using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using TMPro;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("ValueOnHandMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ValueOnHandMod")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("647cc7b3-b8ab-4ccd-a1bb-4232b63e1853")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace ValueOnHandMod;
[BepInPlugin("belea.ValueOnHand", "Value On Hand Mod", "1.0.0")]
public class PluginBase : BaseUnityPlugin
{
private const string modGUID = "belea.ValueOnHand";
private const string modName = "Value On Hand Mod";
private const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("belea.ValueOnHand");
private static PluginBase Instance;
internal ManualLogSource mls;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("belea.ValueOnHand");
harmony.PatchAll(typeof(PluginBase));
mls.LogInfo((object)"The Value-On-Hand add-on has been installed...");
}
[HarmonyPostfix]
[HarmonyPatch(typeof(HUDManager), "ChangeControlTipMultiple")]
public static void ChangeControlTipMultiplePatch(bool holdingItem, Item itemProperties, HUDManager __instance)
{
if (!holdingItem || !itemProperties.isScrap)
{
return;
}
PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController;
GrabbableObject val = localPlayerController.ItemSlots[localPlayerController.currentItemSlot];
string text = $"Value : ▮{val.scrapValue}";
for (int i = 0; i < __instance.controlTipLines.Length; i++)
{
if (((TMP_Text)__instance.controlTipLines[i]).text == "" || ((TMP_Text)__instance.controlTipLines[i]).text.StartsWith("Value : "))
{
((TMP_Text)__instance.controlTipLines[i]).text = text;
break;
}
}
}
}