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TestMod
This is a description for a mod. 250 characters maxRequired mods (32)
This package requires the following packages to work.A robust and powerful API for configuration handling and synchronization in real time. Create file-dependant configurations that can be changed while in game by the players. (The developer MUST implement their own configurations)
Version:3.1.0
Customize everything of the game with options such as enemy spawning, starting money, death penalty, enemy spawn probabilities, scrap spawn and value, weather chances, quota, day speed and many more options. All with an in-game menu and for each save file.
Version:1.9.0
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Version:3.3.0
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2100
Let's you easily load audio files (With LCSoundTool) and replace any in game audio clip.
Version:2.3.2
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Version:0.0.5
Adds over 200 new emotes! Includes emote wheel, allows Masked Enemies to emote, adds emote music (can be muted), implements a system for purchasing emotes on the store (optional), and much more!
Version:2.0.4
Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.
Version:1.1.0
Large game expansion with SDK support and a plenty of features.
Version:1.3.45
De-bloated LethalExpansion fork with only the LethalSDK module support
Version:1.3.15
Adds shotgun shells to the store for 20 credits (Configurable)
Version:1.1.0
Let's you easily load audio files, replace in game audio, send audio over the network and log any audio playback into console.
Version:1.5.1
