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Decompiled source of ValueOnHandMod v1.0.0
BepInEx/plugins/ValueOnHandMod.dll
Decompiled a year agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using TMPro; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("ValueOnHandMod")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("ValueOnHandMod")] [assembly: AssemblyCopyright("Copyright © 2025")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("647cc7b3-b8ab-4ccd-a1bb-4232b63e1853")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace ValueOnHandMod; [BepInPlugin("belea.ValueOnHand", "Value On Hand Mod", "1.0.0")] public class PluginBase : BaseUnityPlugin { private const string modGUID = "belea.ValueOnHand"; private const string modName = "Value On Hand Mod"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("belea.ValueOnHand"); private static PluginBase Instance; internal ManualLogSource mls; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("belea.ValueOnHand"); harmony.PatchAll(typeof(PluginBase)); mls.LogInfo((object)"The Value-On-Hand add-on has been installed..."); } [HarmonyPostfix] [HarmonyPatch(typeof(HUDManager), "ChangeControlTipMultiple")] public static void ChangeControlTipMultiplePatch(bool holdingItem, Item itemProperties, HUDManager __instance) { if (!holdingItem || !itemProperties.isScrap) { return; } PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController; GrabbableObject val = localPlayerController.ItemSlots[localPlayerController.currentItemSlot]; string text = $"Value : ▮{val.scrapValue}"; for (int i = 0; i < __instance.controlTipLines.Length; i++) { if (((TMP_Text)__instance.controlTipLines[i]).text == "" || ((TMP_Text)__instance.controlTipLines[i]).text.StartsWith("Value : ")) { ((TMP_Text)__instance.controlTipLines[i]).text = text; break; } } } }