Decompiled source of FixedItemRotation v1.0.1

FixedRotation.dll

Decompiled a day ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FixedItemRotation;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LethalCompanyTemplate")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("A template for Lethal Company")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+63d5223bd0294da828623259f64db8568ec37082")]
[assembly: AssemblyProduct("LethalCompanyTemplate")]
[assembly: AssemblyTitle("LethalCompanyTemplate")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace LethalCompanyTemplate
{
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "LethalCompanyTemplate";

		public const string PLUGIN_NAME = "LethalCompanyTemplate";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace ItemDeclutter
{
	[HarmonyPatch(typeof(StartOfRound))]
	internal class ShipLoadItems
	{
		[HarmonyPatch("LoadShipGrabbableItems")]
		[HarmonyPostfix]
		internal static void LoadShipItemsPatch()
		{
			GameObject val = GameObject.Find("/Environment/HangarShip");
			GrabbableObject[] componentsInChildren = val.GetComponentsInChildren<GrabbableObject>();
			GrabbableObject[] array = componentsInChildren;
			foreach (GrabbableObject val2 in array)
			{
				Plugin.logger.LogDebug((object)("Found " + ((Object)val2).name));
				StackTooltip.UpdateAllTooltips(((Object)val2).name);
			}
		}
	}
}
namespace FixedItemRotation
{
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class PlayerDropItemPatch
	{
		[HarmonyPatch("SetObjectAsNoLongerHeld")]
		[HarmonyPrefix]
		internal static void ItemDroppedOnShipPatch(bool droppedInElevator, bool droppedInShipRoom, ref Vector3 targetFloorPosition, ref GrabbableObject dropObject, ref int floorYRot)
		{
			if (droppedInShipRoom)
			{
				floorYRot = 1;
			}
		}

		[HarmonyPatch(typeof(GrabbableObject))]
		[HarmonyPatch("DiscardItemClientRpc")]
		[HarmonyPostfix]
		internal static void ItemDroppedOnShipPatchPostfix(GrabbableObject __instance)
		{
			if (__instance.isInShipRoom)
			{
				string itemName = __instance.itemProperties.itemName;
				__instance.floorYRot = 1;
				Plugin.logger.LogInfo((object)("dropped " + itemName));
				__instance.customGrabTooltip = StackTooltip.UpdateAllTooltips(itemName);
			}
			else
			{
				__instance.customGrabTooltip = null;
			}
		}
	}
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class PlayerPickupItem
	{
		[HarmonyPatch("GrabObjectClientRpc")]
		[HarmonyPostfix]
		internal static void GrabObjectPatch(bool grabValidated, ref NetworkObjectReference grabbedObject)
		{
			NetworkObject val = default(NetworkObject);
			((NetworkObjectReference)(ref grabbedObject)).TryGet(ref val, (NetworkManager)null);
			if (!((Object)(object)val == (Object)null))
			{
				GrabbableObject component = ((Component)val).GetComponent<GrabbableObject>();
				if (!((Object)(object)component == (Object)null))
				{
					string itemName = component.itemProperties.itemName;
					component.customGrabTooltip = StackTooltip.UpdateAllTooltips(itemName);
				}
			}
		}
	}
	internal class StackTooltip
	{
		public static string UpdateAllTooltips(string itemName)
		{
			GameObject val = GameObject.Find("/Environment/HangarShip");
			List<GrabbableObject> ItemsOnShip = (from obj in val.GetComponentsInChildren<GrabbableObject>()
				where obj.itemProperties.itemName == itemName
				select obj).ToList();
			List<GrabbableObject> list = ItemsOnShip.ToList();
			if (list.Count() == 0)
			{
				return null;
			}
			CollectionExtensions.Do<GrabbableObject>((IEnumerable<GrabbableObject>)list, (Action<GrabbableObject>)delegate(GrabbableObject item)
			{
				if ((Object)(object)item.playerHeldBy != (Object)null)
				{
					ItemsOnShip.Remove(item);
				}
			});
			int num = ItemsOnShip.Count();
			string text = $"{itemName} (x{num}) \n Grab : [E]";
			foreach (GrabbableObject item in ItemsOnShip)
			{
				item.customGrabTooltip = text;
			}
			return text;
		}
	}
	[BepInPlugin("FixedItemRotation", "FixedItemRotation", "0.0.1")]
	public class Plugin : BaseUnityPlugin
	{
		private readonly Harmony harmony = new Harmony("FixedItemRotation");

		internal static ManualLogSource logger;

		private void Awake()
		{
			harmony.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin FixedItemRotation is loaded!");
		}
	}
}