bcs4313-Lethal_Chaos icon

Lethal Chaos

Adds a torturous set of random events linked to your actions. Customizable.

By bcs4313
Last updated 2 months ago
Total downloads 4546
Total rating 1 
Categories Mods
Dependency string bcs4313-Lethal_Chaos-1.3.3
Dependants 2 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-HookGenPatcher-0.0.5 icon
Evaisa-HookGenPatcher

Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.

Preferred version: 0.0.5
Evaisa-LethalLib-0.16.0 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.16.0
AinaVT-LethalConfig-1.4.2 icon
AinaVT-LethalConfig

Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.

Preferred version: 1.4.2
Rune580-LethalCompany_InputUtils-0.7.7 icon
Rune580-LethalCompany_InputUtils

API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.

Preferred version: 0.7.7

README

Lethal Chaos


This mod links a bunch of random effects to your actions, since lethal company obviously isn't crazy enough.

In addition, there is a random chance to add colored fog and modify player attributes (jump height, speed, reach)

  • Current outcome amount: 36
  • Actions that link to outcomes: 26

This mod is configurable.

Currently Planned Features:

  • Adding a mod icon.
  • More outcomes.
  • More customizability.
Changelog 1.0.0 - Mod release.

1.04

  • Added a bouncy car outcome.
  • Added compatibility support for modded moons and More Company.
  • Lowered base chaos/randomness level.

1.06

  • Added two outcomes.

1.1.0

  • Added spawn caps for monsters and objects spawned from this mod. Configurable.
  • Added softcaps for all triggered events to prevent them from going overboard.
  • Prevented all events from triggering on the ship and in the company.

1.1.4

  • Rebalanced softcaps and spawn caps.

1.1.6

  • Added an event where you have to play pong or die.

1.1.8

  • Nerfed AI for pong.
  • Added ship suck outcome (as if you were sucked into space).

1.2.0

  • Added spider web effect.

1.2.3

  • Added opt out for pong.
  • Prevented pong games from layering on each other accidently.

1.2.4

  • fixed sync on eject event.

1.2.6

  • removed ship teleport/succ event
  • replaced teleport/succ event with random effect add
  • improved event code to account for all players at once when selecting a position for an event.
  • synchronized quicksand code
  • fixed scrap values for spawned items.

1.2.9

  • Added burp event.
  • Added among us popup event.
  • Added Mini Employee squish event.

1.3.0

  • Added medkit effect.
  • Synchronized ladder activation event.

1.3.2

  • Made it possible to tweak all event chances in settings (to appear on the planet and to occur at the same time)

1.3.3

  • Fixed the heavenly fog bug (blinds people with fog) (not completely confirmed)