Date uploaded | 7 months ago |
Version | 1.6.6 |
Download link | bcs4313-Moai_Enemy-1.6.6.zip |
Downloads | 5338 |
Dependency string | bcs4313-Moai_Enemy-1.6.6 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5xilophor-LethalNetworkAPI
A library/API to allow developers to easily add networking to their mods.
Preferred version: 2.1.7AinaVT-LethalConfig
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Preferred version: 1.4.2README
MoaiMod
Adds an Easter island Moai Statue to help kill your entire squad :)
This enemy spawns outside on any planet (for now), and has elemental variants to keep you on your toes.
Here's an example of the horror you will experience (click on the funny man):
- video of mod is out of date. Getting a new one soon.
Variants
Normal
- Your average Moai. Chases down the player to give them a big hug. *
- Spawn Time: Day, Rarity: Common
Blue
- Summons lightning in a range that gets more and more violent the closer he is.
- Do NOT mess with him.
- Spawn Time: Night, Rarity: Uncommon
Angel
- An Angel moai will patrol around players, looking for enemies.
- These moai are identified by their shiny halo on their heads.
- Spawn Time: Any, Rarity: ???
Size
- Moai have a 20% chance to be larger/smaller than usual.
- Could be minor, or so severe that you can see him from a mile away.
- Affects sfx pitch.
Special Behaviors
Consumption
- Moai need a lot of energy dragging their heavy bodies around, so they tend to get hungry.
- Moai may seek out very questionable items and devour them without a second thought.
- Devouring an object will turn the moai into an angel variant, for some time.
Guardian Mode
- Angel Moais charge and murder any threat it sees in order to protect the player.
- Angel Moais are sophisticated, refusing to eat any disgusting scrap/player.
There is no escape
- Moais may enter/exit the facility at any time.
- The closer a moai is to an entrance/exit, the more likely they will enter it.
The mod is configurable. You can set a moai's rarity, size, speed, and sound volume in the main menu.
Currently Planned Features:
- More Variants (Red Moai is currently broken, working on a purple variant?).
- Gold, and more are on the way!
- Unique sounds and better textures for each variant.
- Still fixing bugs, but things are getting pretty stable now.
- General asset/code cleanup and console logging fixes.
Changelog
1.0.0
* Mod Release
1.01
* Manifest.json fix.
1.02-04
* Increased sight range. Made them much less common.
1.14
* Added configuration options for the mod, including:
- Enemy Rarity
- Enemy Size
- Enemy Speed
- Chase Volume
- Idle Volume
Lowered the default volume of moai chase sound fx.
1.15
- Sound distance adjustments and AI bugfix.\
1.16
- Increased mod compatibility with other enemy mods.
1.17
- Added strict spawn control params, cutting moai spawn rates by 1/6.
- Added group spawn chance, (18% per spawn success, adding 1-5 extra moai).
1.20
- Added moai size variants (with pitch adjustments). Big moais are horrifying.
- Adjusted Nav-mesh hitbox and hit collision to accurately represent moai size in navigation.
- Moai should no longer be able to phase through doors (if experienced, please report).
- Size Variant Chance Adjustable in settings.
- Made moai give up chase from a significantly closer distance.
- Moai give up chase closer if they do not see the player.
1.32
- Moai sounds/actions/sizes/pitch are completely synchronized on client/server.
- Gave the moai the ability to consume various things, with the desired objects being questionable sometimes.
- Gave the ability to eat (spoiler)-> ---------------------------------------------------------------------------------------------------------------> corpses, with a custom disgusting sound effect
- Fixed bug when host dies from moai while inside ship/factory/etc, causing ship desync.
1.5.0
Added Angel Variant:
- Angel moai have a glowing halo over their head
- Angel Moai will follow the player, essentially guarding them and attack enemies that are nearby.
- They also have additional health proportional to the scrap value of the eaten object.
- Angel Moai don't try to eat scrap or players in this state.
- Angel Moai heal the player if they collide with them,
- Angel Moai stay as an angel for a fixed time, depending on how valuable the loot fed was.
- Moais may spawn as an angel (15% chance).
- moai can now be killed
- added death animation
- added death and hit sound effect
- added ability for moai to become angels after eating scrap
- some moai are not distracted by scrap during chase (33% chance)
- moai follow distance nerfed when they can't see the player
- moai synchronizes destruction of corpse after it is eaten
1.5.5
- Added ability for moai to enter indoor areas.
The closer they are to the entrance, the higher the chance.
- Angel moai will follow players indoors to guard them.
- Fixed v50 error that is caused from an updated HitEnemy method.
- Fixed a really annoying navigation spam error.
- Fixed an issue where moai would sometimes have a much larger follow range than they should.
- Nerfed angel variant duration from eating scrap.
- Nerfed blue moai rarity.
1.5.7
- Completely fixed Blue Moai Lightning synchronization (fully tested).
- Angel moai now will heal both clients and the host if they collide with them.
1.6.0
- Migrated from out-of-date dependency LC_API to LethalNetworkAPI.
- This should greatly increase mod compatibility and reduce synchronization issues.
1.6.2
- Added walk animation.
- Added scrap eating animation (fairly minor, may be improved later).
- Reduced chance for moai to ignore scrap during chase.
- Added transition smoothing to all animations.
1.6.3
- CRITICAL BUGFIX: Moai are no longer invisible on client side due to spawn control parameters.
- Moai vision area degrees boosted due to movement sway.
1.6.5
- Spawnrate overhaul:
- Normal moai have an exact 1/3 chance to be able to spawn AT ALL on each planet.
- 13% chance for spawnrate multiplier to be 16%
- 10% chance for spawnrate multiplier to be 50%
- 10% chance for spawnrate multiplier to be 100% (moai hell).
- Increased tendency for many normal moai to spawn in one day (if applicable).
- Blue moais are unaffected by this change.
1.6.6
- Removed all references to example enemy to avoid mod conflicts.
I am open to any feedback and/or requests for new features through my email at [email protected]. Also I would love to watch your friends be slaughtered by him (yes I am a sadist)!