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Decompiled source of FnafPowerOutage v1.0.1
FnafPowerOutage/FnafPowerOutage.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using FnafPowerOutage.Patches; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("FnafPowerOutage")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("FnafPowerOutage")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("30dedb46-5e2f-4907-98c0-4faa8f523b66")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace FnafPowerOutage { [BepInPlugin("atg.FnafPowerOutage", "Fnaf Power Outage", "1.0.1")] public class PowerOutageBase : BaseUnityPlugin { private const string modGUID = "atg.FnafPowerOutage"; private const string modName = "Fnaf Power Outage"; private const string modVersion = "1.0.1"; private Harmony harmony = new Harmony("atg.FnafPowerOutage"); private static PowerOutageBase Instance; internal ManualLogSource mls; internal static AudioClip[] newSFX; private void Awake() { //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Expected O, but got Unknown if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("atg.FnafPowerOutage"); mls.LogInfo((object)"Starting Fnaf Power Outage"); string location = ((BaseUnityPlugin)Instance).Info.Location; string text = "FnafPowerOutage.dll"; string text2 = location.TrimEnd(text.ToCharArray()); string text3 = text2 + "toreadormarch"; mls.LogInfo((object)text3); AssetBundle val = AssetBundle.LoadFromFile(text3); if ((Object)val == (Object)null) { mls.LogError((object)"Failed to load audio assets!"); return; } newSFX = val.LoadAssetWithSubAssets<AudioClip>("assets/toreadormarch.mp3"); harmony.PatchAll(typeof(HudManagerPatch)); mls.LogInfo((object)"FnafPowerOutage Mod is loaded"); harmony.PatchAll(typeof(PowerOutageBase)); } } } namespace FnafPowerOutage.Patches { [HarmonyPatch(typeof(HUDManager))] internal class HudManagerPatch { [HarmonyPatch("Start")] [HarmonyPrefix] public static void powerOutageAudioPatch(ref AudioClip ___radiationWarningAudio) { AudioClip[] newSFX = PowerOutageBase.newSFX; if (newSFX != null && newSFX.Length != 0) { AudioClip val = newSFX[0]; ___radiationWarningAudio = val; } } } }