bcs4313-Soul_Devourer_Enemy icon

Soul Devourer Enemy

Adds a disgusting skeletal giant to tear you limb from limb. Spawns outside at night. Configurable.

By bcs4313
Last updated 21 hours ago
Total downloads 100565
Total rating 10 
Categories Mods Monsters
Dependency string bcs4313-Soul_Devourer_Enemy-1.3.3
Dependants 41 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-HookGenPatcher-0.0.5 icon
Evaisa-HookGenPatcher

Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.

Preferred version: 0.0.5
Evaisa-LethalLib-1.1.1 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 1.1.1
AinaVT-LethalConfig-1.4.6 icon
AinaVT-LethalConfig

Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.

Preferred version: 1.4.6
SolidStone-SolidLib-1.2.2 icon
SolidStone-SolidLib

My Personal Lib

Preferred version: 1.2.2

README

Soul Devourer

The secret enemy from Moai Enemy is finally here as a standalone mod! Adds a disgusting skeleton giant to tear you limb from limb! It spawns at night on all moons (meant to be uncommon).

    

This mod is fully customizable. You can customize the monster's:

  • spawn rate
  • if it spawns in the day
  • speed
  • general size (affects pitch as well)
  • size variant chance
  • volume

This enemy may spawn as a size variant, making it smaller and/or larger than usual (20% chance).

Currently Planned Features:

  • Being generally attracted to music (not noise in general, just music)
  • Having the monster sob when listening to music, and then have a temper tantrum when the music is gone.
  • (Either it will enter shadow form or attack any nearby player)

1.0.0

  • Mod Release

1.1.2

  • When the monster is stunned it will enter a temporary shadow form to flee from the source.
  • Spawn cap changed: 10->3
  • Power level changed: 2->3
  • fixed issues with animation transitions
  • fixed an issue where if the soul devourer has exactly 120 stamina it will just walk towards the player without entering any phases.

1.1.5

  • Added option to customize the Enemy's spawn rates across moons (TY SolidStone for making this easy).
  • Added spawn cap setting.
  • Added an option to disable Camera FX caused by the monster.
  • Added Solidlib dependency.

1.1.7

  • Improved the quality of most Soul Devourer animations.

1.1.8

  • Devourers now appear as a large red dot on the ship radar.

1.2.0

  • added configurable health for soul devourer
  • made it so soul devourers immediately anger when hit by a player
  • made soul devourers ignore eyeless dog and baboon hawk damage
  • added option to turn off devourers being able to go indoors
  • fixed a compatibility issue with moai enemy

1.2.2

  • Made it much easier to escape the soul devourer's post thrashing with good movement (adjustable)
  • Soul devourers no longer bite through the ship and through many other barriers.

1.3.3

  • Fix for compatibility with v73 of lethal company.
  • Soul Devourers approach certain sources of music, sobbing while they hear it.
  • Once the music stops, the soul devourer will either flee in shadow form or
  • blame the player, becoming enraged.