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Soul Devourer Enemy
Adds a disgusting skeletal giant to tear you limb from limb. Spawns outside at night. Configurable.
| Date uploaded | a week ago |
| Version | 1.3.5 |
| Download link | bcs4313-Soul_Devourer_Enemy-1.3.5.zip |
| Downloads | 7423 |
| Dependency string | bcs4313-Soul_Devourer_Enemy-1.3.5 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5AinaVT-LethalConfig
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Preferred version: 1.4.6README
Soul Devourer
The secret enemy from Moai Enemy is finally here as a standalone mod! Adds a disgusting skeleton giant to tear you limb from limb! It spawns at night on all moons.
This mod is fully customizable. You can customize the monster's:
- spawn rate
- if it spawns in the day
- speed
- general size (affects pitch as well)
- size variant chance
- volume
This enemy may spawn as a size variant, making it smaller and/or larger than usual (20% chance).
(Changelog was moved, go up to the mod title and click on "Changelog" to view it)
CHANGELOG
Currrently up to date for: V80
Changelog
1.0.0 * Mod Release1.1.2
- When the monster is stunned it will enter a temporary shadow form to flee from the source.
- Spawn cap changed: 10->3
- Power level changed: 2->3
- fixed issues with animation transitions
- fixed an issue where if the soul devourer has exactly 120 stamina it will just walk towards the player without entering any phases.
1.1.5
- Added option to customize the Enemy's spawn rates across moons (TY SolidStone for making this easy).
- Added spawn cap setting.
- Added an option to disable Camera FX caused by the monster.
- Added Solidlib dependency.
1.1.7
- Improved the quality of most Soul Devourer animations.
1.1.8
- Devourers now appear as a large red dot on the ship radar.
1.2.0
- added configurable health for soul devourer
- made it so soul devourers immediately anger when hit by a player
- made soul devourers ignore eyeless dog and baboon hawk damage
- added option to turn off devourers being able to go indoors
- fixed a compatibility issue with moai enemy
1.2.2
- Made it much easier to escape the soul devourer's post thrashing with good movement (adjustable)
- Soul devourers no longer bite through the ship and through many other barriers.
1.3.3
- Fix for compatibility with v73 of lethal company.
- Soul Devourers approach certain sources of music, sobbing while they hear it.
- Once the music stops, the soul devourer will either flee in shadow form or
- blame the player, becoming enraged.
1.3.4
- Soul Devourers can spawn indoors in smaller sizes (rarer by default)
- Soul Devourer indoor spawnrate is adjusted separately from the outdoor spawnrate.
- Added a hardcap mechanism to fix a spawn cap setting bug.
1.3.5
- Update to support V80 of lethal company.