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Decompiled source of VALORANT AGENTS v1.0.0
VALORANT_MOD_LETHAL.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("VALORANT_MOD_LETHAL")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("VALORANT_MOD_LETHAL")] [assembly: AssemblyTitle("VALORANT_MOD_LETHAL")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class MRASTRA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "ASTRA"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRBREACH : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "BREACH"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRBRIMSTONE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "BRIMSTONE"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRCHAMBER : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "CHAMBER"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRCYPHER : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "CYPHER"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRCLOVE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "CLOVE"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRDEADLOCK : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "DEADLOCK"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRFADE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "FADE"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRGEKKO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "GEKKO"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRHARBOR : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "HARBOR"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRISO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "ISO"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRJETT : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "JETT"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRKAYO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "KAYO"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRKILLJOY : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "KILLJOY"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRNEON : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "NEON"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MROMEN : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "OMEN"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRPHOENIX : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "PHOENIX"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRRAZE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "RAZE"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRREYNA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "REYNA"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSAGE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "SAGE"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSKYE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "SKYE"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSOVA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "SOVA"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRVIPER : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "VIPER"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRVYSE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "VYSE"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRWINGMAN : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "WINGMAN"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRYORU : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "YORU"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("astrodart_VALORANT_AGENTS", "VALORANT_AGENTS", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private void Awake() { //IL_0230: Unknown result type (might be due to invalid IL or missing references) //IL_0236: Expected O, but got Unknown Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("ASTRA", typeof(MRASTRA)); ModelReplacementAPI.RegisterSuitModelReplacement("BREACH", typeof(MRBREACH)); ModelReplacementAPI.RegisterSuitModelReplacement("BRIMSTONE", typeof(MRBRIMSTONE)); ModelReplacementAPI.RegisterSuitModelReplacement("CHAMBER", typeof(MRCHAMBER)); ModelReplacementAPI.RegisterSuitModelReplacement("CLOVE", typeof(MRCLOVE)); ModelReplacementAPI.RegisterSuitModelReplacement("CYPHER", typeof(MRCYPHER)); ModelReplacementAPI.RegisterSuitModelReplacement("DEADLOCK", typeof(MRDEADLOCK)); ModelReplacementAPI.RegisterSuitModelReplacement("FADE", typeof(MRFADE)); ModelReplacementAPI.RegisterSuitModelReplacement("GEKKO", typeof(MRGEKKO)); ModelReplacementAPI.RegisterSuitModelReplacement("HARBOR", typeof(MRHARBOR)); ModelReplacementAPI.RegisterSuitModelReplacement("ISO", typeof(MRISO)); ModelReplacementAPI.RegisterSuitModelReplacement("JETT", typeof(MRJETT)); ModelReplacementAPI.RegisterSuitModelReplacement("KAYO", typeof(MRKAYO)); ModelReplacementAPI.RegisterSuitModelReplacement("KILLJOY", typeof(MRKILLJOY)); ModelReplacementAPI.RegisterSuitModelReplacement("NEON", typeof(MRNEON)); ModelReplacementAPI.RegisterSuitModelReplacement("OMEN", typeof(MROMEN)); ModelReplacementAPI.RegisterSuitModelReplacement("PHOENIX", typeof(MRPHOENIX)); ModelReplacementAPI.RegisterSuitModelReplacement("RAZE", typeof(MRRAZE)); ModelReplacementAPI.RegisterSuitModelReplacement("REYNA", typeof(MRREYNA)); ModelReplacementAPI.RegisterSuitModelReplacement("SAGE", typeof(MRSAGE)); ModelReplacementAPI.RegisterSuitModelReplacement("SKYE", typeof(MRSKYE)); ModelReplacementAPI.RegisterSuitModelReplacement("SOVA", typeof(MRSOVA)); ModelReplacementAPI.RegisterSuitModelReplacement("VIPER", typeof(MRVIPER)); ModelReplacementAPI.RegisterSuitModelReplacement("VYSE", typeof(MRVYSE)); ModelReplacementAPI.RegisterSuitModelReplacement("WINGMAN", typeof(MRWINGMAN)); ModelReplacementAPI.RegisterSuitModelReplacement("YORU", typeof(MRYORU)); Harmony val = new Harmony("astrodart_VALORANT_AGENTS"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin astrodart_VALORANT_AGENTS is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "valorant_bundle"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }