Date uploaded | 8 months ago |
Version | 1.3.2 |
Download link | bcs4313-Moai_Enemy-1.3.2.zip |
Downloads | 9912 |
Dependency string | bcs4313-Moai_Enemy-1.3.2 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5xilophor-LethalNetworkAPI
A library/API to allow developers to easily add networking to their mods.
Preferred version: 2.1.7AinaVT-LethalConfig
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Preferred version: 1.4.2README
MoaiMod
Adds an Easter island Moai Statue to help kill your entire squad :)
This enemy spawns outside on any planet (for now), and has elemental variants to keep you on your toes.
Here's an example of the horror you will experience (click on the funny man):
Variants
Normal
- Your average Moai. Chases down the player to give them a big hug. *
- Spawn Time: Day, Rarity: Common
Blue
- Summons lightning in a range that gets more and more violent the closer he is.
- Do NOT mess with him.
- Spawn Time: Night, Rarity: Uncommon The mod is configurable. You can set a moai's rarity, size, speed, and sound volume in the main menu.
Size
- Moai have a 20% chance to be larger/smaller than usual.
- Could be minor, or so severe that you can see him from a mile away.
- Affects sfx pitch.
Special Behaviors
Consumption
- Moai need a lot of energy dragging their heavy bodies around, so they tend to get hungry.
- Moai may seek out very questionable items and devour them without a second thought.
Currently Planned Features:
- More Variants!
- Red, Gold, and more are on the way!
- Unique sounds and better textures for each variant.
- Implementing death animations and death sounds.
- Implementing a custom sound when a moai hits you / when it dies.
- General asset/code cleanup and console logging fixes.
- different AI for each variant of Moai.
Changelog
1.0.0
* Mod Release
1.01
* Manifest.json fix.
1.02-04
* Increased sight range. Made them much less common.
1.14
* Added configuration options for the mod, including:
- Enemy Rarity
- Enemy Size
- Enemy Speed
- Chase Volume
- Idle Volume
Lowered the default volume of moai chase sound fx.
1.15
- Sound distance adjustments and AI bugfix.\
1.16
- Increased mod compatibility with other enemy mods.
1.17
- Added strict spawn control params, cutting moai spawn rates by 1/6.
- Added group spawn chance, (18% per spawn success, adding 1-5 extra moai).
1.20
- Added moai size variants (with pitch adjustments). Big moais are horrifying.
- Adjusted Nav-mesh hitbox and hit collision to accurately represent moai size in navigation.
- Moai should no longer be able to phase through doors (if experienced, please report).
- Size Variant Chance Adjustable in settings.
- Made moai give up chase from a significantly closer distance.
- Moai give up chase closer if they do not see the player.
1.32
- Moai sounds/actions/sizes/pitch are completely synchronized on client/server.
- Gave the moai the ability to consume various things, with the desired objects being questionable sometimes.
- Gave the ability to eat (spoiler)-> ---------------------------------------------------------------------------------------------------------------> corpses, with a custom disgusting sound effect
- Fixed bug when host dies from moai while inside ship/factory/etc, causing ship desync.
I am open to any feedback and/or requests for new features through my email at [email protected]. Also I would love to watch your friends be slaughtered by him (yes I am a sadist)!