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Decompiled source of Oof v1.0.1
Oof/Oof.dll
Decompiled 2 years agousing System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("Oof")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("Oof")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("00116bc3-29c8-4020-bd4c-02b8d10b87dc")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace Oof { [BepInPlugin("beef_gristle.Oof", "Oof", "1.0.0")] public class OofBase : BaseUnityPlugin { private const string modGUID = "beef_gristle.Oof"; private const string modName = "Oof"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("beef_gristle.Oof"); private static OofBase Instance; internal ManualLogSource mls; public static Dictionary<PlayerControllerB, AudioSource> oofSources = new Dictionary<PlayerControllerB, AudioSource>(); internal static AudioClip[] oofSFX; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("beef_gristle.Oof"); mls.LogInfo((object)"Starting Oof"); mls.LogInfo((object)(((BaseUnityPlugin)Instance).Info.Location.TrimEnd("Oof.dll".ToCharArray()) + "oof")); AssetBundle val = AssetBundle.LoadFromFile(((BaseUnityPlugin)Instance).Info.Location.TrimEnd("Oof.dll".ToCharArray()) + "oof"); if ((Object)(object)val == (Object)null) { mls.LogError((object)"Failed to load audio assets"); return; } oofSFX = val.LoadAssetWithSubAssets<AudioClip>("oof.mp3"); harmony.PatchAll(); mls.LogInfo((object)"Oof successfully loaded!"); } } } namespace Oof.Patches { [HarmonyPatch(typeof(PlayerControllerB))] internal class DeathPatch { [HarmonyPatch("Awake")] [HarmonyPrefix] public static void CreateAudioSource(ref PlayerControllerB __instance) { OofBase.oofSources[__instance] = ((Component)__instance).gameObject.AddComponent<AudioSource>(); } [HarmonyPatch("KillPlayer")] [HarmonyPostfix] public static void OofPatch(ref PlayerControllerB __instance) { AudioClip[] oofSFX = OofBase.oofSFX; if (oofSFX != null && oofSFX.Length != 0) { OofBase.oofSources[__instance].PlayOneShot(oofSFX[0]); } } } }