Soul Devourer Enemy
Adds a disgusting skeletal giant to tear you limb from limb. Spawns outside at night. Configurable.
By bcs4313
| Last updated | a week ago | 
| Total downloads | 123037 | 
| Total rating | 11 | 
| Categories | Mods Monsters | 
| Dependency string | bcs4313-Soul_Devourer_Enemy-1.3.4 | 
| Dependants | 47 other packages depend on this package | 
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5AinaVT-LethalConfig
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Preferred version: 1.4.6README
Soul Devourer
The secret enemy from Moai Enemy is finally here as a standalone mod! Adds a disgusting skeleton giant to tear you limb from limb! It spawns at night on all moons (meant to be uncommon).
    
This mod is fully customizable. You can customize the monster's:
- spawn rate
 - if it spawns in the day
 - speed
 - general size (affects pitch as well)
 - size variant chance
 - volume
 
This enemy may spawn as a size variant, making it smaller and/or larger than usual (20% chance).
Currently Planned Features:
- Being generally attracted to music (not noise in general, just music)
 - Having the monster sob when listening to music, and then have a temper tantrum when the music is gone.
 - (Either it will enter shadow form or attack any nearby player)
 
1.0.0
- Mod Release
 
1.1.2
- When the monster is stunned it will enter a temporary shadow form to flee from the source.
 - Spawn cap changed: 10->3
 - Power level changed: 2->3
 - fixed issues with animation transitions
 - fixed an issue where if the soul devourer has exactly 120 stamina it will just walk towards the player without entering any phases.
 
1.1.5
- Added option to customize the Enemy's spawn rates across moons (TY SolidStone for making this easy).
 - Added spawn cap setting.
 - Added an option to disable Camera FX caused by the monster.
 - Added Solidlib dependency.
 
1.1.7
- Improved the quality of most Soul Devourer animations.
 
1.1.8
- Devourers now appear as a large red dot on the ship radar.
 
1.2.0
- added configurable health for soul devourer
 - made it so soul devourers immediately anger when hit by a player
 - made soul devourers ignore eyeless dog and baboon hawk damage
 - added option to turn off devourers being able to go indoors
 - fixed a compatibility issue with moai enemy
 
1.2.2
- Made it much easier to escape the soul devourer's post thrashing with good movement (adjustable)
 - Soul devourers no longer bite through the ship and through many other barriers.
 
1.3.3
- Fix for compatibility with v73 of lethal company.
 - Soul Devourers approach certain sources of music, sobbing while they hear it.
 - Once the music stops, the soul devourer will either flee in shadow form or
 - blame the player, becoming enraged.
 
1.3.4
- Soul Devourers can spawn indoors in smaller sizes (rarer by default)
 - Soul Devourer indoor spawnrate is adjusted separately from the outdoor spawnrate.
 - Added a hardcap mechanism to fix a spawn cap setting bug.