Last updated | a week ago |
Total downloads | 315041 |
Total rating | 14 |
Categories | Mods Monsters |
Dependency string | bcs4313-Moai_Enemy-2.5.1 |
Dependants | 175 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5AinaVT-LethalConfig
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Preferred version: 1.4.2xilophor-LethalNetworkAPI
A library/API to allow developers to easily add networking to their mods.
Preferred version: 2.1.7README
This mod only adds a moai enemy and its variants. If you want Easter Island with its secrets and items, check out the mod Legend of the Moai.
Moai Enemy
Adds a Moai Enemy with Variants to help kill your entire squad :)
This enemy spawns outside on any planet, and has elemental variants to keep you on your toes.
Click on the funny man for an example (red variant):
The Newest Variant! Check down below for more information:
Variants
Normal
- Your average Moai. Chases down the player to give them a big hug. *
- Spawn Time: Day, Rarity: Common
Blue
- Summons lightning in a range that gets more and more violent the closer he is.
- Do NOT mess with him.
- Spawn Time: Evening, Rarity: Rare
Angel
- An Angel moai will patrol around players, looking for enemies.
- These moai are identified by their shiny halo on their heads.
- Spawn Time: Any, Rarity: ???
Red
- A relentless, explosive psychopath.
- Rushes down players at extreme speeds.
- Likes to keep weak and lonely players organized (this is a warning)
- Spawn Time: Evening, Rarity: Uncommon
Green
- A picky yet messy carpenter.
- Capable of constructing various hazards (and rituals???)
- Wields ionizing plasma. Not sure how exactly but he won't tell me his secrets.
- Spawn Time: Evening, Rarity: Rare
Gold
- A legendary Treasure Hunter.
- Very friendly (for a moai).
- Can be commanded to retrieve scrap with his keen sense of smell.
- Spawn Time: Day, Rarity: Epic
Purple
- A master of quantum energy
- Captures and throws enemies at the player to quickly silence them
- Can capture and throw players as well.
- Somehow can teleport too? Oh god.
- Spawn Time: Evening, Rarity: Uncommon
Size
- Moai have a 20% chance to be larger/smaller than usual.
- Could be minor, or so severe that you can see him from a mile away.
- Affects sfx pitch.
Special Behaviors
Vroom Vroom
- Normal moai have a special interaction when they are angels.
- If you have a key, you can "unlock" the moai and drive him.
Consumption
- Moai need a lot of energy dragging their heavy bodies around, so they tend to get hungry.
- Moai may seek out very questionable items and devour them without a second thought.
- Devouring an object will turn the moai into an angel variant, for some time.
Guardian Mode
- Angel Moais charge and murder any threat it sees in order to protect the player.
- Angel Moais are sophisticated, refusing to eat any disgusting scrap/player.
There is no escape
- Moais may enter/exit the facility at any time.
- The closer a moai is to an entrance/exit, the more likely they will enter it.
The mod is configurable. You can set a moai's rarity, size, speed, and sound volume in the main menu.
Currently Planned Features:
- Angel interactions for remaining variants (blue, red, green)
- Removing LethalNetworkAPI as a dependency.
- Optimizing AI performance.
I am open to any feedback and/or requests for new features. Check my thread on the lethal company modding discord:
https://discord.com/channels/1168655651455639582/1231401205234667571
or message me through my email at [email protected].
Also I would love to watch your friends be slaughtered by moais (yes I am a sadist)!
Changelog (PRE 2.0)
1.0.0
- Mod Release
1.01
- Manifest.json fix.
1.02-04
- Increased sight range. Made them much less common.
1.14
- Added configuration options for the mod, including:
- Enemy Rarity
- Enemy Size
- Enemy Speed
- Chase Volume
- Idle Volume Lowered the default volume of moai chase sound fx.
1.15
- Sound distance adjustments and AI bugfix.\
1.16
- Increased mod compatibility with other enemy mods.
1.17
- Added strict spawn control params, cutting moai spawn rates by 1/6.
- Added group spawn chance, (18% per spawn success, adding 1-5 extra moai).
1.20
- Added moai size variants (with pitch adjustments). Big moais are horrifying.
- Adjusted Nav-mesh hitbox and hit collision to accurately represent moai size in navigation.
- Moai should no longer be able to phase through doors (if experienced, please report).
- Size Variant Chance Adjustable in settings.
- Made moai give up chase from a significantly closer distance.
- Moai give up chase closer if they do not see the player.
