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bcs4313-Moai_Enemy-2.5.7 icon

Moai Enemy

Adds a funny little easter man to your game. Spawns outside with variants.

By bcs4313
Date uploaded 4 days ago
Version 2.5.7
Download link bcs4313-Moai_Enemy-2.5.7.zip
Downloads 7999
Dependency string bcs4313-Moai_Enemy-2.5.7

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-HookGenPatcher-0.0.5 icon
Evaisa-HookGenPatcher

Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.

Preferred version: 0.0.5
Evaisa-LethalLib-0.16.0 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.16.0
AinaVT-LethalConfig-1.4.2 icon
AinaVT-LethalConfig

Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.

Preferred version: 1.4.2
xilophor-LethalNetworkAPI-2.1.7 icon
xilophor-LethalNetworkAPI

A library/API to allow developers to easily add networking to their mods.

Preferred version: 2.1.7

README

This mod only adds a moai enemy and its variants. If you want Easter Island with its secrets and items, check out the mod Legend of the Moai.

Moai Enemy

Adds a Moai Enemy with Variants to help kill your entire squad :)


This enemy spawns outside on any planet, and has elemental variants to keep you on your toes.

Click below to see all the variants in action! Moai Variant Showcase

The Newest Variant! Check down below for more information:     

Variants

Normal 

  • Your average Moai. Chases down the player to give them a big hug. *
  • Spawn Time: Day, Rarity: Common

    

Blue 

  • Summons lightning in a range that gets more and more violent the closer he is.
  • Do NOT mess with him.
  • Spawn Time: Evening, Rarity: Rare

    

Angel 

  • An Angel moai will patrol around players, looking for enemies.
  • These moai are identified by their shiny halo on their heads.
  • Spawn Time: Any, Rarity: ???

    

Red 

  • A relentless, explosive psychopath.
  • Rushes down players at extreme speeds.
  • Likes to keep weak and lonely players organized (this is a warning)
  • Spawn Time: Evening, Rarity: Uncommon

    

Green 

  • A picky yet messy carpenter.
  • Capable of constructing various hazards (and rituals???)
  • Wields ionizing plasma. Not sure how exactly but he won't tell me his secrets.
  • Spawn Time: Evening, Rarity: Rare

    

Gold

  • A legendary Treasure Hunter.
  • Very friendly (for a moai).
  • Can be commanded to retrieve scrap with his keen sense of smell.
  • Spawn Time: Day, Rarity: Epic

    

Purple

  • A master of quantum energy
  • Captures and throws enemies at the player to quickly silence them
  • Can capture and throw players as well.
  • Somehow can teleport too? Oh god.
  • Spawn Time: Evening, Rarity: Uncommon

    

Size 

  • Moai have a 20% chance to be larger/smaller than usual.
  • Could be minor, or so severe that you can see him from a mile away.
  • Affects sfx pitch.

Special Behaviors

Vroom Vroom

  • Normal moai have a special interaction when they are angels.
  • If you have a key, you can "unlock" the moai and drive him.

    

Consumption

  • Moai need a lot of energy dragging their heavy bodies around, so they tend to get hungry.
  • Moai may seek out very questionable items and devour them without a second thought.
  • Devouring an object will turn the moai into an angel variant, for some time.

Guardian Mode

  • Angel Moais charge and murder any threat it sees in order to protect the player.
  • Angel Moais are sophisticated, refusing to eat any disgusting scrap/player.

There is no escape

  • Moais may enter/exit the facility at any time.
  • The closer a moai is to an entrance/exit, the more likely they will enter it.

    


The mod is configurable. You can set a moai's rarity, size, speed, and sound volume in the main menu.

Currently Planned Features:

  • Angel interactions for remaining variants (blue, red, green)
  • Removing LethalNetworkAPI as a dependency.
  • Optimizing AI performance.

I am open to any feedback and/or requests for new features. Check my thread on the lethal company modding discord:

https://discord.com/channels/1168655651455639582/1231401205234667571

or message me through my email at [email protected].

Also I would love to watch your friends be slaughtered by moais (yes I am a sadist)!

Changelog (PRE 2.0)

1.0.0

  • Mod Release

1.01

  • Manifest.json fix.

1.02-04

  • Increased sight range. Made them much less common.

1.14

  • Added configuration options for the mod, including:
  • Enemy Rarity
  • Enemy Size
  • Enemy Speed
  • Chase Volume
  • Idle Volume Lowered the default volume of moai chase sound fx.

1.15

  • Sound distance adjustments and AI bugfix.\

1.16

  • Increased mod compatibility with other enemy mods.

1.17

  • Added strict spawn control params, cutting moai spawn rates by 1/6.
  • Added group spawn chance, (18% per spawn success, adding 1-5 extra moai).

