BiggerLobby
The original lobby expansion mod! Now with up to 40 players!
CHANGELOG
2.7.0
- Fixed a bug where [playerNum0] would sometimes incorrectly appear
- Fixed Player Count text box being slightly offset
- Added LethalExpansion compatibility
- Improved logging
- Fixed leveling glitch caused by BiggerLobby incorrectly interacting with BetterExp (or any other post-boss leveling mods)
2.6.0
- Fixed a bug where creating a lobby with a size of 4 wouldn't work properly
- Fixed end stats screen not appearing
- Added dynamic end stats screen that makes things readable with 8 players, and adds multiple pages past 8 players
- Removed some old logging/patches
2.5.1
- Removed TEMPORARY ULTRA MEGA SUPER COMPATIBILITY WARNING from readme
2.5.0
- Fixed for Lethal Company version v45
- Fixed volume sometimes going over 1 (fixes MoreScreams compatibilty) - thanks @ege-adam for the contribution
- Improved some patches
- Remove some unnecessary logging
2.4.0
- Hopefully fixed object sync bug when players not set to 16
- Updated thunderstore link to include source
- Added explicit non-compatibilty with some earlier versions - make sure everybody updates their mod if you want to play together!
2.3.1
- Updated thunderstore README
- Added CHANGELOG.md
- Use Release Mode for .dll
2.3.0
- Fixed sync bug caused by logging
2.2.71
- Fixed major bug lol
2.2.70
- Voice chat is now louder, mod optimized a ton!
- New config for changing player volume.
2.2.60
- BiggerLobby servers are now more distinguished in the serverlist. This version is cross compatible with all 2.2.5 versions, so there is no immediate need to upgrade.
2.2.53
- markdown updates
2.2.5
- More issues fixed regarding stability as a whole, dynamic player patching was removed in favor of stability, as it seemed the patching was inconsistent.
2.2.4
- Issue fixed with ending a match! Really sorry about that guys, somehow the issue never showed up at all during testing, and only appeared after I released the update. Such is the way of the modder XD
2.2.3
- 50 max players!
- SO many bugfixes relating to stability!
- Internal networking reworked!
- Issues with time not changing / enemies not spawning fixed!
- Playerlist can now display up to 50 players!