1.32
- Moai sounds/actions/sizes/pitch are completely synchronized on client/server.
- Gave the moai the ability to consume various things, with the desired objects being questionable sometimes.
- Gave the ability to eat (spoiler)-> ---------------------------------------------------------------------------------------------------------------> corpses, with a custom disgusting sound effect
- Fixed bug when host dies from moai while inside ship/factory/etc, causing ship desync.
1.5.0 Added Angel Variant:
- Angel moai have a glowing halo over their head
- Angel Moai will follow the player, essentially guarding them and attack enemies that are nearby.
- They also have additional health proportional to the scrap value of the eaten object.
- Angel Moai don't try to eat scrap or players in this state.
- Angel Moai heal the player if they collide with them,
- Angel Moai stay as an angel for a fixed time, depending on how valuable the loot fed was.
- Moais may spawn as an angel (15% chance).
- moai can now be killed
- added death animation
- added death and hit sound effect
- added ability for moai to become angels after eating scrap
- some moai are not distracted by scrap during chase (33% chance)
- moai follow distance nerfed when they can't see the player
- moai synchronizes destruction of corpse after it is eaten
1.5.5
- Added ability for moai to enter indoor areas. The closer they are to the entrance, the higher the chance.
- Angel moai will follow players indoors to guard them.
- Fixed v50 error that is caused from an updated HitEnemy method.
- Fixed a really annoying navigation spam error.
- Fixed an issue where moai would sometimes have a much larger follow range than they should.
- Nerfed angel variant duration from eating scrap.
- Nerfed blue moai rarity.
1.5.7
- Completely fixed Blue Moai Lightning synchronization (fully tested).
- Angel moai now will heal both clients and the host if they collide with them.
1.6.0
- Migrated from out-of-date dependency LC_API to LethalNetworkAPI.
- This should greatly increase mod compatibility and reduce synchronization issues.
1.6.2
- Added walk animation.
- Added scrap eating animation (fairly minor, may be improved later).
- Reduced chance for moai to ignore scrap during chase.
- Added transition smoothing to all animations.
1.6.3
- CRITICAL BUGFIX: Moai are no longer invisible on client side due to spawn control parameters.
- Moai vision area degrees boosted due to movement sway.
1.6.5
- Spawnrate overhaul:
- Normal moai have an exact 1/3 chance to be able to spawn AT ALL on each planet.
- 13% chance for spawnrate multiplier to be 16%
- 10% chance for spawnrate multiplier to be 50%
- 10% chance for spawnrate multiplier to be 100% (moai hell).
- Increased tendency for many normal moai to spawn in one day (if applicable).
- Blue moais are unaffected by this change.
1.7.0
- Changed moai and blue moai textures to be more detailed and fit properly in the game.
- Made it so you can't hear all moai sounds as far away as before.
- Nerfed moai hp to 6 (previously 8).
- Nerfed moai dmg to enemies (2->1).
- Fixed moai ai being buggy while inside a ship (camping) and getting confused when the player is at certain elevations.
- Moais no longer go for food during chase (making it safe to drop items and run)
- Added stamina mechanic.
- Moai chase players/enemies for a limited time, before having to recover.
- Moai may chase for a shorter period if their stamina isn't fully recovered.
- Moai start with 0 stamina on spawn.
- Moai attach corpses to their mouth now when eating them.
- Fixed client animation bugs from client using an RPC it shouldn't.
- Other general bugfixes.
1.7.2
- Redesigned idle/search sounds.
- Reduced chance for moai to be spawning on any day (33%->20%)
- 8% chance for spawnrate multiplier to be 16%
- 6% chance for spawnrate multiplier to be 50%
- 6% chance for spawnrate multiplier to be 100% (moai hell).
1.8.0
-
Added Red Moai (Berzerk Moai)
-
Red Moai pursue and stare at players, attacking when they get angry enough.
-
Red Moai will attack via a blitz attack, or kidnap a player.
-
Blitz:
-
Moai charges up and launches 4 times, causing explosions in its wake.
-
A blitz can be dodged effectively with good footwork.
-
Kidnap:
-
Steals the player, taking them somewhere inside the factory.
-
The kidnapping red moai may decide to lock you behind a door if it feels like it.
-
Conditions for stealing the player: Carry weight < 40 No defensive item in inventory Player is Alone Player is not standing on a rocky surface
-
Moai now retailiate when they are hit.
-
Made sliding fx louder.