1.20

  • Added moai size variants (with pitch adjustments). Big moais are horrifying.
  • Adjusted Nav-mesh hitbox and hit collision to accurately represent moai size in navigation.
  • Moai should no longer be able to phase through doors (if experienced, please report).
  • Size Variant Chance Adjustable in settings.
  • Made moai give up chase from a significantly closer distance.
  • Moai give up chase closer if they do not see the player.

1.32

  • Moai sounds/actions/sizes/pitch are completely synchronized on client/server.
  • Gave the moai the ability to consume various things, with the desired objects being questionable sometimes.
  • Gave the ability to eat (spoiler)-> ---------------------------------------------------------------------------------------------------------------> corpses, with a custom disgusting sound effect
  • Fixed bug when host dies from moai while inside ship/factory/etc, causing ship desync.

1.5.0 Added Angel Variant:

  • Angel moai have a glowing halo over their head
  • Angel Moai will follow the player, essentially guarding them and attack enemies that are nearby.
  • They also have additional health proportional to the scrap value of the eaten object.
  • Angel Moai don't try to eat scrap or players in this state.
  • Angel Moai heal the player if they collide with them,
  • Angel Moai stay as an angel for a fixed time, depending on how valuable the loot fed was.
  • Moais may spawn as an angel (15% chance).
  • moai can now be killed
  • added death animation
  • added death and hit sound effect
  • added ability for moai to become angels after eating scrap
  • some moai are not distracted by scrap during chase (33% chance)
  • moai follow distance nerfed when they can't see the player
  • moai synchronizes destruction of corpse after it is eaten

1.5.5

  • Added ability for moai to enter indoor areas. The closer they are to the entrance, the higher the chance.
  • Angel moai will follow players indoors to guard them.
  • Fixed v50 error that is caused from an updated HitEnemy method.
  • Fixed a really annoying navigation spam error.
  • Fixed an issue where moai would sometimes have a much larger follow range than they should.
  • Nerfed angel variant duration from eating scrap.
  • Nerfed blue moai rarity.

1.5.7

  • Completely fixed Blue Moai Lightning synchronization (fully tested).
  • Angel moai now will heal both clients and the host if they collide with them.

1.6.0

  • Migrated from out-of-date dependency LC_API to LethalNetworkAPI.
  • This should greatly increase mod compatibility and reduce synchronization issues.

1.6.2

  • Added walk animation.
  • Added scrap eating animation (fairly minor, may be improved later).
  • Reduced chance for moai to ignore scrap during chase.
  • Added transition smoothing to all animations.

1.6.3

  • CRITICAL BUGFIX: Moai are no longer invisible on client side due to spawn control parameters.
  • Moai vision area degrees boosted due to movement sway.

1.6.5

  • Spawnrate overhaul:
  • Normal moai have an exact 1/3 chance to be able to spawn AT ALL on each planet.
  • 13% chance for spawnrate multiplier to be 16%
  • 10% chance for spawnrate multiplier to be 50%
  • 10% chance for spawnrate multiplier to be 100% (moai hell).
  • Increased tendency for many normal moai to spawn in one day (if applicable).
  • Blue moais are unaffected by this change.

1.7.0

  • Changed moai and blue moai textures to be more detailed and fit properly in the game.
  • Made it so you can't hear all moai sounds as far away as before.
  • Nerfed moai hp to 6 (previously 8).
  • Nerfed moai dmg to enemies (2->1).
  • Fixed moai ai being buggy while inside a ship (camping) and getting confused when the player is at certain elevations.
  • Moais no longer go for food during chase (making it safe to drop items and run)
  • Added stamina mechanic.
  • Moai chase players/enemies for a limited time, before having to recover.
  • Moai may chase for a shorter period if their stamina isn't fully recovered.
  • Moai start with 0 stamina on spawn.
  • Moai attach corpses to their mouth now when eating them.
  • Fixed client animation bugs from client using an RPC it shouldn't.
  • Other general bugfixes.

1.7.2

  • Redesigned idle/search sounds.
  • Reduced chance for moai to be spawning on any day (33%->20%)
  • 8% chance for spawnrate multiplier to be 16%
  • 6% chance for spawnrate multiplier to be 50%
  • 6% chance for spawnrate multiplier to be 100% (moai hell).

1.8.0

  • Added Red Moai (Berzerk Moai)

  • Red Moai pursue and stare at players, attacking when they get angry enough.

  • Red Moai will attack via a blitz attack, or kidnap a player.

  • Blitz:

  • Moai charges up and launches 4 times, causing explosions in its wake.

  • A blitz can be dodged effectively with good footwork.

  • Kidnap:

  • Steals the player, taking them somewhere inside the factory.

  • The kidnapping red moai may decide to lock you behind a door if it feels like it.

  • Conditions for stealing the player: Carry weight < 40 No defensive item in inventory Player is Alone Player is not standing on a rocky surface

  • Moai now retailiate when they are hit.

  • Made sliding fx louder.

