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Decompiled source of DaBabyThumper v1.0.1
DaBabyCrawler.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("DaBabyCrawler")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Replaces thumper with dababy car")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("DaBabyCrawler")] [assembly: AssemblyTitle("DaBabyCrawler")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace DaBabyCrawler { [BepInPlugin("DaBabyCrawler", "DaBabyCrawler", "1.0")] public class Plugin : BaseUnityPlugin { public static AudioClip BiteAudio; public static AudioClip AngeredAudio; public static AudioClip ShortRoar; public static AudioClip dieSFX; public static GameObject DaBabyModel; public static string pluginDir; public static AssetBundle AlBundle; private void Awake() { pluginDir = ((BaseUnityPlugin)this).Info.Location; LoadAssets(); Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null); } private static void LoadAssets() { try { AlBundle = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(pluginDir), "dababybundle")); } catch (Exception ex) { Debug.LogError((object)("DaBabyCrawler: AssetBundle failed to load -- " + ex.Message)); return; } try { DaBabyModel = AlBundle.LoadAsset<GameObject>("dababy2.prefab"); Debug.Log((object)$"DaBabyCrawler: GameObject is loaded as {DaBabyModel}"); BiteAudio = AlBundle.LoadAsset<AudioClip>("letsgoshort.wav"); ShortRoar = AlBundle.LoadAsset<AudioClip>("ipullup.wav"); AngeredAudio = AlBundle.LoadAsset<AudioClip>("lessgoLOUD.wav"); dieSFX = AlBundle.LoadAsset<AudioClip>("die.wav"); Debug.Log((object)"DaBabyCrawler: Successfully loaded assets."); } catch (Exception ex2) { Debug.LogError((object)("DaBabyCrawler: Failed to load assets -- " + ex2.Message)); } } } public static class PluginInfo { public const string PLUGIN_GUID = "DaBabyCrawler"; public const string PLUGIN_NAME = "DaBabyCrawler"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace DaBabyCrawler.Patches { [HarmonyPatch(typeof(CrawlerAI))] internal class CrawlerReplace { [HarmonyPatch("Start")] [HarmonyPostfix] private static void SummonDababy(CrawlerAI __instance) { Transform transform = ((Component)__instance).transform; Renderer[] componentsInChildren = ((Component)transform).GetComponentsInChildren<Renderer>(); Renderer[] array = componentsInChildren; Renderer[] array2 = array; foreach (Renderer val in array2) { val.enabled = false; } GameObject val2 = InstantiateDababy(transform); ((EnemyAI)__instance).creatureAnimator = val2.GetComponent<Animator>(); __instance.shortRoar = Plugin.ShortRoar; __instance.bitePlayerSFX = Plugin.BiteAudio; __instance.longRoarSFX = (AudioClip[])(object)new AudioClip[2] { Plugin.AngeredAudio, Plugin.ShortRoar }; ((EnemyAI)__instance).dieSFX = Plugin.dieSFX; } [HarmonyPatch("KillEnemy")] [HarmonyPostfix] public static void KillEnemy(CrawlerAI __instance) { Debug.Log((object)$"DaBabyCrawler: Killed Dababy {__instance}"); ((EnemyAI)__instance).creatureAnimator.SetBool("isDead", true); } [HarmonyPatch("Update")] [HarmonyPostfix] public static void CrawlerUpdate(CrawlerAI __instance, ref float ___averageVelocity) { ((EnemyAI)__instance).creatureAnimator.SetFloat("Speed", ___averageVelocity); ((EnemyAI)__instance).creatureAnimator.SetFloat("WalkMult", ___averageVelocity + 1f); } private static GameObject InstantiateDababy(Transform parent) { //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)Plugin.DaBabyModel == (Object)null)) { GameObject val = Object.Instantiate<GameObject>(Plugin.DaBabyModel); val.transform.SetParent(parent); val.transform.localPosition = Vector3.zero; val.transform.localRotation = Quaternion.identity; val.transform.localScale = new Vector3(1f, 1f, 1f); ((Renderer)val.GetComponentInChildren<MeshRenderer>()).enabled = true; Debug.Log((object)("DaBabyCrawler: DaBaby Instance: " + (object)val)); return val; } return null; } [HarmonyPatch("BeginChasingPlayerClientRpc")] [HarmonyPostfix] [ClientRpc] private static void StartDababySound(CrawlerAI __instance) { if (!((Object)(object)Plugin.AngeredAudio == (Object)null)) { ((EnemyAI)__instance).creatureSFX.PlayOneShot(Plugin.AngeredAudio, 0.6f); WalkieTalkie.TransmitOneShotAudio(((EnemyAI)__instance).creatureSFX, Plugin.AngeredAudio, 0.6f); } } [HarmonyPatch("EatPlayerBodyClientRpc")] [HarmonyPostfix] [ClientRpc] public static void StopDababySound(CrawlerAI __instance) { if (!((Object)(object)Plugin.AngeredAudio == (Object)null) && ((EnemyAI)__instance).creatureSFX.isPlaying) { ((EnemyAI)__instance).creatureSFX.Stop(); } } } public class DaBabyAudio : MonoBehaviour { private Animator animator; private AudioSource audioSource; private void Start() { animator = ((Component)this).gameObject.GetComponent<Animator>(); audioSource = ((Component)this).gameObject.GetComponentInChildren<AudioSource>(); } private void Update() { if (animator.GetBool("isDead") && !audioSource.mute) { Debug.Log((object)"DaBabyCrawler: Stopping clip..."); audioSource.mute = true; } } } }