using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using FnafPowerOutage.Patches;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("FnafPowerOutage")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("FnafPowerOutage")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("30dedb46-5e2f-4907-98c0-4faa8f523b66")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace FnafPowerOutage
{
[BepInPlugin("atg.FnafPowerOutage", "Fnaf Power Outage", "1.0.1")]
public class PowerOutageBase : BaseUnityPlugin
{
private const string modGUID = "atg.FnafPowerOutage";
private const string modName = "Fnaf Power Outage";
private const string modVersion = "1.0.1";
private Harmony harmony = new Harmony("atg.FnafPowerOutage");
private static PowerOutageBase Instance;
internal ManualLogSource mls;
internal static AudioClip[] newSFX;
private void Awake()
{
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Expected O, but got Unknown
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("atg.FnafPowerOutage");
mls.LogInfo((object)"Starting Fnaf Power Outage");
string location = ((BaseUnityPlugin)Instance).Info.Location;
string text = "FnafPowerOutage.dll";
string text2 = location.TrimEnd(text.ToCharArray());
string text3 = text2 + "toreadormarch";
mls.LogInfo((object)text3);
AssetBundle val = AssetBundle.LoadFromFile(text3);
if ((Object)val == (Object)null)
{
mls.LogError((object)"Failed to load audio assets!");
return;
}
newSFX = val.LoadAssetWithSubAssets<AudioClip>("assets/toreadormarch.mp3");
harmony.PatchAll(typeof(HudManagerPatch));
mls.LogInfo((object)"FnafPowerOutage Mod is loaded");
harmony.PatchAll(typeof(PowerOutageBase));
}
}
}
namespace FnafPowerOutage.Patches
{
[HarmonyPatch(typeof(HUDManager))]
internal class HudManagerPatch
{
[HarmonyPatch("Start")]
[HarmonyPrefix]
public static void powerOutageAudioPatch(ref AudioClip ___radiationWarningAudio)
{
AudioClip[] newSFX = PowerOutageBase.newSFX;
if (newSFX != null && newSFX.Length != 0)
{
AudioClip val = newSFX[0];
___radiationWarningAudio = val;
}
}
}
}