1.8.2

  • Added daily spawn distribution settings (advanced)
  • Allows you to define a probability distribution for moai spawnrates on any given day.
  • (For example: 10%300%, 5%100% would be a 10% chance on a day to have 300% spawnrate, and a 5% chance for 100% spawnrate for ALL moai variants.
  • Added separate spawnrate multipliers for each variant.
  • Moai now only influence enemy spawnrates depending on their rarity (they used to reduce enemy spawnrates no matter what)
Changelog (POST 2.0)

2.0

  • Added Moon: Easter island Properties: Risk: S/S++ Cost: 650 Guaranteed moai spawns (unless disabled) For now supports 3 weather types (Stormy, Eclipsed, Rainy) Unique Features: Volcanic Eruptions
  • There is a 50% chance for the volcano to erupt on a day (1h duration).
  • Eruption sends volcanic rocks flying all over the map, causing explosions on colliding with terrain. Cabin:
  • has tools and a secret to help survive on the island. Golden Moai Item:
  • Chance to spawn indoors. Guaranteed outdoor spawn on easter island.
  • Red Moais get angrier faster, making them more likely to attack/kidnap.

2.0.1

  • Asset bundle loading bugfix.

2.1.0

  • Split moai enemy from easter island as separate dependencies
  • Legend of the Moai installs easter island and moai enemy.

2.2.2

  • Added Green Variant (Builder)
  • Green Moais have lasers built into their eyes that are capable of producing matter.
  • They can currently construct mines, turrets, and a consumption circle (evil ritual).
  • They also have a ranged attack, of which they fire bouncy plasma balls at players/enemies.
  • Angel moais are much more prone to attacking enemies (extremely passive last update)
  • Moais now react to being hit by the player regardless of what they are doing (eating, heading to entrance, angel, etc)
  • Moais now auto-prioritize the nearest and most expensive food scrap/corpses.
  • Heavily reduced lightning strike rate for blue moai when close.
  • Swapped rarities for variants (Blue->Rare) (Red->Uncommon)
  • Added Moai Size cap option.

2.2.3

  • Updated ReadMe.

2.2.4

  • Nerfed spawnrates for all variants (didn't account for green moai taking up more of the spawn pool)

2.2.5

  • Update for v55 compatibility.

2.2.6

  • AI performance optimizations. Removed around 92% of overhead.

2.3.0

  • Added Gold Moai variant.
  • Spawn Time: Day, Rarity: Epic
  • Golden Moais are ascended, making them almost always friendly to the player.
  • You can interact with a Gold Moai (E key) to make it hunt for factory scrap.
  • Gold moais bring back the scrap for the player to retrieve.
  • Moai no longer get stuck in place looking for an item, guarding, chasing, etc.
  • All moais can now be scanned (No real bestiary entry yet though).
  • Made entering/exiting factory behavior more reliable.
  • Angel moais have more variance in their travel locations, preventing them from clumping together.

2.3.5

  • Added ability for the normal moai variant to be "tamed" and driven as a vehicle.
  • To tame, the moai must be an angel and you need a key.
  • Moai vehicles automatically park, navigate ladders, gaps, etc.
  • Angel navigation radius reduced to more effectively guard the player.

2.3.7

  • Red, green, and blue moai spawn times have been moved.
  • They start spawning at 12PM and peak at 2PM, with a moderate spawn rate through the night.
  • Normal moai spawnrate reduced moderately to compensate for the change.
  • Moai no longer eat the golden head item (easter island compatability)
  • Made gold moai more rare.

2.3.8

  • Moai eating hives destroys the bees with it, preventing error spam and lag.
  • Blue moai rarity increased.

2.4.0

  • BETA RELEASE OF NEW ENEMY (Soul Devourer)
  • He will become more complex in future updates.

2.4.1

  • Removed natural of the Soul Devourer.
  • Changed the chance for the Soul Devourer to spawn from eating a player (50%->20%)

2.4.2

  • Added option to disable moai from being able to eat scrap.

2.5.0

  • Added purple moai variant

  • Purple moais seek out enemies and trap them in a quantum field. This disables the enemy from acting.

  • A purple moai will throw this enemy at a player when they see them.

  • Purple moais will teleport around the player to confuse them.

  • Purple moais place quantum field traps to grab the player.

  • After some time from grabbing the player, the player will be thrown a randomized distance.

  • Gave all moai angels Christmas hats :D

  • Added setting to adjust the chance for moais to spawn as angels

  • reduced the mod's size (48MB->18.7MB)

2.5.1

  • Minor bugfix for clientside animations on normal moai.

2.5.2

  • Removed Christmas Hats.

2.5.3

  • Added Soul Devourer Death Animation.
  • Slightly buffed its hp.
  • Prevented Soul Devourers from damaging each other.

2.5.4

  • Added Map Radar icons for all variants.

2.5.5

  • Updated Readme.

2.5.6

  • Improved existing mod trailer.