Date uploaded | 5 months ago |
Version | 2.0.1 |
Download link | bcs4313-Moai_Enemy-2.0.1.zip |
Downloads | 8482 |
Dependency string | bcs4313-Moai_Enemy-2.0.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5xilophor-LethalNetworkAPI
A library/API to allow developers to easily add networking to their mods.
Preferred version: 2.1.7AinaVT-LethalConfig
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Preferred version: 1.4.2README
Moai Enemies and Island
Adds a new moon, Easter Island, an item, and moai enemies to help kill your entire squad :)
Features
Moai Enemy and Variants
This enemy spawns outside on any planet, and has elemental variants to keep you on your toes.
Click on the funny man for an example (red variant):
Variants
Normal
- Your average Moai. Chases down the player to give them a big hug. *
- Spawn Time: Day, Rarity: Common
Blue
- Summons lightning in a range that gets more and more violent the closer he is.
- Do NOT mess with him.
- Spawn Time: Night, Rarity: Uncommon
Angel
- An Angel moai will patrol around players, looking for enemies.
- These moai are identified by their shiny halo on their heads.
- Spawn Time: Any, Rarity: ???
Red
- A relentless, explosive psychopath.
- Rushes down players at extreme speeds.
- Likes to keep weak and lonely players organized (this is a warning)
- Spawn Time: Night, Rarity: Rare
Size
- Moai have a 20% chance to be larger/smaller than usual.
- Could be minor, or so severe that you can see him from a mile away.
- Affects sfx pitch.
Special Behaviors
Consumption
- Moai need a lot of energy dragging their heavy bodies around, so they tend to get hungry.
- Moai may seek out very questionable items and devour them without a second thought.
- Devouring an object will turn the moai into an angel variant, for some time.
Guardian Mode
- Angel Moais charge and murder any threat it sees in order to protect the player.
- Angel Moais are sophisticated, refusing to eat any disgusting scrap/player.
There is no escape
- Moais may enter/exit the facility at any time.
- The closer a moai is to an entrance/exit, the more likely they will enter it.
Easter Island
Rapa Nui:
More commonly known as the Easter Island.
Hazard Level: S. If under weather conditions, S++
The island was originally a special territory of Chile in the South Eastern Pacific Ocean. However, the island's most infamous art pieces, the moai, accumulated a magic so great that the island shot straight out of the ocean. Now it is a meteorite currently orbiting around 20-Adamance.
Unstable energy radiating from this island has caused its weather to be highly unstable. Storms attract much more thunder than what should be mathmatically possible. An eclipse is even worse, bringing absolute chaos to the landscape.
Many other employees of the company chose to explore here due to the islands promise of power and riches.
You are free to gather what is left of them.
Secrets and Items (Spoiler Alert)
Volcanic Eruption
Volcanic eruptions are commonplace on easter island, causing massive destruction. However, there is a way to figure out exactly WHEN the volcano will erupt (found on the island itself)
The Golden Head
Valuable item that goes Heugh??? Guaranteed spawn outside on easter island. May be found inside the factory on Easter Island.
The mod is configurable. You can set a moai's rarity, size, speed, and sound volume in the main menu.
Currently Planned Features:
- More Enemy Variants (Gold, Green).
- Unique sounds for each enemy variant.
- Many island secrets, effects, and mechanics.
- More island weather types (fog, flood)
- Make golden head available in ALL moons (just much rarer), with special effect/s.
- Improving island visual aesthetics.
- Mod total file size reduction (could be better).
- General asset/code cleanup and console logging fixes.
I am open to any feedback and/or requests for new features. Check my thread on the lethal company modding discord:
https://discord.com/channels/1168655651455639582/1231401205234667571
or message me through my email at [email protected].
Also I would love to watch your friends be slaughtered by moais (yes I am a sadist)!
Changelog (PRE 2.0)
1.0.0
- Mod Release
1.01
- Manifest.json fix.
1.02-04
- Increased sight range. Made them much less common.
1.14
- Added configuration options for the mod, including:
- Enemy Rarity
- Enemy Size
- Enemy Speed
- Chase Volume
- Idle Volume Lowered the default volume of moai chase sound fx.
1.15
- Sound distance adjustments and AI bugfix.\
1.16
- Increased mod compatibility with other enemy mods.
1.17
- Added strict spawn control params, cutting moai spawn rates by 1/6.
- Added group spawn chance, (18% per spawn success, adding 1-5 extra moai).
1.20
- Added moai size variants (with pitch adjustments). Big moais are horrifying.
- Adjusted Nav-mesh hitbox and hit collision to accurately represent moai size in navigation.
- Moai should no longer be able to phase through doors (if experienced, please report).
- Size Variant Chance Adjustable in settings.
- Made moai give up chase from a significantly closer distance.
- Moai give up chase closer if they do not see the player.
1.32
- Moai sounds/actions/sizes/pitch are completely synchronized on client/server.
- Gave the moai the ability to consume various things, with the desired objects being questionable sometimes.
- Gave the ability to eat (spoiler)-> ---------------------------------------------------------------------------------------------------------------> corpses, with a custom disgusting sound effect
- Fixed bug when host dies from moai while inside ship/factory/etc, causing ship desync.
