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Last updated | 4 months ago |
Total downloads | 5511 |
Total rating | 2 |
Categories | Mods |
Dependency string | bcs4313-Lethal_Chaos-1.3.3 |
Dependants | 3 other packages depend on this package |
This mod requires the following mods to function
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BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100
Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5
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AinaVT-LethalConfig
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Preferred version: 1.4.2
Rune580-LethalCompany_InputUtils
API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.
Preferred version: 0.7.7README
Lethal Chaos
This mod links a bunch of random effects to your actions, since lethal company obviously isn't crazy enough.
In addition, there is a random chance to add colored fog and modify player attributes (jump height, speed, reach)
- Current outcome amount: 36
- Actions that link to outcomes: 26
This mod is configurable.
Currently Planned Features:
- Adding a mod icon.
- More outcomes.
- More customizability.
Changelog
1.0.0 - Mod release.1.04
- Added a bouncy car outcome.
- Added compatibility support for modded moons and More Company.
- Lowered base chaos/randomness level.
1.06
- Added two outcomes.
1.1.0
- Added spawn caps for monsters and objects spawned from this mod. Configurable.
- Added softcaps for all triggered events to prevent them from going overboard.
- Prevented all events from triggering on the ship and in the company.
1.1.4
- Rebalanced softcaps and spawn caps.
1.1.6
- Added an event where you have to play pong or die.
1.1.8
- Nerfed AI for pong.
- Added ship suck outcome (as if you were sucked into space).
1.2.0
- Added spider web effect.
1.2.3
- Added opt out for pong.
- Prevented pong games from layering on each other accidently.
1.2.4
- fixed sync on eject event.
1.2.6
- removed ship teleport/succ event
- replaced teleport/succ event with random effect add
- improved event code to account for all players at once when selecting a position for an event.
- synchronized quicksand code
- fixed scrap values for spawned items.
1.2.9
- Added burp event.
- Added among us popup event.
- Added Mini Employee squish event.
1.3.0
- Added medkit effect.
- Synchronized ladder activation event.
1.3.2
- Made it possible to tweak all event chances in settings (to appear on the planet and to occur at the same time)
1.3.3
- Fixed the heavenly fog bug (blinds people with fog) (not completely confirmed)