
  • Halved the scrap value of items spawned by the 'hack' command
  • Cleaned up ScrapUtils

v1.3.5: Broken commands ;-(

  • Fixed a bug where commands were being added but not actually being run

v1.3.4: AdvancedTerminal API

  • Fixed a bug where the Terminal API was doubling up on commands & help texts

v1.3.3: Misc

AdvancedTerminal API

  • Added ability to create a terminal for your mod using the name as an abbreviation (e.g. QualityCompany turns into qc), this can be customized within the Register call
  • Added ability to include your mod's terminal commands within the 'Help' command, can be disabled
  • Added more description options for sub commands to show when typing in the primary command

Debug commands

  • Fixed hack command to spawn items correctly and sync with clients

v1.3.2: Total Scrap UI Config

  • Introduced config item to disable Total Scrap UI separate from item scrap UI

v1.3.1: Additional Networking fixes + InfoMonitor fix

  • Detached Save File from NetworkBehaviour instance entirely
    • This and the changes in 1.3.0 should be more solid now
    • Hosts with networking disabled will still save the same, making use of the games' save number
    • Clients with networking disabled will have their own local client save, which is not tied to a save number
    • That said, this probably still needs more testing
  • Fixed a bug with InfoMonitor calculating "NEEDED" amount incorrectly in a certain case - thanks @throwitaway99 (#4)
  • Some class and file rename and reworks

v1.3.0: Networking

  • Add a ping hud display (networking only), configurable
    • This is untested with 3 or more people, please log an issue if anything is crazy
    • (worst case) Disable the feature in the config if it causes issues!
  • [UNTESTED] (hopefully) fully implemented ability to disable Networking operations in config
    • This will cause everything to be done CLIENT-SIDE ONLY
    • This WILL cause desync issues with sell & target commands, but should recover on action of deposit desk eating the items
    • Let us know if anything breaks from this please :)

v1.2.3: Mod Compatibility & Experimental fixes

  • Fixed an issue where Scrap UI will have a null reference if the HUD iconFrames changes in size after initializing
  • Fixed an issue with view experimental command overriding view monitor command

v1.2.2: Dev & mod quality of life, scrap total, experimental features

  • Improved dev & mod api quality of life
    • Terminal commands can be setup via a [TerminalCommand] attribute
    • Modules can be easily added in a static or instance manner via the [Module] attribute
    • see the example plugins under samples/
  • Scrap UI: Add total scrap tally to first item slot
  • Added 2 experimental commands: vs, view. This is disabled by default.

v1.2.1: Improved Mod Compatibility, force inventory UI refresh

  • Improved inventory mod compatibility ui updates
  • Introduced new config for force updating all inventory ui values (disabled by default)
  • Introduced new config inventory startup delay (default: 4.5 seconds)

v1.2.0: Feature Configurations, Inventory UI, README image links

  • Fixed README image links to work for Thunderstore page
  • Combined Loot & Credit monitors into 1
  • Updated ScrapValue Inventory UI to a TextMeshProUGUI with base game font
  • Added config options for various different features
  • (Hopefully) fixed Host vs Client mod config syncing
  • Moved 'hack' terminal command to its' own 'debug' category

v1.1.0: Some fixes, terminal commands updates + efficiency

  • Update README
  • Update ScrapValueUI - Position is calculated dynamically taking into account rotation on z-axis.
  • Update Release build script
  • GameEvents: to include more player actions: DropAllHeldItems, DiscardHeldItem, Death
  • AdvancedTerminal: update command & sub command text processing to be more efficient
  • new sell target command to just sell amount needed as per target calculation
  • Config: Add "ShowDebugLogs" config option (should hopefully be client side)
  • OvertimeMonitor:
    • Update for a case where groupCredits > set target which would just show 0 needed (but need to sell actual quota still...)
    • Added saving of target set (host)

v1.0.1: Remove some message logging

  • Removed some unnecessary message logging

v1.0.0: Initial release

  • Woow