1.5.0 Added Angel Variant:
- Angel moai have a glowing halo over their head
- Angel Moai will follow the player, essentially guarding them and attack enemies that are nearby.
- They also have additional health proportional to the scrap value of the eaten object.
- Angel Moai don't try to eat scrap or players in this state.
- Angel Moai heal the player if they collide with them,
- Angel Moai stay as an angel for a fixed time, depending on how valuable the loot fed was.
- Moais may spawn as an angel (15% chance).
- moai can now be killed
- added death animation
- added death and hit sound effect
- added ability for moai to become angels after eating scrap
- some moai are not distracted by scrap during chase (33% chance)
- moai follow distance nerfed when they can't see the player
- moai synchronizes destruction of corpse after it is eaten
1.5.5
- Added ability for moai to enter indoor areas. The closer they are to the entrance, the higher the chance.
- Angel moai will follow players indoors to guard them.
- Fixed v50 error that is caused from an updated HitEnemy method.
- Fixed a really annoying navigation spam error.
- Fixed an issue where moai would sometimes have a much larger follow range than they should.
- Nerfed angel variant duration from eating scrap.
- Nerfed blue moai rarity.
1.5.7
- Completely fixed Blue Moai Lightning synchronization (fully tested).
- Angel moai now will heal both clients and the host if they collide with them.
1.6.0
- Migrated from out-of-date dependency LC_API to LethalNetworkAPI.
- This should greatly increase mod compatibility and reduce synchronization issues.
1.6.2
- Added walk animation.
- Added scrap eating animation (fairly minor, may be improved later).
- Reduced chance for moai to ignore scrap during chase.
- Added transition smoothing to all animations.
1.6.3
- CRITICAL BUGFIX: Moai are no longer invisible on client side due to spawn control parameters.
- Moai vision area degrees boosted due to movement sway.
1.6.5
- Spawnrate overhaul:
- Normal moai have an exact 1/3 chance to be able to spawn AT ALL on each planet.
- 13% chance for spawnrate multiplier to be 16%
- 10% chance for spawnrate multiplier to be 50%
- 10% chance for spawnrate multiplier to be 100% (moai hell).
- Increased tendency for many normal moai to spawn in one day (if applicable).
- Blue moais are unaffected by this change.
1.7.0
- Changed moai and blue moai textures to be more detailed and fit properly in the game.
- Made it so you can't hear all moai sounds as far away as before.
- Nerfed moai hp to 6 (previously 8).
- Nerfed moai dmg to enemies (2->1).
- Fixed moai ai being buggy while inside a ship (camping) and getting confused when the player is at certain elevations.
- Moais no longer go for food during chase (making it safe to drop items and run)
- Added stamina mechanic.
- Moai chase players/enemies for a limited time, before having to recover.
- Moai may chase for a shorter period if their stamina isn't fully recovered.
- Moai start with 0 stamina on spawn.
- Moai attach corpses to their mouth now when eating them.
- Fixed client animation bugs from client using an RPC it shouldn't.
- Other general bugfixes.
1.7.2
- Redesigned idle/search sounds.
- Reduced chance for moai to be spawning on any day (33%->20%)
- 8% chance for spawnrate multiplier to be 16%
- 6% chance for spawnrate multiplier to be 50%
- 6% chance for spawnrate multiplier to be 100% (moai hell).
1.8.0
-
Added Red Moai (Berzerk Moai)
-
Red Moai pursue and stare at players, attacking when they get angry enough.
-
Red Moai will attack via a blitz attack, or kidnap a player.
-
Blitz:
-
Moai charges up and launches 4 times, causing explosions in its wake.
-
A blitz can be dodged effectively with good footwork.
-
Kidnap:
-
Steals the player, taking them somewhere inside the factory.
-
The kidnapping red moai may decide to lock you behind a door if it feels like it.
-
Conditions for stealing the player: Carry weight < 40 No defensive item in inventory Player is Alone Player is not standing on a rocky surface
-
Moai now retailiate when they are hit.
-
Made sliding fx louder.
1.8.2
- Added daily spawn distribution settings (advanced)
- Allows you to define a probability distribution for moai spawnrates on any given day.
- (For example: 10%300%, 5%100% would be a 10% chance on a day to have 300% spawnrate, and a 5% chance for 100% spawnrate for ALL moai variants.
- Added separate spawnrate multipliers for each variant.
- Moai now only influence enemy spawnrates depending on their rarity (they used to reduce enemy spawnrates no matter what)
Changelog (POST 2.0)
2.0
- Added Moon: Easter island Properties: Risk: S/S++ Cost: 650 Guaranteed moai spawns (unless disabled) For now supports 3 weather types (Stormy, Eclipsed, Rainy) Unique Features: Volcanic Eruptions
- There is a 50% chance for the volcano to erupt on a day (1h duration).
- Eruption sends volcanic rocks flying all over the map, causing explosions on colliding with terrain. Cabin:
- has tools and a secret to help survive on the island. Golden Moai Item:
- Chance to spawn indoors. Guaranteed outdoor spawn on easter island.
- Red Moais get angrier faster, making them more likely to attack/kidnap.
2.0.1
- Asset bundle loading bugfix.