using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Oof")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Oof")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("00116bc3-29c8-4020-bd4c-02b8d10b87dc")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Oof
{
[BepInPlugin("beef_gristle.Oof", "Oof", "1.0.0")]
public class OofBase : BaseUnityPlugin
{
private const string modGUID = "beef_gristle.Oof";
private const string modName = "Oof";
private const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("beef_gristle.Oof");
private static OofBase Instance;
internal ManualLogSource mls;
public static Dictionary<PlayerControllerB, AudioSource> oofSources = new Dictionary<PlayerControllerB, AudioSource>();
internal static AudioClip[] oofSFX;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("beef_gristle.Oof");
mls.LogInfo((object)"Starting Oof");
mls.LogInfo((object)(((BaseUnityPlugin)Instance).Info.Location.TrimEnd("Oof.dll".ToCharArray()) + "oof"));
AssetBundle val = AssetBundle.LoadFromFile(((BaseUnityPlugin)Instance).Info.Location.TrimEnd("Oof.dll".ToCharArray()) + "oof");
if ((Object)(object)val == (Object)null)
{
mls.LogError((object)"Failed to load audio assets");
return;
}
oofSFX = val.LoadAssetWithSubAssets<AudioClip>("oof.mp3");
harmony.PatchAll();
mls.LogInfo((object)"Oof successfully loaded!");
}
}
}
namespace Oof.Patches
{
[HarmonyPatch(typeof(PlayerControllerB))]
internal class DeathPatch
{
[HarmonyPatch("Awake")]
[HarmonyPrefix]
public static void CreateAudioSource(ref PlayerControllerB __instance)
{
OofBase.oofSources[__instance] = ((Component)__instance).gameObject.AddComponent<AudioSource>();
}
[HarmonyPatch("KillPlayer")]
[HarmonyPostfix]
public static void OofPatch(ref PlayerControllerB __instance)
{
AudioClip[] oofSFX = OofBase.oofSFX;
if (oofSFX != null && oofSFX.Length != 0)
{
OofBase.oofSources[__instance].PlayOneShot(oofSFX[0]);
}
}
}
}