1.8.2
- Added daily spawn distribution settings (advanced)
- Allows you to define a probability distribution for moai spawnrates on any given day.
- (For example: 10%300%, 5%100% would be a 10% chance on a day to have 300% spawnrate, and a 5% chance for 100% spawnrate for ALL moai variants.
- Added separate spawnrate multipliers for each variant.
- Moai now only influence enemy spawnrates depending on their rarity (they used to reduce enemy spawnrates no matter what)
Changelog (POST 2.0)
2.0
- Added Moon: Easter island Properties: Risk: S/S++ Cost: 650 Guaranteed moai spawns (unless disabled) For now supports 3 weather types (Stormy, Eclipsed, Rainy) Unique Features: Volcanic Eruptions
- There is a 50% chance for the volcano to erupt on a day (1h duration).
- Eruption sends volcanic rocks flying all over the map, causing explosions on colliding with terrain. Cabin:
- has tools and a secret to help survive on the island. Golden Moai Item:
- Chance to spawn indoors. Guaranteed outdoor spawn on easter island.
- Red Moais get angrier faster, making them more likely to attack/kidnap.
2.0.1
- Asset bundle loading bugfix.
2.1.0
- Split moai enemy from easter island as separate dependencies
- Legend of the Moai installs easter island and moai enemy.
2.2.2
- Added Green Variant (Builder)
- Green Moais have lasers built into their eyes that are capable of producing matter.
- They can currently construct mines, turrets, and a consumption circle (evil ritual).
- They also have a ranged attack, of which they fire bouncy plasma balls at players/enemies.
- Angel moais are much more prone to attacking enemies (extremely passive last update)
- Moais now react to being hit by the player regardless of what they are doing (eating, heading to entrance, angel, etc)
- Moais now auto-prioritize the nearest and most expensive food scrap/corpses.
- Heavily reduced lightning strike rate for blue moai when close.
- Swapped rarities for variants (Blue->Rare) (Red->Uncommon)
- Added Moai Size cap option.
2.2.3
- Updated ReadMe.
2.2.4
- Nerfed spawnrates for all variants (didn't account for green moai taking up more of the spawn pool)
2.2.5
- Update for v55 compatibility.
2.2.6
- AI performance optimizations. Removed around 92% of overhead.
2.3.0
- Added Gold Moai variant.
- Spawn Time: Day, Rarity: Epic
- Golden Moais are ascended, making them almost always friendly to the player.
- You can interact with a Gold Moai (E key) to make it hunt for factory scrap.
- Gold moais bring back the scrap for the player to retrieve.
- Moai no longer get stuck in place looking for an item, guarding, chasing, etc.
- All moais can now be scanned (No real bestiary entry yet though).
- Made entering/exiting factory behavior more reliable.
- Angel moais have more variance in their travel locations, preventing them from clumping together.
2.3.5
- Added ability for the normal moai variant to be "tamed" and driven as a vehicle.
- To tame, the moai must be an angel and you need a key.
- Moai vehicles automatically park, navigate ladders, gaps, etc.
- Angel navigation radius reduced to more effectively guard the player.
2.3.7
- Red, green, and blue moai spawn times have been moved.
- They start spawning at 12PM and peak at 2PM, with a moderate spawn rate through the night.
- Normal moai spawnrate reduced moderately to compensate for the change.
- Moai no longer eat the golden head item (easter island compatability)
- Made gold moai more rare.
2.3.8
- Moai eating hives destroys the bees with it, preventing error spam and lag.
- Blue moai rarity increased.
2.4.0
- BETA RELEASE OF NEW ENEMY (Soul Devourer)
- He will become more complex in future updates.
2.4.1
- Removed natural of the Soul Devourer.
- Changed the chance for the Soul Devourer to spawn from eating a player (50%->20%)
2.4.2
- Added option to disable moai from being able to eat scrap.
2.5.0
-
Added purple moai variant
-
Purple moais seek out enemies and trap them in a quantum field. This disables the enemy from acting.
-
A purple moai will throw this enemy at a player when they see them.
-
Purple moais will teleport around the player to confuse them.
-
Purple moais place quantum field traps to grab the player.
-
After some time from grabbing the player, the player will be thrown a randomized distance.
-
Gave all moai angels Christmas hats :D
-
Added setting to adjust the chance for moais to spawn as angels
-
reduced the mod's size (48MB->18.7MB)
2.5.1
- Minor bugfix for clientside animations on normal moai.