Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of WarpToInitialPosition v1.0.0
WarpToInitialPosition.dll
Decompiled a day agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using Unity.Netcode; using UnityEngine; using UnityEngine.InputSystem; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("WarpToInitialPosition")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("WarpToInitialPosition")] [assembly: AssemblyCopyright("Copyright © 2026")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("188200a7-dd9a-4202-95a9-61868746f6cc")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace WarpToInitialPosition; public class PluginConfig { public static PluginConfig Instance; public ConfigEntry<Key> WarpKey; public PluginConfig(ConfigFile config) { Instance = this; WarpKey = config.Bind<Key>("General", "WarpKey", (Key)23, "Key used to warp to initial ship position"); } } [BepInPlugin("azumi.WarpToInitialPosition", "WarpToInitialPosition", "1.0.0")] public class WarpToInitialPositionPlugin : BaseUnityPlugin { public const string ModGUID = "azumi.WarpToInitialPosition"; public const string ModName = "WarpToInitialPosition"; public const string ModVersion = "1.0.0"; internal static WarpToInitialPositionPlugin Instance; internal static ManualLogSource Log; private Harmony harmony; private static bool hasTeleportedAfterSpawn; private InputAction warpAction; public static PluginConfig ModConfig { get; private set; } private void CreateInputAction() { //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Expected O, but got Unknown //IL_00c2: Unknown result type (might be due to invalid IL or missing references) if (warpAction != null) { warpAction.performed -= OnWarpPerformed; warpAction.Disable(); warpAction.Dispose(); } string text = $"<Keyboard>/{ModConfig.WarpKey.Value}"; Log.LogInfo((object)("Creating binding: " + text)); warpAction = new InputAction("Warp", (InputActionType)1, text, (string)null, (string)null, (string)null); warpAction.performed += OnWarpPerformed; warpAction.Enable(); Log.LogInfo((object)$"Warp key bound to: {ModConfig.WarpKey.Value}"); } private void OnWarpPerformed(CallbackContext ctx) { Log.LogInfo((object)"Warp key pressed"); TryWarpLocalPlayer(); } private void Awake() { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Expected O, but got Unknown Instance = this; Log = ((BaseUnityPlugin)this).Logger; harmony = new Harmony("azumi.WarpToInitialPosition"); harmony.PatchAll(); ModConfig = new PluginConfig(((BaseUnityPlugin)this).Config); CreateInputAction(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"WarpToInitialPosition loaded"); } public static void TryWarpLocalPlayer() { //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)StartOfRound.Instance == (Object)null || !StartOfRound.Instance.inShipPhase) { return; } PlayerControllerB val = GameNetworkManager.Instance?.localPlayerController; if (!((Object)(object)val == (Object)null) && !val.isPlayerDead) { Transform shipSpawnPoint = GetShipSpawnPoint(); if ((Object)(object)shipSpawnPoint == (Object)null) { Log.LogWarning((object)"Failed to find ship spawn point."); return; } Vector3 position = shipSpawnPoint.position; val.TeleportPlayer(position, false, 0f, false, true); val.isInElevator = true; val.isInHangarShipRoom = true; val.isInsideFactory = false; val.ResetPlayerBloodObjects(true); Log.LogInfo((object)$"Warped player {val.playerClientId} to ship."); } } private static Transform GetShipSpawnPoint() { if ((Object)(object)StartOfRound.Instance == (Object)null) { return null; } if (StartOfRound.Instance.playerSpawnPositions == null) { return null; } if (StartOfRound.Instance.playerSpawnPositions.Length == 0) { return null; } return StartOfRound.Instance.playerSpawnPositions[0]; } public static void ResetSpawnTeleport() { hasTeleportedAfterSpawn = false; } public static void TryInitialSpawnTeleport(PlayerControllerB player) { //IL_0079: Unknown result type (might be due to invalid IL or missing references) if (!hasTeleportedAfterSpawn && !((Object)(object)player == (Object)null) && ((NetworkBehaviour)player).IsOwner && !((Object)(object)StartOfRound.Instance == (Object)null) && StartOfRound.Instance.inShipPhase) { Transform shipSpawnPoint = GetShipSpawnPoint(); if (!((Object)(object)shipSpawnPoint == (Object)null)) { hasTeleportedAfterSpawn = true; player.TeleportPlayer(shipSpawnPoint.position, false, 0f, false, true); player.isInElevator = true; player.isInHangarShipRoom = true; player.isInsideFactory = false; player.ResetPlayerBloodObjects(true); Log.LogInfo((object)$"Initial orbit warp applied to player {player.playerClientId}"); } } } } [HarmonyPatch(typeof(StartOfRound))] internal class StartOfRoundPatch { [HarmonyPatch("Awake")] [HarmonyPostfix] private static void ResetTeleportFlag() { WarpToInitialPositionPlugin.ResetSpawnTeleport(); } } [HarmonyPatch(typeof(PlayerControllerB))] internal class PlayerControllerBPatch { [HarmonyPatch("ConnectClientToPlayerObject")] [HarmonyPostfix] private static void OnConnectClient(PlayerControllerB __instance) { WarpToInitialPositionPlugin.TryInitialSpawnTeleport(__instance); } [HarmonyPatch("SpawnPlayerAnimation")] [HarmonyPostfix] private static void OnSpawnPlayer(PlayerControllerB __instance) { WarpToInitialPositionPlugin.TryInitialSpawnTeleport(__instance); } }