Decompiled source of DaBabyThumper v1.0.1

DaBabyCrawler.dll

Decompiled 3 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("DaBabyCrawler")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Replaces thumper with dababy car")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("DaBabyCrawler")]
[assembly: AssemblyTitle("DaBabyCrawler")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace DaBabyCrawler
{
	[BepInPlugin("DaBabyCrawler", "DaBabyCrawler", "1.0")]
	public class Plugin : BaseUnityPlugin
	{
		public static AudioClip BiteAudio;

		public static AudioClip AngeredAudio;

		public static AudioClip ShortRoar;

		public static AudioClip dieSFX;

		public static GameObject DaBabyModel;

		public static string pluginDir;

		public static AssetBundle AlBundle;

		private void Awake()
		{
			pluginDir = ((BaseUnityPlugin)this).Info.Location;
			LoadAssets();
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null);
		}

		private static void LoadAssets()
		{
			try
			{
				AlBundle = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(pluginDir), "dababybundle"));
			}
			catch (Exception ex)
			{
				Debug.LogError((object)("DaBabyCrawler: AssetBundle failed to load -- " + ex.Message));
				return;
			}
			try
			{
				DaBabyModel = AlBundle.LoadAsset<GameObject>("dababy2.prefab");
				Debug.Log((object)$"DaBabyCrawler: GameObject is loaded as {DaBabyModel}");
				BiteAudio = AlBundle.LoadAsset<AudioClip>("letsgoshort.wav");
				ShortRoar = AlBundle.LoadAsset<AudioClip>("ipullup.wav");
				AngeredAudio = AlBundle.LoadAsset<AudioClip>("lessgoLOUD.wav");
				dieSFX = AlBundle.LoadAsset<AudioClip>("die.wav");
				Debug.Log((object)"DaBabyCrawler: Successfully loaded assets.");
			}
			catch (Exception ex2)
			{
				Debug.LogError((object)("DaBabyCrawler: Failed to load assets -- " + ex2.Message));
			}
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "DaBabyCrawler";

		public const string PLUGIN_NAME = "DaBabyCrawler";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace DaBabyCrawler.Patches
{
	[HarmonyPatch(typeof(CrawlerAI))]
	internal class CrawlerReplace
	{
		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		private static void SummonDababy(CrawlerAI __instance)
		{
			Transform transform = ((Component)__instance).transform;
			Renderer[] componentsInChildren = ((Component)transform).GetComponentsInChildren<Renderer>();
			Renderer[] array = componentsInChildren;
			Renderer[] array2 = array;
			foreach (Renderer val in array2)
			{
				val.enabled = false;
			}
			GameObject val2 = InstantiateDababy(transform);
			((EnemyAI)__instance).creatureAnimator = val2.GetComponent<Animator>();
			__instance.shortRoar = Plugin.ShortRoar;
			__instance.bitePlayerSFX = Plugin.BiteAudio;
			__instance.longRoarSFX = (AudioClip[])(object)new AudioClip[2]
			{
				Plugin.AngeredAudio,
				Plugin.ShortRoar
			};
			((EnemyAI)__instance).dieSFX = Plugin.dieSFX;
		}

		[HarmonyPatch("KillEnemy")]
		[HarmonyPostfix]
		public static void KillEnemy(CrawlerAI __instance)
		{
			Debug.Log((object)$"DaBabyCrawler: Killed Dababy {__instance}");
			((EnemyAI)__instance).creatureAnimator.SetBool("isDead", true);
		}

		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		public static void CrawlerUpdate(CrawlerAI __instance, ref float ___averageVelocity)
		{
			((EnemyAI)__instance).creatureAnimator.SetFloat("Speed", ___averageVelocity);
			((EnemyAI)__instance).creatureAnimator.SetFloat("WalkMult", ___averageVelocity + 1f);
		}

		private static GameObject InstantiateDababy(Transform parent)
		{
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)Plugin.DaBabyModel == (Object)null))
			{
				GameObject val = Object.Instantiate<GameObject>(Plugin.DaBabyModel);
				val.transform.SetParent(parent);
				val.transform.localPosition = Vector3.zero;
				val.transform.localRotation = Quaternion.identity;
				val.transform.localScale = new Vector3(1f, 1f, 1f);
				((Renderer)val.GetComponentInChildren<MeshRenderer>()).enabled = true;
				Debug.Log((object)("DaBabyCrawler: DaBaby Instance: " + (object)val));
				return val;
			}
			return null;
		}

		[HarmonyPatch("BeginChasingPlayerClientRpc")]
		[HarmonyPostfix]
		[ClientRpc]
		private static void StartDababySound(CrawlerAI __instance)
		{
			if (!((Object)(object)Plugin.AngeredAudio == (Object)null))
			{
				((EnemyAI)__instance).creatureSFX.PlayOneShot(Plugin.AngeredAudio, 0.6f);
				WalkieTalkie.TransmitOneShotAudio(((EnemyAI)__instance).creatureSFX, Plugin.AngeredAudio, 0.6f);
			}
		}

		[HarmonyPatch("EatPlayerBodyClientRpc")]
		[HarmonyPostfix]
		[ClientRpc]
		public static void StopDababySound(CrawlerAI __instance)
		{
			if (!((Object)(object)Plugin.AngeredAudio == (Object)null) && ((EnemyAI)__instance).creatureSFX.isPlaying)
			{
				((EnemyAI)__instance).creatureSFX.Stop();
			}
		}
	}
	public class DaBabyAudio : MonoBehaviour
	{
		private Animator animator;

		private AudioSource audioSource;

		private void Start()
		{
			animator = ((Component)this).gameObject.GetComponent<Animator>();
			audioSource = ((Component)this).gameObject.GetComponentInChildren<AudioSource>();
		}

		private void Update()
		{
			if (animator.GetBool("isDead") && !audioSource.mute)
			{
				Debug.Log((object)"DaBabyCrawler: Stopping clip...");
				audioSource.mute = true;
			}
		}
	}
}